elimina NOLINT obsolets (241 marques que ja no disparaven warning)

This commit is contained in:
2026-05-17 12:18:19 +02:00
parent 9b6d6747b5
commit 62935bf892
42 changed files with 246 additions and 246 deletions
+6 -6
View File
@@ -447,7 +447,7 @@ void Screen::nextPalette() { palette_manager_->next(); }
void Screen::previousPalette() { palette_manager_->previous(); }
// Copia la surface a la textura
void Screen::surfaceToTexture() { // NOLINT(readability-convert-member-functions-to-static)
void Screen::surfaceToTexture() {
if (Options::video.border.enabled) {
border_surface_->copyToTexture(renderer_, border_texture_);
game_surface_->copyToTexture(renderer_, border_texture_, nullptr, &game_surface_dstrect_);
@@ -616,7 +616,7 @@ void Screen::toggleSupersampling() {
}
// Aplica los parámetros del preset actual al backend de shaders
void Screen::applyCurrentPostFXPreset() { // NOLINT(readability-convert-member-functions-to-static)
void Screen::applyCurrentPostFXPreset() {
if (shader_backend_ && !Options::postfx_presets.empty()) {
const auto& p = Options::postfx_presets[static_cast<size_t>(Options::video.shader.current_postfx_preset)];
// Supersampling es un toggle global (Options::video.supersampling.enabled), no por preset.
@@ -629,7 +629,7 @@ void Screen::applyCurrentPostFXPreset() { // NOLINT(readability-convert-member-
}
// Aplica los parámetros del preset CrtPi actual al backend de shaders
void Screen::applyCurrentCrtPiPreset() { // NOLINT(readability-convert-member-functions-to-static)
void Screen::applyCurrentCrtPiPreset() {
if (shader_backend_ && !Options::crtpi_presets.empty()) {
const auto& p = Options::crtpi_presets[static_cast<size_t>(Options::video.shader.current_crtpi_preset)];
Rendering::CrtPiParams params{
@@ -718,7 +718,7 @@ void Screen::initShaders() {
}
// Obtiene información sobre la pantalla
void Screen::getDisplayInfo() { // NOLINT(readability-convert-member-functions-to-static)
void Screen::getDisplayInfo() {
std::cout << "\n** VIDEO SYSTEM **\n";
int num_displays = 0;
@@ -827,7 +827,7 @@ auto Screen::initSDLVideo() -> bool {
// Registra els callbacks natius d'Emscripten que restauren el canvas quan
// SDL3 no emet els events equivalents. Fora d'Emscripten és un no-op.
// Vegeu el bloc de documentació a dalt del fitxer per al context complet.
void Screen::registerEmscriptenEventCallbacks() { // NOLINT(readability-convert-member-functions-to-static)
void Screen::registerEmscriptenEventCallbacks() {
#ifdef __EMSCRIPTEN__
// NO registrem resize callback. En mòbil, fer scroll fa que el navegador
// oculti/mostri la barra d'URL disparant un resize del DOM per cada scroll,
@@ -838,7 +838,7 @@ void Screen::registerEmscriptenEventCallbacks() { // NOLINT(readability-convert
}
// Crea el objeto de texto
void Screen::createText() { // NOLINT(readability-convert-member-functions-to-static)
void Screen::createText() {
// Carga la surface de la fuente directamente del archivo
auto surface = std::make_shared<Surface>(Resource::List::get()->get("aseprite.gif"));