fix: std::fill en lloc de raw loops (cppcheck)
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@@ -3,6 +3,7 @@
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// --- Includes ---
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#include <SDL3/SDL.h>
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#include <algorithm>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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@@ -258,7 +259,7 @@ namespace Ja {
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sdl_audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_spec);
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if (sdl_audio_device == 0) { std::cout << "Failed to initialize SDL audio!" << '\n'; }
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for (auto& ch : channels) { ch.state = ChannelState::FREE; }
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for (float& v : sound_volume) { v = 0.5F; }
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std::fill(std::begin(sound_volume), std::end(sound_volume), 0.5F);
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}
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inline void quit() {
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@@ -662,9 +663,7 @@ namespace Ja {
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const float V = SDL_clamp(volume, 0.0F, 1.0F);
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if (group == -1) {
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for (float& sv : sound_volume) {
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sv = V;
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}
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std::fill(std::begin(sound_volume), std::end(sound_volume), V);
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} else if (group >= 0 && group < MAX_GROUPS) {
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sound_volume[group] = V;
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} else {
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