input: añadidas asignaciones por defecto para teclado y mando
This commit is contained in:
14
main.cpp
14
main.cpp
@@ -93,11 +93,15 @@ int main(int argc, char *argv[])
|
||||
Input *input = new Input(asset->get("gamecontrollerdb.txt"));
|
||||
input->setVerbose(options->console);
|
||||
input->discoverGameController();
|
||||
input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
|
||||
input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
|
||||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
|
||||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
|
||||
string controllerName = "htfvhfhk";
|
||||
//input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
|
||||
//input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
|
||||
//input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
|
||||
//input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
|
||||
//input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
//input->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||||
//input->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
//input->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
string controllerName = "";
|
||||
int numControllers = input->getNumControllers();
|
||||
if (numControllers > 0)
|
||||
{
|
||||
|
||||
@@ -20,6 +20,8 @@ Input::Input(string file)
|
||||
|
||||
verbose = true;
|
||||
enabled = true;
|
||||
|
||||
setDefaultBindings();
|
||||
}
|
||||
|
||||
// Actualiza el estado del objeto
|
||||
@@ -236,8 +238,8 @@ bool Input::discoverGameController()
|
||||
connectedControllers.push_back(pad);
|
||||
const string separator(" #");
|
||||
string name = SDL_GameControllerNameForIndex(i);
|
||||
//name.resize(25);
|
||||
//name = name + separator + to_string(i);
|
||||
// name.resize(25);
|
||||
// name = name + separator + to_string(i);
|
||||
if (verbose)
|
||||
{
|
||||
cout << " -" << name << endl;
|
||||
@@ -309,4 +311,30 @@ void Input::enable()
|
||||
{
|
||||
enabled = true;
|
||||
disabledUntil = d_notDisabled;
|
||||
}
|
||||
|
||||
// Establece unas teclas y botones del mando por defectp
|
||||
void Input::setDefaultBindings()
|
||||
{
|
||||
// Teclado
|
||||
bindKey(INPUT_UP, SDL_SCANCODE_UP);
|
||||
bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
|
||||
bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
|
||||
bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
|
||||
bindKey(INPUT_EXIT, SDL_SCANCODE_ESCAPE);
|
||||
bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
|
||||
|
||||
// Mando
|
||||
bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||||
bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_A);
|
||||
bindGameControllerButton(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_B);
|
||||
bindGameControllerButton(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_X);
|
||||
bindGameControllerButton(INPUT_BUTTON_4, SDL_CONTROLLER_BUTTON_Y);
|
||||
bindGameControllerButton(INPUT_BUTTON_5, SDL_CONTROLLER_BUTTON_BACK);
|
||||
bindGameControllerButton(INPUT_BUTTON_6, SDL_CONTROLLER_BUTTON_START);
|
||||
bindGameControllerButton(INPUT_BUTTON_7, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
|
||||
bindGameControllerButton(INPUT_BUTTON_8, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
|
||||
}
|
||||
@@ -35,6 +35,7 @@ using namespace std;
|
||||
#define INPUT_BUTTON_18 22
|
||||
#define INPUT_BUTTON_19 23
|
||||
#define INPUT_BUTTON_20 24
|
||||
|
||||
#define INPUT_PAUSE 25
|
||||
#define INPUT_EXIT 26
|
||||
#define INPUT_ACCEPT 27
|
||||
@@ -125,6 +126,9 @@ public:
|
||||
|
||||
// Hablita las entradas
|
||||
void enable();
|
||||
|
||||
// Establece unas teclas y botones del mando por defectp
|
||||
void setDefaultBindings();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user