elimina NOLINT obsolets (241 marques que ja no disparaven warning)

This commit is contained in:
2026-05-17 12:18:19 +02:00
parent 9b6d6747b5
commit 62935bf892
42 changed files with 246 additions and 246 deletions
+11 -11
View File
@@ -10,7 +10,7 @@
#include "utils/utils.hpp" // Para stringToColor
// Convierte room connection de YAML a formato interno
auto RoomLoader::convertRoomConnection(const std::string& value) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
auto RoomLoader::convertRoomConnection(const std::string& value) -> std::string {
if (value == "null" || value.empty()) {
return "0";
}
@@ -22,7 +22,7 @@ auto RoomLoader::convertRoomConnection(const std::string& value) -> std::string
}
// Convierte string de autoSurface a int
auto RoomLoader::convertAutoSurface(const fkyaml::node& node) -> int { // NOLINT(readability-convert-member-functions-to-static)
auto RoomLoader::convertAutoSurface(const fkyaml::node& node) -> int {
if (node.is_integer()) {
return node.get_value<int>();
}
@@ -39,7 +39,7 @@ auto RoomLoader::convertAutoSurface(const fkyaml::node& node) -> int { // NOLIN
}
// Convierte un tilemap 2D a vector 1D flat
auto RoomLoader::flattenTilemap(const std::vector<std::vector<int>>& tilemap_2d) -> std::vector<int> { // NOLINT(readability-convert-member-functions-to-static, readability-named-parameter)
auto RoomLoader::flattenTilemap(const std::vector<std::vector<int>>& tilemap_2d) -> std::vector<int> { // NOLINT(readability-named-parameter)
std::vector<int> tilemap_flat;
tilemap_flat.reserve(512); // 16 rows × 32 cols
@@ -51,7 +51,7 @@ auto RoomLoader::flattenTilemap(const std::vector<std::vector<int>>& tilemap_2d)
}
// Parsea la configuración general de la habitación
void RoomLoader::parseRoomConfig(const fkyaml::node& yaml, Room::Data& room, const std::string& file_name) { // NOLINT(readability-convert-member-functions-to-static)
void RoomLoader::parseRoomConfig(const fkyaml::node& yaml, Room::Data& room, const std::string& file_name) {
if (!yaml.contains("room")) {
return;
}
@@ -118,7 +118,7 @@ void RoomLoader::parseRoomConnections(const fkyaml::node& conn_node, Room::Data&
}
// Parsea el tilemap de la habitación
void RoomLoader::parseTilemap(const fkyaml::node& yaml, Room::Data& room, const std::string& file_name, bool verbose) { // NOLINT(readability-convert-member-functions-to-static)
void RoomLoader::parseTilemap(const fkyaml::node& yaml, Room::Data& room, const std::string& file_name, bool verbose) {
if (!yaml.contains("tilemap")) {
std::cerr << "Warning: No tilemap found in " << file_name << '\n';
return;
@@ -146,7 +146,7 @@ void RoomLoader::parseTilemap(const fkyaml::node& yaml, Room::Data& room, const
}
// Parsea los límites de movimiento de un enemigo
void RoomLoader::parseEnemyBoundaries(const fkyaml::node& bounds_node, Enemy::Data& enemy) { // NOLINT(readability-convert-member-functions-to-static)
void RoomLoader::parseEnemyBoundaries(const fkyaml::node& bounds_node, Enemy::Data& enemy) {
// Nuevo formato: position1 y position2
if (bounds_node.contains("position1")) {
const auto& pos1 = bounds_node["position1"];
@@ -183,7 +183,7 @@ void RoomLoader::parseEnemyBoundaries(const fkyaml::node& bounds_node, Enemy::Da
}
// Parsea los datos de un enemigo individual
auto RoomLoader::parseEnemyData(const fkyaml::node& enemy_node) -> Enemy::Data { // NOLINT(readability-convert-member-functions-to-static)
auto RoomLoader::parseEnemyData(const fkyaml::node& enemy_node) -> Enemy::Data {
Enemy::Data enemy;
// Animation path
@@ -240,7 +240,7 @@ auto RoomLoader::parseEnemyData(const fkyaml::node& enemy_node) -> Enemy::Data {
}
// Parsea la lista de enemigos de la habitación
void RoomLoader::parseEnemies(const fkyaml::node& yaml, Room::Data& room, bool verbose) { // NOLINT(readability-convert-member-functions-to-static)
void RoomLoader::parseEnemies(const fkyaml::node& yaml, Room::Data& room, bool verbose) {
if (!yaml.contains("enemies") || yaml["enemies"].is_null()) {
return;
}
@@ -257,7 +257,7 @@ void RoomLoader::parseEnemies(const fkyaml::node& yaml, Room::Data& room, bool v
}
// Parsea los datos de un item individual
auto RoomLoader::parseItemData(const fkyaml::node& item_node, const Room::Data& room) -> Item::Data { // NOLINT(readability-convert-member-functions-to-static)
auto RoomLoader::parseItemData(const fkyaml::node& item_node, const Room::Data& room) -> Item::Data {
Item::Data item;
// Tileset file
@@ -294,7 +294,7 @@ auto RoomLoader::parseItemData(const fkyaml::node& item_node, const Room::Data&
}
// Parsea la lista de items de la habitación
void RoomLoader::parseItems(const fkyaml::node& yaml, Room::Data& room, bool verbose) { // NOLINT(readability-convert-member-functions-to-static)
void RoomLoader::parseItems(const fkyaml::node& yaml, Room::Data& room, bool verbose) {
if (!yaml.contains("items") || yaml["items"].is_null()) {
return;
}
@@ -330,7 +330,7 @@ auto RoomLoader::loadFromString(const std::string& yaml_content, const std::stri
#endif
// Carga un archivo de room en formato YAML
auto RoomLoader::loadYAML(const std::string& file_path, bool verbose) -> Room::Data { // NOLINT(readability-convert-member-functions-to-static)
auto RoomLoader::loadYAML(const std::string& file_path, bool verbose) -> Room::Data {
Room::Data room;
// Extract filename for logging