Faltaba el cambio de borde en el titulo
This commit is contained in:
1
Makefile
1
Makefile
@@ -19,6 +19,7 @@ macos_f:
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clang++ $(source) -std=c++11 -Wall -O2 -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(macosBundle)MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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rm -rdf ./Frameworks
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linux:
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rm -rdf data/config
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mkdir -p data/config
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
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strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
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@@ -966,312 +966,317 @@ bool Director::initSDL()
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// Crea el indice de ficheros
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bool Director::setFileList()
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{
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std::string prefix = "";
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#define _MACOS_BUNDLE
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#ifdef MACOS_BUNDLE
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prefix = "/../Resources";
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#endif
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// Texto
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asset->add("/../Resources/data/font/smb2.png", t_font);
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asset->add("/../Resources/data/font/smb2.txt", t_font);
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asset->add("/../Resources/data/font/debug.png", t_font);
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asset->add("/../Resources/data/font/debug.txt", t_font);
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asset->add(prefix + "/data/font/smb2.png", t_font);
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asset->add(prefix + "/data/font/smb2.txt", t_font);
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asset->add(prefix + "/data/font/debug.png", t_font);
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asset->add(prefix + "/data/font/debug.txt", t_font);
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// Configuración
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asset->add("/../Resources/data/input/gamecontrollerdb.txt", t_data);
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asset->add("/../Resources/data/config/config.txt", t_data, false);
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asset->add(prefix + "/data/input/gamecontrollerdb.txt", t_data);
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asset->add(prefix + "/data/config/config.txt", t_data, false);
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// Habitaciones
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asset->add("/../Resources/data/room/01.room", t_room);
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asset->add("/../Resources/data/room/02.room", t_room);
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asset->add("/../Resources/data/room/03.room", t_room);
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asset->add("/../Resources/data/room/04.room", t_room);
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asset->add("/../Resources/data/room/05.room", t_room);
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asset->add("/../Resources/data/room/06.room", t_room);
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asset->add("/../Resources/data/room/07.room", t_room);
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asset->add("/../Resources/data/room/08.room", t_room);
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asset->add("/../Resources/data/room/09.room", t_room);
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asset->add("/../Resources/data/room/10.room", t_room);
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asset->add("/../Resources/data/room/11.room", t_room);
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asset->add("/../Resources/data/room/12.room", t_room);
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asset->add("/../Resources/data/room/13.room", t_room);
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asset->add("/../Resources/data/room/14.room", t_room);
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asset->add("/../Resources/data/room/15.room", t_room);
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asset->add("/../Resources/data/room/16.room", t_room);
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asset->add("/../Resources/data/room/17.room", t_room);
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asset->add("/../Resources/data/room/18.room", t_room);
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asset->add("/../Resources/data/room/19.room", t_room);
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asset->add("/../Resources/data/room/20.room", t_room);
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asset->add("/../Resources/data/room/21.room", t_room);
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asset->add("/../Resources/data/room/22.room", t_room);
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asset->add("/../Resources/data/room/23.room", t_room);
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asset->add("/../Resources/data/room/24.room", t_room);
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asset->add("/../Resources/data/room/25.room", t_room);
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asset->add("/../Resources/data/room/26.room", t_room);
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asset->add("/../Resources/data/room/27.room", t_room);
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asset->add("/../Resources/data/room/28.room", t_room);
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asset->add("/../Resources/data/room/29.room", t_room);
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asset->add("/../Resources/data/room/30.room", t_room);
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asset->add("/../Resources/data/room/31.room", t_room);
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asset->add("/../Resources/data/room/32.room", t_room);
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asset->add("/../Resources/data/room/33.room", t_room);
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asset->add("/../Resources/data/room/34.room", t_room);
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asset->add("/../Resources/data/room/35.room", t_room);
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asset->add("/../Resources/data/room/36.room", t_room);
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asset->add("/../Resources/data/room/37.room", t_room);
