elimina NOLINT obsolets (241 marques que ja no disparaven warning)
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@@ -31,7 +31,7 @@ auto convertYAMLFramesToRects(const fkyaml::node& frames_node, float frame_width
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}
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// Carga las animaciones desde un fichero YAML
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auto AnimatedSprite::loadAnimationsFromYAML(const std::string& file_path, std::shared_ptr<Surface>& surface, float& frame_width, float& frame_height) -> std::vector<AnimationData> { // NOLINT(readability-convert-member-functions-to-static)
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auto AnimatedSprite::loadAnimationsFromYAML(const std::string& file_path, std::shared_ptr<Surface>& surface, float& frame_width, float& frame_height) -> std::vector<AnimationData> {
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std::vector<AnimationData> animations;
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// Extract filename for logging
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@@ -224,7 +224,7 @@ AnimatedSprite::AnimatedSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
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}
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// Obtiene el indice de la animación a partir del nombre
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auto AnimatedSprite::getIndex(const std::string& name) -> int { // NOLINT(readability-convert-member-functions-to-static)
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auto AnimatedSprite::getIndex(const std::string& name) -> int {
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auto index = -1;
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for (const auto& a : animations_) {
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@@ -238,7 +238,7 @@ auto AnimatedSprite::getIndex(const std::string& name) -> int { // NOLINT(reada
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}
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// Calcula el frame correspondiente a la animación (time-based)
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void AnimatedSprite::animate(float delta_time) { // NOLINT(readability-convert-member-functions-to-static)
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void AnimatedSprite::animate(float delta_time) {
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if (animations_.empty()) { return; }
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if (animations_[current_animation_].speed <= 0.0F) {
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return;
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