elimina NOLINT obsolets (241 marques que ja no disparaven warning)
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@@ -133,7 +133,7 @@ void TilemapRenderer::setTile(int index, int tile_value) {
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#endif
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// Pinta el mapa estático y debug lines
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void TilemapRenderer::fillMapTexture(const CollisionMap* collision_map) { // NOLINT(readability-convert-member-functions-to-static)
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void TilemapRenderer::fillMapTexture(const CollisionMap* collision_map) {
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const Uint8 COLOR = stringToColor(bg_color_);
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auto previous_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(map_surface_);
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@@ -175,7 +175,7 @@ void TilemapRenderer::fillMapTexture(const CollisionMap* collision_map) { // NO
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}
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// Localiza todos los tiles animados
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void TilemapRenderer::setAnimatedTiles(const CollisionMap* collision_map) { // NOLINT(readability-convert-member-functions-to-static)
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void TilemapRenderer::setAnimatedTiles(const CollisionMap* collision_map) {
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// Recorre la habitación entera por filas buscando tiles de tipo t_animated
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for (int i = 0; i < (int)tile_map_.size(); ++i) {
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const auto TILE_TYPE = collision_map->getTile(i);
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@@ -198,7 +198,7 @@ void TilemapRenderer::setAnimatedTiles(const CollisionMap* collision_map) { //
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}
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// Actualiza tiles animados
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void TilemapRenderer::updateAnimatedTiles() { // NOLINT(readability-make-member-function-const)
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void TilemapRenderer::updateAnimatedTiles() {
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const int NUM_FRAMES = 4;
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// Calcular frame actual basado en tiempo
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