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asset->add("/../Resources/data/room/38.room", t_room);
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asset->add("/../Resources/data/room/39.room", t_room);
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asset->add("/../Resources/data/room/40.room", t_room);
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asset->add("/../Resources/data/room/41.room", t_room);
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asset->add("/../Resources/data/room/42.room", t_room);
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asset->add("/../Resources/data/room/43.room", t_room);
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asset->add("/../Resources/data/room/44.room", t_room);
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asset->add("/../Resources/data/room/45.room", t_room);
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asset->add("/../Resources/data/room/46.room", t_room);
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asset->add("/../Resources/data/room/47.room", t_room);
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asset->add("/../Resources/data/room/48.room", t_room);
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asset->add("/../Resources/data/room/49.room", t_room);
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asset->add("/../Resources/data/room/50.room", t_room);
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asset->add("/../Resources/data/room/51.room", t_room);
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asset->add("/../Resources/data/room/52.room", t_room);
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asset->add("/../Resources/data/room/53.room", t_room);
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asset->add("/../Resources/data/room/54.room", t_room);
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asset->add("/../Resources/data/room/55.room", t_room);
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asset->add("/../Resources/data/room/56.room", t_room);
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asset->add("/../Resources/data/room/57.room", t_room);
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asset->add("/../Resources/data/room/58.room", t_room);
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asset->add("/../Resources/data/room/59.room", t_room);
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asset->add("/../Resources/data/room/60.room", t_room);
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asset->add(prefix + "/data/room/01.room", t_room);
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asset->add(prefix + "/data/room/02.room", t_room);
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asset->add(prefix + "/data/room/03.room", t_room);
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asset->add(prefix + "/data/room/04.room", t_room);
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asset->add(prefix + "/data/room/05.room", t_room);
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asset->add(prefix + "/data/room/06.room", t_room);
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asset->add(prefix + "/data/room/07.room", t_room);
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asset->add(prefix + "/data/room/08.room", t_room);
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asset->add(prefix + "/data/room/09.room", t_room);
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asset->add(prefix + "/data/room/10.room", t_room);
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asset->add(prefix + "/data/room/11.room", t_room);
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asset->add(prefix + "/data/room/12.room", t_room);
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asset->add(prefix + "/data/room/13.room", t_room);
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asset->add(prefix + "/data/room/14.room", t_room);
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asset->add(prefix + "/data/room/15.room", t_room);
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asset->add(prefix + "/data/room/16.room", t_room);
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asset->add(prefix + "/data/room/17.room", t_room);
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asset->add(prefix + "/data/room/18.room", t_room);
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asset->add(prefix + "/data/room/19.room", t_room);
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asset->add(prefix + "/data/room/20.room", t_room);
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asset->add(prefix + "/data/room/21.room", t_room);
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asset->add(prefix + "/data/room/22.room", t_room);
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asset->add(prefix + "/data/room/23.room", t_room);
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asset->add(prefix + "/data/room/24.room", t_room);
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asset->add(prefix + "/data/room/25.room", t_room);
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asset->add(prefix + "/data/room/26.room", t_room);
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asset->add(prefix + "/data/room/27.room", t_room);
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asset->add(prefix + "/data/room/28.room", t_room);
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asset->add(prefix + "/data/room/29.room", t_room);
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asset->add(prefix + "/data/room/30.room", t_room);
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asset->add(prefix + "/data/room/31.room", t_room);
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asset->add(prefix + "/data/room/32.room", t_room);
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asset->add(prefix + "/data/room/33.room", t_room);
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asset->add(prefix + "/data/room/34.room", t_room);
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asset->add(prefix + "/data/room/35.room", t_room);
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asset->add(prefix + "/data/room/36.room", t_room);
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asset->add(prefix + "/data/room/37.room", t_room);
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asset->add(prefix + "/data/room/38.room", t_room);
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asset->add(prefix + "/data/room/39.room", t_room);
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asset->add(prefix + "/data/room/40.room", t_room);
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asset->add(prefix + "/data/room/41.room", t_room);
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asset->add(prefix + "/data/room/42.room", t_room);
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asset->add(prefix + "/data/room/43.room", t_room);
