287 lines
7.7 KiB
C++
287 lines
7.7 KiB
C++
#include "notify.h"
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#include <string>
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#include <stdio.h>
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#include <iostream>
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// Constructor
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Notify::Notify(SDL_Renderer *renderer, string iconFile, string bitmapFile, string textFile, string soundFile, options_t *options)
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{
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//std::cout << "Construido Notify" << std::endl;
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// Inicializa variables
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this->renderer = renderer;
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this->options = options;
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bgColor = options->notifications.color;
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waitTime = 300;
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// Crea objetos
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iconTexture = new Texture(renderer, iconFile);
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text = new Text(textFile, bitmapFile, renderer);
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sound = JA_LoadSound(soundFile.c_str());
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}
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// Destructor
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Notify::~Notify()
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{
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//std::cout << "Destruido Notify" << std::endl;
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// Libera la memoria de los objetos
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if (iconTexture != nullptr)
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{
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delete iconTexture;
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}
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if (text != nullptr)
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{
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delete text;
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}
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JA_DeleteSound(sound);
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for (auto notification : notifications)
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{
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if (notification.sprite != nullptr)
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{
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delete notification.sprite;
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}
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if (notification.texture != nullptr)
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{
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delete notification.texture;
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}
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}
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}
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// Dibuja las notificaciones por pantalla
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void Notify::render()
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{
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for (int i = (int)notifications.size() - 1; i >= 0; --i)
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{
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notifications[i].sprite->render();
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}
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}
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// Actualiza el estado de las notificaiones
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void Notify::update()
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{
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for (int i = 0; i < (int)notifications.size(); ++i)
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{
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notifications[i].counter++;
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// Comprueba los estados
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if (notifications[i].state == ns_rising)
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{
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const float step = ((float)notifications[i].counter / notifications[i].travelDist);
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const int alpha = 255 * step;
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if (options->notifications.posV == pos_top)
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{
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notifications[i].rect.y++;
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}
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else
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{
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notifications[i].rect.y--;
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}
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notifications[i].texture->setAlpha(alpha);
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if (notifications[i].rect.y == notifications[i].y)
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{
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notifications[i].state = ns_stay;
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notifications[i].texture->setAlpha(255);
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notifications[i].counter = 0;
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}
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}
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else if (notifications[i].state == ns_stay)
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{
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if (notifications[i].counter == waitTime)
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{
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notifications[i].state = ns_vanishing;
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notifications[i].counter = 0;
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}
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}
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else if (notifications[i].state == ns_vanishing)
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{
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const float step = (notifications[i].counter / (float)notifications[i].travelDist);
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const int alpha = 255 * (1 - step);
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if (options->notifications.posV == pos_top)
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{
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notifications[i].rect.y--;
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}
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else
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{
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notifications[i].rect.y++;
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}
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notifications[i].texture->setAlpha(alpha);
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if (notifications[i].rect.y == notifications[i].y - notifications[i].travelDist)
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{
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notifications[i].state = ns_finished;
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}
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}
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notifications[i].sprite->setRect(notifications[i].rect);
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}
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clearFinishedNotifications();
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}
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// Elimina las notificaciones finalizadas
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void Notify::clearFinishedNotifications()
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{
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for (int i = (int)notifications.size() - 1; i >= 0; --i)
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{
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if (notifications[i].state == ns_finished)
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{
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if (notifications[i].sprite != nullptr)
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{
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delete notifications[i].sprite;
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}
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if (notifications[i].texture != nullptr)
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{
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delete notifications[i].texture;
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}
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notifications.erase(notifications.begin() + i);
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}
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}
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}
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// Muestra una notificación de texto por pantalla;
