demo: optimizada la inicialización de input

This commit is contained in:
2023-05-23 18:27:27 +02:00
parent 51518f3bd8
commit bc017c1d55

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@@ -93,21 +93,7 @@ int main(int argc, char *argv[])
Input *input = new Input(asset->get("gamecontrollerdb.txt"));
input->setVerbose(options->console);
input->discoverGameController();
//input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
//input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
//input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
//input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
//input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
//input->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
//input->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
//input->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
string controllerName = "";
int numControllers = input->getNumControllers();
if (numControllers > 0)
{
// Obtiene el nombre del primer mando conectado
controllerName = input->getControllerName(0);
}
string controllerName = input->getNumControllers() > 0 ? input->getControllerName(0) : "";
// Inicializa el texto
Text *text = new Text(asset->get("smb2.txt"), asset->get("smb2.png"), renderer);