elimina NOLINT obsolets (241 marques que ja no disparaven warning)

This commit is contained in:
2026-05-17 12:18:19 +02:00
parent 9b6d6747b5
commit 62935bf892
42 changed files with 246 additions and 246 deletions
+8 -8
View File
@@ -148,7 +148,7 @@ Director::Director()
#endif
// Configura la ruta y carga las opciones desde un fichero
Options::setConfigFile(Resource::List::get()->get("config.yaml")); // NOLINT(readability-static-accessed-through-instance)
Options::setConfigFile(Resource::List::get()->get("config.yaml"));
Options::loadFromFile();
#ifdef __EMSCRIPTEN__
@@ -164,11 +164,11 @@ Director::Director()
#endif
// Configura la ruta y carga los presets de PostFX
Options::setPostFXFile(Resource::List::get()->get("postfx.yaml")); // NOLINT(readability-static-accessed-through-instance)
Options::setPostFXFile(Resource::List::get()->get("postfx.yaml"));
Options::loadPostFXFromFile();
// Configura la ruta y carga los presets del shader CrtPi
Options::setCrtPiFile(Resource::List::get()->get("crtpi.yaml")); // NOLINT(readability-static-accessed-through-instance)
Options::setCrtPiFile(Resource::List::get()->get("crtpi.yaml"));
Options::loadCrtPiFromFile();
// En mode quiosc, forçar pantalla completa independentment de la configuració
@@ -196,7 +196,7 @@ Director::Director()
Input::init(gamecontroller_db);
#else
// In development, use Asset as normal
Input::init(Resource::List::get()->get("gamecontrollerdb.txt")); // NOLINT(readability-static-accessed-through-instance) Carga configuración de controles
Input::init(Resource::List::get()->get("gamecontrollerdb.txt")); // Carga configuración de controles
#endif
// Aplica las teclas y botones del gamepad configurados desde Options
@@ -240,13 +240,13 @@ void Director::finishBoot() {
#if defined(RELEASE_BUILD) && !defined(__EMSCRIPTEN__)
{
// En release el locale está en el pack, no en el filesystem
std::string locale_key = Resource::List::get()->get(Options::language + ".yaml"); // NOLINT(readability-static-accessed-through-instance)
std::string locale_key = Resource::List::get()->get(Options::language + ".yaml");
auto locale_bytes = Resource::Helper::loadFile(locale_key);
std::string locale_content(locale_bytes.begin(), locale_bytes.end());
Locale::initFromContent(locale_content);
}
#else
Locale::init(Resource::List::get()->get(Options::language + ".yaml")); // NOLINT(readability-static-accessed-through-instance)
Locale::init(Resource::List::get()->get(Options::language + ".yaml"));
#endif
// Special handling for cheevos.bin - also needs filesystem path
@@ -290,7 +290,7 @@ Director::~Director() {
}
// Crea la carpeta del sistema donde guardar datos
void Director::createSystemFolder(const std::string& folder) { // NOLINT(readability-convert-member-functions-to-static)
void Director::createSystemFolder(const std::string& folder) {
#ifdef __EMSCRIPTEN__
// En Emscripten utilitzem MEMFS (no persistent entre sessions).
// No cal crear directoris: MEMFS els crea automàticament en escriure-hi.
@@ -352,7 +352,7 @@ void Director::createSystemFolder(const std::string& folder) { // NOLINT(readab
}
// Carga la configuración de assets desde assets.yaml
void Director::setFileList() { // NOLINT(readability-convert-member-functions-to-static)
void Director::setFileList() {
// Determinar el prefijo de ruta según la plataforma
#ifdef MACOS_BUNDLE
const std::string PREFIX = "/../Resources";