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asset->add(prefix + "/data/room/44.room", t_room);
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asset->add(prefix + "/data/room/45.room", t_room);
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asset->add(prefix + "/data/room/46.room", t_room);
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asset->add(prefix + "/data/room/47.room", t_room);
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asset->add(prefix + "/data/room/48.room", t_room);
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asset->add(prefix + "/data/room/49.room", t_room);
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asset->add(prefix + "/data/room/50.room", t_room);
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asset->add(prefix + "/data/room/51.room", t_room);
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asset->add(prefix + "/data/room/52.room", t_room);
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asset->add(prefix + "/data/room/53.room", t_room);
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asset->add(prefix + "/data/room/54.room", t_room);
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asset->add(prefix + "/data/room/55.room", t_room);
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asset->add(prefix + "/data/room/56.room", t_room);
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asset->add(prefix + "/data/room/57.room", t_room);
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asset->add(prefix + "/data/room/58.room", t_room);
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asset->add(prefix + "/data/room/59.room", t_room);
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asset->add(prefix + "/data/room/60.room", t_room);
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// Tilemaps
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asset->add("/../Resources/data/room/01.tmx", t_room);
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asset->add("/../Resources/data/room/02.tmx", t_room);
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asset->add("/../Resources/data/room/03.tmx", t_room);
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asset->add("/../Resources/data/room/04.tmx", t_room);
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asset->add("/../Resources/data/room/05.tmx", t_room);
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asset->add("/../Resources/data/room/06.tmx", t_room);
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asset->add("/../Resources/data/room/07.tmx", t_room);
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asset->add("/../Resources/data/room/08.tmx", t_room);
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asset->add("/../Resources/data/room/09.tmx", t_room);
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asset->add("/../Resources/data/room/10.tmx", t_room);
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asset->add("/../Resources/data/room/11.tmx", t_room);
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asset->add("/../Resources/data/room/12.tmx", t_room);
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asset->add("/../Resources/data/room/13.tmx", t_room);
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asset->add("/../Resources/data/room/14.tmx", t_room);
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asset->add("/../Resources/data/room/15.tmx", t_room);
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asset->add("/../Resources/data/room/16.tmx", t_room);
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asset->add("/../Resources/data/room/17.tmx", t_room);
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asset->add("/../Resources/data/room/18.tmx", t_room);
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asset->add("/../Resources/data/room/19.tmx", t_room);
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asset->add("/../Resources/data/room/20.tmx", t_room);
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asset->add("/../Resources/data/room/21.tmx", t_room);
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asset->add("/../Resources/data/room/22.tmx", t_room);
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asset->add("/../Resources/data/room/23.tmx", t_room);
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asset->add("/../Resources/data/room/24.tmx", t_room);
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asset->add("/../Resources/data/room/25.tmx", t_room);
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asset->add("/../Resources/data/room/26.tmx", t_room);
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asset->add("/../Resources/data/room/27.tmx", t_room);
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asset->add("/../Resources/data/room/28.tmx", t_room);
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asset->add("/../Resources/data/room/29.tmx", t_room);
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asset->add("/../Resources/data/room/30.tmx", t_room);
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asset->add("/../Resources/data/room/31.tmx", t_room);
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asset->add("/../Resources/data/room/32.tmx", t_room);
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asset->add("/../Resources/data/room/33.tmx", t_room);
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asset->add("/../Resources/data/room/34.tmx", t_room);
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asset->add("/../Resources/data/room/35.tmx", t_room);
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asset->add("/../Resources/data/room/36.tmx", t_room);
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asset->add("/../Resources/data/room/37.tmx", t_room);
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asset->add("/../Resources/data/room/38.tmx", t_room);
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asset->add("/../Resources/data/room/39.tmx", t_room);
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asset->add("/../Resources/data/room/40.tmx", t_room);
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asset->add("/../Resources/data/room/41.tmx", t_room);
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asset->add("/../Resources/data/room/42.tmx", t_room);
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asset->add("/../Resources/data/room/43.tmx", t_room);
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asset->add("/../Resources/data/room/44.tmx", t_room);
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asset->add("/../Resources/data/room/45.tmx", t_room);
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asset->add("/../Resources/data/room/46.tmx", t_room);
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asset->add("/../Resources/data/room/47.tmx", t_room);
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asset->add("/../Resources/data/room/48.tmx", t_room);
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asset->add("/../Resources/data/room/49.tmx", t_room);
