input: optimizado el constructor

This commit is contained in:
2023-05-23 18:30:30 +02:00
parent bc017c1d55
commit 92aae07fd1
3 changed files with 6 additions and 7 deletions

View File

@@ -90,10 +90,8 @@ int main(int argc, char *argv[])
screen->addNotifier(asset->get("notify.png"), asset->get("smb2.png"), asset->get("smb2.txt"), asset->get("notify.wav"));
// Inicializa el objeto input
Input *input = new Input(asset->get("gamecontrollerdb.txt"));
input->setVerbose(options->console);
input->discoverGameController();
string controllerName = input->getNumControllers() > 0 ? input->getControllerName(0) : "";
Input *input = new Input(asset->get("gamecontrollerdb.txt"), options->console);
string controllerName = input->getControllerName(0);
// Inicializa el texto
Text *text = new Text(asset->get("smb2.txt"), asset->get("smb2.png"), renderer);

View File

@@ -2,7 +2,7 @@
#include <iostream>
// Constructor
Input::Input(string file)
Input::Input(string file, bool verbose)
{
// Fichero gamecontrollerdb.txt
dbPath = file;
@@ -18,10 +18,11 @@ Input::Input(string file)
gcb.active = false;
gameControllerBindings.resize(INPUT_TOTAL, gcb);
verbose = true;
this->verbose = verbose;
enabled = true;
setDefaultBindings();
discoverGameController();
}
// Actualiza el estado del objeto

View File

@@ -89,7 +89,7 @@ private:
public:
// Constructor
Input(string file);
Input(string file, bool verbose=true);
// Actualiza el estado del objeto
void update();