input: añadidas asignaciones por defecto para teclado y mando
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14
main.cpp
14
main.cpp
@@ -93,11 +93,15 @@ int main(int argc, char *argv[])
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Input *input = new Input(asset->get("gamecontrollerdb.txt"));
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input->setVerbose(options->console);
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input->discoverGameController();
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input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
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input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
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input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
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input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
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string controllerName = "htfvhfhk";
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//input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
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//input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
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//input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
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//input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
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//input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
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//input->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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//input->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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//input->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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string controllerName = "";
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int numControllers = input->getNumControllers();
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if (numControllers > 0)
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{
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