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asset->add("/../Resources/data/room/50.tmx", t_room);
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asset->add("/../Resources/data/room/51.tmx", t_room);
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asset->add("/../Resources/data/room/52.tmx", t_room);
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asset->add("/../Resources/data/room/53.tmx", t_room);
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asset->add("/../Resources/data/room/54.tmx", t_room);
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asset->add("/../Resources/data/room/55.tmx", t_room);
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asset->add("/../Resources/data/room/56.tmx", t_room);
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asset->add("/../Resources/data/room/57.tmx", t_room);
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asset->add("/../Resources/data/room/58.tmx", t_room);
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asset->add("/../Resources/data/room/59.tmx", t_room);
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asset->add("/../Resources/data/room/60.tmx", t_room);
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asset->add(prefix + "/data/room/01.tmx", t_room);
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asset->add(prefix + "/data/room/02.tmx", t_room);
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asset->add(prefix + "/data/room/03.tmx", t_room);
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asset->add(prefix + "/data/room/04.tmx", t_room);
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asset->add(prefix + "/data/room/05.tmx", t_room);
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asset->add(prefix + "/data/room/06.tmx", t_room);
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asset->add(prefix + "/data/room/07.tmx", t_room);
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asset->add(prefix + "/data/room/08.tmx", t_room);
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asset->add(prefix + "/data/room/09.tmx", t_room);
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asset->add(prefix + "/data/room/10.tmx", t_room);
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asset->add(prefix + "/data/room/11.tmx", t_room);
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asset->add(prefix + "/data/room/12.tmx", t_room);
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asset->add(prefix + "/data/room/13.tmx", t_room);
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asset->add(prefix + "/data/room/14.tmx", t_room);
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asset->add(prefix + "/data/room/15.tmx", t_room);
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asset->add(prefix + "/data/room/16.tmx", t_room);
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asset->add(prefix + "/data/room/17.tmx", t_room);
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asset->add(prefix + "/data/room/18.tmx", t_room);
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asset->add(prefix + "/data/room/19.tmx", t_room);
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asset->add(prefix + "/data/room/20.tmx", t_room);
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asset->add(prefix + "/data/room/21.tmx", t_room);
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asset->add(prefix + "/data/room/22.tmx", t_room);
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asset->add(prefix + "/data/room/23.tmx", t_room);
|
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asset->add(prefix + "/data/room/24.tmx", t_room);
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asset->add(prefix + "/data/room/25.tmx", t_room);
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asset->add(prefix + "/data/room/26.tmx", t_room);
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asset->add(prefix + "/data/room/27.tmx", t_room);
|
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asset->add(prefix + "/data/room/28.tmx", t_room);
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asset->add(prefix + "/data/room/29.tmx", t_room);
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asset->add(prefix + "/data/room/30.tmx", t_room);
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asset->add(prefix + "/data/room/31.tmx", t_room);
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asset->add(prefix + "/data/room/32.tmx", t_room);
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asset->add(prefix + "/data/room/33.tmx", t_room);
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asset->add(prefix + "/data/room/34.tmx", t_room);
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asset->add(prefix + "/data/room/35.tmx", t_room);
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asset->add(prefix + "/data/room/36.tmx", t_room);
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asset->add(prefix + "/data/room/37.tmx", t_room);
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asset->add(prefix + "/data/room/38.tmx", t_room);
|
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asset->add(prefix + "/data/room/39.tmx", t_room);
|
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asset->add(prefix + "/data/room/40.tmx", t_room);
|
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asset->add(prefix + "/data/room/41.tmx", t_room);
|
||||
asset->add(prefix + "/data/room/42.tmx", t_room);
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||||
asset->add(prefix + "/data/room/43.tmx", t_room);
|
||||
asset->add(prefix + "/data/room/44.tmx", t_room);
|
||||
asset->add(prefix + "/data/room/45.tmx", t_room);
|
||||
asset->add(prefix + "/data/room/46.tmx", t_room);
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||||
asset->add(prefix + "/data/room/47.tmx", t_room);
|
||||
asset->add(prefix + "/data/room/48.tmx", t_room);
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||||
asset->add(prefix + "/data/room/49.tmx", t_room);
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asset->add(prefix + "/data/room/50.tmx", t_room);
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asset->add(prefix + "/data/room/51.tmx", t_room);
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asset->add(prefix + "/data/room/52.tmx", t_room);
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asset->add(prefix + "/data/room/53.tmx", t_room);
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||||
asset->add(prefix + "/data/room/54.tmx", t_room);
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||||
asset->add(prefix + "/data/room/55.tmx", t_room);
|
||||
asset->add(prefix + "/data/room/56.tmx", t_room);
|
||||
asset->add(prefix + "/data/room/57.tmx", t_room);
|
||||
asset->add(prefix + "/data/room/58.tmx", t_room);
|
||||
asset->add(prefix + "/data/room/59.tmx", t_room);
|
||||
asset->add(prefix + "/data/room/60.tmx", t_room);
|
||||
|
||||
// Tilesets
|
||||
