input: optimizado el constructor
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6
main.cpp
6
main.cpp
@@ -90,10 +90,8 @@ int main(int argc, char *argv[])
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screen->addNotifier(asset->get("notify.png"), asset->get("smb2.png"), asset->get("smb2.txt"), asset->get("notify.wav"));
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// Inicializa el objeto input
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Input *input = new Input(asset->get("gamecontrollerdb.txt"));
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input->setVerbose(options->console);
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input->discoverGameController();
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string controllerName = input->getNumControllers() > 0 ? input->getControllerName(0) : "";
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Input *input = new Input(asset->get("gamecontrollerdb.txt"), options->console);
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string controllerName = input->getControllerName(0);
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// Inicializa el texto
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Text *text = new Text(asset->get("smb2.txt"), asset->get("smb2.png"), renderer);
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@@ -2,7 +2,7 @@
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#include <iostream>
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// Constructor
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Input::Input(string file)
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Input::Input(string file, bool verbose)
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{
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// Fichero gamecontrollerdb.txt
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dbPath = file;
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@@ -18,10 +18,11 @@ Input::Input(string file)
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gcb.active = false;
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gameControllerBindings.resize(INPUT_TOTAL, gcb);
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verbose = true;
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this->verbose = verbose;
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enabled = true;
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setDefaultBindings();
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discoverGameController();
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}
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// Actualiza el estado del objeto
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@@ -89,7 +89,7 @@ private:
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public:
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// Constructor
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Input(string file);
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Input(string file, bool verbose=true);
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// Actualiza el estado del objeto
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void update();
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