merge: neteja cppcheck JDD

This commit is contained in:
2026-05-14 21:46:15 +02:00
29 changed files with 174 additions and 242 deletions

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@@ -265,13 +265,13 @@ inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
auto* music = new JA_Music_t();
music->ogg_data.assign(buffer, buffer + length);
int error = 0;
int vorbis_error = 0;
music->vorbis = stb_vorbis_open_memory(music->ogg_data.data(),
static_cast<int>(length),
&error,
&vorbis_error,
nullptr);
if (!music->vorbis) {
std::cout << "JA_LoadMusic: stb_vorbis_open_memory failed (error " << error << ")" << '\n';
std::cout << "JA_LoadMusic: stb_vorbis_open_memory failed (error " << vorbis_error << ")" << '\n';
delete music;
return nullptr;
}

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@@ -4,6 +4,7 @@
#include <iostream> // Para basic_ostream, operator<<, cout, cerr
#include <memory> // Para shared_ptr, __shared_ptr_access, allocator, operator==, make_shared
#include <algorithm> // Para ranges::any_of
#include <ranges> // Para __find_if_fn, find_if
#include <unordered_map> // Para unordered_map, _Node_iterator, operator==, _Node_iterator_base, _Node_const_iterator
#include <utility> // Para pair, move
@@ -182,14 +183,10 @@ auto Input::checkAnyInput(bool check_keyboard, const std::shared_ptr<Gamepad>& g
// Obtenemos el número total de acciones posibles para iterar sobre ellas.
// --- Comprobación del Teclado ---
if (check_keyboard) {
for (const auto& pair : keyboard_.bindings) {
// Simplemente leemos el estado pre-calculado por Input::update().
// Ya no se llama a SDL_GetKeyboardState ni se modifica el estado '.active'.
if (pair.second.just_pressed) {
return true; // Se encontró una acción recién pulsada.
}
}
// Llegim l'estat pre-calculat per Input::update() (sense tornar a cridar SDL_GetKeyboardState).
if (check_keyboard && std::ranges::any_of(keyboard_.bindings,
[](const auto& pair) { return pair.second.just_pressed; })) {
return true;
}
// Si gamepad es nullptr pero hay mandos conectados, usar el primero
@@ -199,15 +196,10 @@ auto Input::checkAnyInput(bool check_keyboard, const std::shared_ptr<Gamepad>& g
}
// --- Comprobación del Mando ---
// Comprobamos si hay mandos y si el índice solicitado es válido.
if (active_gamepad != nullptr) {
// Iteramos sobre todas las acciones, no sobre el número de mandos.
for (const auto& pair : active_gamepad->bindings) {
// Leemos el estado pre-calculado para el mando y la acción específicos.
if (pair.second.just_pressed) {
return true; // Se encontró una acción recién pulsada en el mando.
}
}
// Iterem sobre totes les accions del mandos pre-calculades per Input::update().
if (active_gamepad != nullptr && std::ranges::any_of(active_gamepad->bindings,
[](const auto& pair) { return pair.second.just_pressed; })) {
return true;
}
// Si llegamos hasta aquí, no se detectó ninguna nueva pulsación.
@@ -216,22 +208,14 @@ auto Input::checkAnyInput(bool check_keyboard, const std::shared_ptr<Gamepad>& g
// Comprueba si hay algún botón pulsado
auto Input::checkAnyButton(bool repeat) -> bool { // NOLINT(readability-convert-member-functions-to-static)
// Solo comprueba los botones definidos previamente
for (auto bi : BUTTON_INPUTS) {
// Comprueba el teclado
return std::ranges::any_of(BUTTON_INPUTS, [&](auto bi) {
if (checkAction(bi, repeat, CHECK_KEYBOARD)) {
return true;
}
// Comprueba los mandos
for (const auto& gamepad : gamepads_) {
if (checkAction(bi, repeat, DO_NOT_CHECK_KEYBOARD, gamepad)) {
return true;
}
}
}
return false;
return std::ranges::any_of(gamepads_, [&](const auto& gamepad) {
return checkAction(bi, repeat, DO_NOT_CHECK_KEYBOARD, gamepad);
});
});
}
// Comprueba si hay algun mando conectado
@@ -245,9 +229,9 @@ auto Input::getControllerName(const std::shared_ptr<Gamepad>& gamepad) -> std::s
// Obtiene la lista de nombres de mandos
auto Input::getControllerNames() const -> std::vector<std::string> {
std::vector<std::string> names;
for (const auto& gamepad : gamepads_) {
names.push_back(gamepad->name);
}
names.reserve(gamepads_.size());
std::ranges::transform(gamepads_, std::back_inserter(names),
[](const auto& gamepad) { return gamepad->name; });
return names;
}
@@ -256,21 +240,15 @@ auto Input::getNumGamepads() const -> int { return gamepads_.size(); }
// Obtiene el gamepad a partir de un event.id
auto Input::getGamepad(SDL_JoystickID id) const -> std::shared_ptr<Input::Gamepad> { // NOLINT(readability-convert-member-functions-to-static)
for (const auto& gamepad : gamepads_) {
if (gamepad->instance_id == id) {
return gamepad;
}
}
return nullptr;
auto it = std::ranges::find_if(gamepads_,
[id](const auto& gamepad) { return gamepad->instance_id == id; });
return (it != gamepads_.end()) ? *it : nullptr;
}
auto Input::getGamepadByName(const std::string& name) const -> std::shared_ptr<Input::Gamepad> { // NOLINT(readability-convert-member-functions-to-static)
for (const auto& gamepad : gamepads_) {
if (gamepad && gamepad->name == name) {
return gamepad;
}
}
return nullptr;
auto it = std::ranges::find_if(gamepads_,
[&name](const auto& gamepad) { return gamepad && gamepad->name == name; });
return (it != gamepads_.end()) ? *it : nullptr;
}
// Obtiene el SDL_GamepadButton asignado a un action
@@ -511,19 +489,14 @@ auto Input::findAvailableGamepadByName(const std::string& gamepad_name) -> std::
}
// Buscar por nombre
for (const auto& gamepad : gamepads_) {
if (gamepad && gamepad->name == gamepad_name) {
return gamepad;
}
auto by_name = std::ranges::find_if(gamepads_,
[&gamepad_name](const auto& gamepad) { return gamepad && gamepad->name == gamepad_name; });
if (by_name != gamepads_.end()) {
return *by_name;
}
// Si no se encuentra por nombre, devolver el primer gamepad válido
for (const auto& gamepad : gamepads_) {
if (gamepad) {
return gamepad;
}
}
// Si llegamos aquí, no hay gamepads válidos
return nullptr;
auto first_valid = std::ranges::find_if(gamepads_,
[](const auto& gamepad) { return static_cast<bool>(gamepad); });
return (first_valid != gamepads_.end()) ? *first_valid : nullptr;
}