asset->add("/../Resources/data/tilesets/standard.png", t_bitmap);
|
||||
asset->add("/../Resources/data/tilesets/standard_zxarne.png", t_bitmap);
|
||||
asset->add(prefix + "/data/tilesets/standard.png", t_bitmap);
|
||||
asset->add(prefix + "/data/tilesets/standard_zxarne.png", t_bitmap);
|
||||
|
||||
// Enemigos
|
||||
asset->add("/../Resources/data/enemies/abad_bell.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/abad_bell.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/abad.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/abad.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/amstrad_cs.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/amstrad_cs.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/arounder_fly.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/arounder_fly.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/arounder_stop.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/arounder_stop.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/arounder_walk.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/arounder_walk.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/arounders_door.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/arounders_door.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/arounders_machine.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/arounders_machine.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/bat.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/bat.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/batman_bell.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/batman_bell.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/batman_fire.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/batman_fire.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/batman.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/batman.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/bell.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/bell.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/bin.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/bin.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/bird.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/bird.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/breakout.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/breakout.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/bry.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/bry.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/chip.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/chip.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/code.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/code.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/congo.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/congo.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/demon.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/demon.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/heavy.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/heavy.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/dimallas.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/dimallas.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/diskette.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/diskette.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/dong.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/dong.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/guitar.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/guitar.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/jb_alien.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/jb_alien.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/jb_human.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/jb_human.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/jailer.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/jailer.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/jailer2.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/jailer2.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/jailer3.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/jailer3.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/lamp.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/lamp.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/macaronni_ted.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/macaronni_ted.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/matatunos.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/matatunos.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/mummy.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/mummy.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/paco.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/paco.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/printer.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/printer.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/qvoid.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/qvoid.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/sam.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/sam.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/sigmasua.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/sigmasua.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/spider.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/spider.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/tuno.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/tuno.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/tv_panel.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/tv_panel.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/tv.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/tv.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/shock.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/shock.png", t_bitmap);
|
||||
asset->add("/../Resources/data/enemies/wave.ani", t_data);
|
||||
