fix: std::fill en lloc de raw loops (cppcheck)

This commit is contained in:
2026-05-16 13:30:50 +02:00
parent 3717db49c0
commit 9b6d6747b5
+3 -4
View File
@@ -3,6 +3,7 @@
// --- Includes ---
#include <SDL3/SDL.h>
#include <algorithm>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
@@ -258,7 +259,7 @@ namespace Ja {
sdl_audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_spec);
if (sdl_audio_device == 0) { std::cout << "Failed to initialize SDL audio!" << '\n'; }
for (auto& ch : channels) { ch.state = ChannelState::FREE; }
for (float& v : sound_volume) { v = 0.5F; }
std::fill(std::begin(sound_volume), std::end(sound_volume), 0.5F);
}
inline void quit() {
@@ -662,9 +663,7 @@ namespace Ja {
const float V = SDL_clamp(volume, 0.0F, 1.0F);
if (group == -1) {
for (float& sv : sound_volume) {
sv = V;
}
std::fill(std::begin(sound_volume), std::end(sound_volume), V);
} else if (group >= 0 && group < MAX_GROUPS) {
sound_volume[group] = V;
} else {