input: Añadidos más inputs por defecto
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@@ -322,14 +322,21 @@ void Input::setDefaultBindings()
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bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
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bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
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bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
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bindKey(INPUT_EXIT, SDL_SCANCODE_ESCAPE);
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bindKey(INPUT_BUTTON_1, SDL_SCANCODE_Z);
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bindKey(INPUT_BUTTON_2, SDL_SCANCODE_X);
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bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
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bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
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bindKey(INPUT_PAUSE, SDL_SCANCODE_H);
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bindKey(INPUT_EXIT, SDL_SCANCODE_ESCAPE);
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// Mando
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bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
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bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_A);
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bindGameControllerButton(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_B);
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bindGameControllerButton(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_X);
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@@ -338,4 +345,9 @@ void Input::setDefaultBindings()
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bindGameControllerButton(INPUT_BUTTON_6, SDL_CONTROLLER_BUTTON_START);
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bindGameControllerButton(INPUT_BUTTON_7, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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bindGameControllerButton(INPUT_BUTTON_8, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_A);
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bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_B);
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bindGameControllerButton(INPUT_PAUSE, SDL_CONTROLLER_BUTTON_START);
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bindGameControllerButton(INPUT_EXIT, SDL_CONTROLLER_BUTTON_BACK);
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}
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