asset->add("/../Resources/data/enemies/wave.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/abad_bell.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/abad_bell.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/abad.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/abad.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/amstrad_cs.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/amstrad_cs.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounder_fly.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounder_fly.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounder_stop.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounder_stop.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounder_walk.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounder_walk.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounders_door.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounders_door.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounders_machine.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounders_machine.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/bat.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/bat.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/batman_bell.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/batman_bell.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/batman_fire.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/batman_fire.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/batman.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/batman.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/bell.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/bell.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/bin.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/bin.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/bird.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/bird.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/breakout.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/breakout.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/bry.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/bry.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/chip.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/chip.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/code.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/code.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/congo.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/congo.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/demon.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/demon.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/heavy.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/heavy.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/dimallas.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/dimallas.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/diskette.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/diskette.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/dong.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/dong.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/guitar.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/guitar.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jb_alien.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jb_alien.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jb_human.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jb_human.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer2.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer2.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer3.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer3.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/lamp.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/lamp.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/macaronni_ted.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/macaronni_ted.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/matatunos.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/matatunos.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/mummy.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/mummy.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/paco.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/paco.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/printer.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/printer.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/qvoid.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/qvoid.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/sam.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/sam.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/sigmasua.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/sigmasua.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/spider.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/spider.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/tuno.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/tuno.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/tv_panel.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/tv_panel.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/tv.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/tv.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/shock.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/shock.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/wave.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/wave.png", t_bitmap);
|
||||
|
||||
// Jugador
|
||||
asset->add("/../Resources/data/player/player.png", t_bitmap);
|
||||
asset->add("/../Resources/data/player/player.ani", t_data);
|
||||
asset->add("/../Resources/data/player/player2.png", t_bitmap);
|
||||
asset->add("/../Resources/data/player/player2.ani", t_data);
|
||||
asset->add("/../Resources/data/player/player_game_over.png", t_bitmap);
|
||||
asset->add("/../Resources/data/player/player_game_over.ani", t_data);
|
||||
asset->add(prefix + "/data/player/player.png", t_bitmap);
|
||||
asset->add(prefix + "/data/player/player.ani", t_data);
|
||||
asset->add(prefix + "/data/player/player2.png", t_bitmap);
|
||||
asset->add(prefix + "/data/player/player2.ani", t_data);
|
||||
asset->add(prefix + "/data/player/player_game_over.png", t_bitmap);
|
||||
asset->add(prefix + "/data/player/player_game_over.ani", t_data);
|
||||
|
||||
// Items
|
||||
asset->add("/../Resources/data/items/items.png", t_bitmap);
|
||||
asset->add(prefix + "/data/items/items.png", t_bitmap);
|
||||
|
||||
// Musicas
|
||||
asset->add("/../Resources/data/music/title.ogg", t_music);
|
||||
asset->add("/../Resources/data/music/game.ogg", t_music);
|
||||
asset->add("/../Resources/data/music/loading_sound1.ogg", t_music);
|
||||
asset->add("/../Resources/data/music/loading_sound2.ogg", t_music);
|
||||
asset->add("/../Resources/data/music/loading_sound3.ogg", t_music);
|
||||
asset->add("/../Resources/data/music/ending1.ogg", t_music);
|
||||
asset->add("/../Resources/data/music/ending2.ogg", t_music);
|
||||
asset->add("/../Resources/data/music/game_over.ogg", t_music);
|
||||
asset->add(prefix + "/data/music/title.ogg", t_music);
|
||||
asset->add(prefix + "/data/music/game.ogg", t_music);
|
||||
asset->add(prefix + "/data/music/loading_sound1.ogg", t_music);
|
||||
asset->add(prefix + "/data/music/loading_sound2.ogg", t_music);
|
||||
asset->add(prefix + "/data/music/loading_sound3.ogg", t_music);
|
||||
asset->add(prefix + "/data/music/ending1.ogg", t_music);
|
||||
asset->add(prefix + "/data/music/ending2.ogg", t_music);
|
||||
asset->add(prefix + "/data/music/game_over.ogg", t_music);
|
||||
|
||||
// Efectos de sonido
|
||||
