demo: optimizada la inicialización de input

This commit is contained in:
2023-05-23 18:27:27 +02:00
parent 51518f3bd8
commit bc017c1d55

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@@ -93,21 +93,7 @@ int main(int argc, char *argv[])
Input *input = new Input(asset->get("gamecontrollerdb.txt")); Input *input = new Input(asset->get("gamecontrollerdb.txt"));
input->setVerbose(options->console); input->setVerbose(options->console);
input->discoverGameController(); input->discoverGameController();
//input->bindKey(INPUT_UP, SDL_SCANCODE_UP); string controllerName = input->getNumControllers() > 0 ? input->getControllerName(0) : "";
//input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
//input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
//input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
//input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
//input->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
//input->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
//input->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
string controllerName = "";
int numControllers = input->getNumControllers();
if (numControllers > 0)
{
// Obtiene el nombre del primer mando conectado
controllerName = input->getControllerName(0);
}
// Inicializa el texto // Inicializa el texto
Text *text = new Text(asset->get("smb2.txt"), asset->get("smb2.png"), renderer); Text *text = new Text(asset->get("smb2.txt"), asset->get("smb2.png"), renderer);
@@ -282,7 +268,7 @@ int main(int argc, char *argv[])
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 7, "Pulsa 'N' para mostrar", 1, {240, 240, 240}, 1, {0, 0, 192}); text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 7, "Pulsa 'N' para mostrar", 1, {240, 240, 240}, 1, {0, 0, 192});
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 8, "una notificacion", 1, {240, 240, 240}, 1, {0, 0, 192}); text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 8, "una notificacion", 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeCentered(options->screen.nativeWidth / 2, options->screen.nativeHeight / 2, controllerName); debugText->writeCentered(options->screen.nativeWidth / 2, options->screen.nativeHeight / 2, controllerName);
debugText->writeCentered(options->screen.nativeWidth / 2, (options->screen.nativeHeight / 2) + (debugText->getCharacterSize()*2), inputPressed); debugText->writeCentered(options->screen.nativeWidth / 2, (options->screen.nativeHeight / 2) + (debugText->getCharacterSize() * 2), inputPressed);
// Vuelca el buffer en pantalla // Vuelca el buffer en pantalla
screen->blit(); screen->blit();