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void Notify::showText(string text1, string text2, int icon)
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{
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// Inicializa variables
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const int iconSize = 16;
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const int padding = text->getCharacterSize();
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const int iconSpace = icon >= 0 ? iconSize + padding : 0;
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const string txt = text1.length() > text2.length() ? text1 : text2;
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const int width = text->lenght(txt) + (padding * 2) + iconSpace;
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const int height = (text->getCharacterSize() * 2) + (padding * 2);
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// Posición horizontal
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int despH = 0;
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if (options->notifications.posH == pos_left)
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{
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despH = padding;
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}
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else if (options->notifications.posH == pos_middle)
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{
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despH = ((options->screen.nativeWidth * options->screen.windowZoom) / 2 - (width / 2));
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}
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else
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{
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despH = (options->screen.nativeWidth * options->screen.windowZoom) - width - padding;
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}
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// Posición vertical
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int despV = 0;
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if (options->notifications.posV == pos_top)
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{
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despV = padding;
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}
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else
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{
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despV = (options->screen.nativeHeight * options->screen.windowZoom) - height - padding;
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}
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const int travelDist = height + padding;
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// Offset
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int offset = 0;
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if (options->notifications.posV == pos_top)
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{
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offset = (int)notifications.size() > 0 ? notifications.back().y + travelDist : despV;
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}
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else
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{
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offset = (int)notifications.size() > 0 ? notifications.back().y - travelDist : despV;
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}
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// Crea la notificacion
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notification_t n;
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// Inicializa variables
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n.y = offset;
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n.travelDist = travelDist;
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n.counter = 0;
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n.state = ns_rising;
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n.text1 = text1;
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n.text2 = text2;
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if (options->notifications.posV == pos_top)
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{
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n.rect = {despH, offset - travelDist, width, height};
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}
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else
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{
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n.rect = {despH, offset + travelDist, width, height};
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}
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// Crea la textura
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n.texture = new Texture(renderer);
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n.texture->createBlank(renderer, width, height, SDL_TEXTUREACCESS_TARGET);
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n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
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// Prepara para dibujar en la textura
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n.texture->setAsRenderTarget(renderer);
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// Dibuja el fondo de la notificación
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SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
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SDL_Rect rect;
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rect = {4, 0, width - (4 * 2), height};
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SDL_RenderFillRect(renderer, &rect);
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rect = {4 / 2, 1, width - 4, height - 2};
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SDL_RenderFillRect(renderer, &rect);
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rect = {1, 4 / 2, width - 2, height - 4};
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SDL_RenderFillRect(renderer, &rect);
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rect = {0, 4, width, height - (4 * 2)};
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SDL_RenderFillRect(renderer, &rect);
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// Dibuja el icono de la notificación
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if (icon >= 0)
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{
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Sprite *sp = new Sprite({0, 0, iconSize, iconSize}, iconTexture, renderer);
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sp->setPos({padding, padding, iconSize, iconSize});
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sp->setSpriteClip({iconSize * (icon % 10), iconSize * (icon / 10), iconSize, iconSize});
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sp->render();
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delete sp;
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}
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// Escribe el texto de la notificación
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color_t color = {255, 255, 255};
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if (text2 != "")
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{ // Dos lineas de texto
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text->writeColored(padding + iconSpace, padding, text1, color);
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text->writeColored(padding + iconSpace, padding + text->getCharacterSize() + 1, text2, color);
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}
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else
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{ // Una linea de texto
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text->writeColored(padding + iconSpace, (height / 2) - (text->getCharacterSize() / 2), text1, color);
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}
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// Deja de dibujar en la textura
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SDL_SetRenderTarget(renderer, nullptr);
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// Crea el sprite de la notificación
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n.sprite = new Sprite(n.rect, n.texture, renderer);
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// Añade la notificación a la lista
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notifications.push_back(n);
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// Reproduce el sonido de la notificación
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if (options->notifications.sound)
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{
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JA_PlaySound(sound);
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}
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}
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// Indica si hay notificaciones activas
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bool Notify::active()
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{
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if ((int)notifications.size() > 0)
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{
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return true;
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}
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return false;
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} |