asset->add("/../Resources/data/sound/item.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/death.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump1.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump2.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump3.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump4.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump5.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump6.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump7.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump8.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump9.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump10.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump11.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump12.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump13.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump14.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump15.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump16.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump17.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump18.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump19.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump20.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump21.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump22.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump23.wav", t_sound);
|
||||
asset->add("/../Resources/data/sound/jump24.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/item.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/death.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump1.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump2.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump3.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump4.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump5.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump6.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump7.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump8.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump9.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump10.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump11.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump12.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump13.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump14.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump15.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump16.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump17.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump18.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump19.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump20.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump21.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump22.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump23.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump24.wav", t_sound);
|
||||
|
||||
// Logo
|
||||
asset->add("/../Resources/data/logo/jailgames.png", t_bitmap);
|
||||
asset->add("/../Resources/data/logo/since_1998.png", t_bitmap);
|
||||
asset->add(prefix + "/data/logo/jailgames.png", t_bitmap);
|
||||
asset->add(prefix + "/data/logo/since_1998.png", t_bitmap);
|
||||
|
||||
// Intro
|
||||
asset->add("/../Resources/data/title/loading_screen_bn.png", t_bitmap);
|
||||
asset->add("/../Resources/data/title/loading_screen_color.png", t_bitmap);
|
||||
asset->add("/../Resources/data/title/loading_screen_bn_zxarne.png", t_bitmap);
|
||||
asset->add("/../Resources/data/title/loading_screen_color_zxarne.png", t_bitmap);
|
||||
asset->add(prefix + "/data/title/loading_screen_bn.png", t_bitmap);
|
||||
asset->add(prefix + "/data/title/loading_screen_color.png", t_bitmap);
|
||||
asset->add(prefix + "/data/title/loading_screen_bn_zxarne.png", t_bitmap);
|
||||
asset->add(prefix + "/data/title/loading_screen_color_zxarne.png", t_bitmap);
|
||||
|
||||
// Ending
|
||||
asset->add("/../Resources/data/ending/ending1.png", t_bitmap);
|
||||
asset->add("/../Resources/data/ending/ending1_zxarne.png", t_bitmap);
|
||||
asset->add("/../Resources/data/ending/ending2.png", t_bitmap);
|
||||
asset->add("/../Resources/data/ending/ending2_zxarne.png", t_bitmap);
|
||||
asset->add("/../Resources/data/ending/ending3.png", t_bitmap);
|
||||
asset->add("/../Resources/data/ending/ending3_zxarne.png", t_bitmap);
|
||||
asset->add("/../Resources/data/ending/ending4.png", t_bitmap);
|
||||
asset->add("/../Resources/data/ending/ending4_zxarne.png", t_bitmap);
|
||||
asset->add("/../Resources/data/ending/ending5.png", t_bitmap);
|
||||
asset->add("/../Resources/data/ending/ending5_zxarne.png", t_bitmap);
|
||||
asset->add(prefix + "/data/ending/ending1.png", t_bitmap);
|
||||
asset->add(prefix + "/data/ending/ending1_zxarne.png", t_bitmap);
|
||||
asset->add(prefix + "/data/ending/ending2.png", t_bitmap);
|
||||
asset->add(prefix + "/data/ending/ending2_zxarne.png", t_bitmap);
|
||||
asset->add(prefix + "/data/ending/ending3.png", t_bitmap);
|
||||
asset->add(prefix + "/data/ending/ending3_zxarne.png", t_bitmap);
|
||||
asset->add(prefix + "/data/ending/ending4.png", t_bitmap);
|
||||
asset->add(prefix + "/data/ending/ending4_zxarne.png", t_bitmap);
|
||||
asset->add(prefix + "/data/ending/ending5.png", t_bitmap);
|
||||
asset->add(prefix + "/data/ending/ending5_zxarne.png", t_bitmap);
|
||||
|
||||
// Credits
|
||||
asset->add("/../Resources/data/credits/shine.png", t_bitmap);
|
||||
asset->add("/../Resources/data/credits/shine.ani", t_bitmap);
|
||||
asset->add(prefix + "/data/credits/shine.png", t_bitmap);
|
||||
asset->add(prefix + "/data/credits/shine.ani", t_bitmap);
|
||||
|
||||
return asset->check();
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
|
||||
ticks = 0;
|
||||
ticksSpeed = 15;
|
||||
longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!! HAVE YOU HEARD IT? JAILGAMES ARE BACK!! YEEESSS BACK!! MORE THAN 10 TITLES ON JAILDOC'S KITCHEN!! THATS A LOOOOOOT OF JAILGAMES, BUT WHICH ONE WILL STRIKE FIRST? THERE IS ALSO A NEW DEVICE TO COME THAT WILL BLOW YOUR MIND WITH JAILGAMES ON THE GO: P. A. C. O BUT WAIT! WHAT'S THAT BEAUTY I'M SEEING RIGHT OVER THERE?? OOOH THAT TINY MINIASCII IS PURE LOVE!! I WANT TO LICK EVERY BYTE OF IT!! OH SHIT! AND DON'T FORGET TO BRING BACK THOSE OLD AND FAT MS-DOS JAILGAMES TO GITHUB TO KEEP THEM ALIVE!! WHAT WILL BE THE NEXT JAILDOC RELEASE? WHAT WILL BE THE NEXT PROJECT TO COME ALIVE?? OH BABY WE DON'T KNOW BUT HERE YOU CAN FIND THE ANSWER, YOU JUST HAVE TO COMPLETE JAILDOCTOR'S DILEMMA ... COULD YOU?";
|
||||
//longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!!";
|
||||
// longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!!";
|
||||
for (int i = 0; i < (int)longText.length(); ++i)
|
||||
{
|
||||
letter_t l;
|
||||
@@ -81,6 +81,11 @@ void Title::checkEventHandler()
|
||||
section.subsection = 0;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_B:
|
||||
screen->switchBorder();
|
||||
resource->reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F:
|
||||
screen->switchVideoMode();
|
||||
resource->reLoadTextures();
|
||||
|
||||
Reference in New Issue
Block a user