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@@ -120,9 +120,7 @@ namespace {
}
// Si quedan colores sin asignar, añadirlos al final
for (const auto& c : available) {
result.push_back(c);
}
std::ranges::copy(available, std::back_inserter(result));
Palette out{};
out.fill(0);

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@@ -415,7 +415,7 @@ static auto computeFadeDensity(int screen_y, int fade_h, int canvas_height) -> f
}
// Render amb dissolució als cantons superior/inferior (hash 2D, sense parpelleig)
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, SDL_FRect* src_rect) const {
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, const SDL_FRect* src_rect) const {
const int SX = (src_rect != nullptr) ? static_cast<int>(src_rect->x) : 0;
const int SY = (src_rect != nullptr) ? static_cast<int>(src_rect->y) : 0;
const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : surface_data_->width;
@@ -452,7 +452,7 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
}
// Idem però reemplaçant un color índex
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, SDL_FRect* src_rect) const {
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, const SDL_FRect* src_rect) const {
const int SX = (src_rect != nullptr) ? static_cast<int>(src_rect->x) : 0;
const int SY = (src_rect != nullptr) ? static_cast<int>(src_rect->y) : 0;
const int SW = (src_rect != nullptr) ? static_cast<int>(src_rect->w) : surface_data_->width;

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@@ -87,10 +87,10 @@ class Surface {
void renderWithColorReplace(int x, int y, Uint8 source_color = 0, Uint8 target_color = 0, SDL_FRect* src_rect = nullptr, SDL_FlipMode flip = SDL_FLIP_NONE) const;
// Render amb dissolució als cantons superior/inferior (hash 2D, sense parpelleig)
void renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, SDL_FRect* src_rect = nullptr) const;
void renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, const SDL_FRect* src_rect = nullptr) const;
// Idem però reemplaçant un color índex (per a sprites sobre fons del mateix color)
void renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, SDL_FRect* src_rect = nullptr) const;
void renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, const SDL_FRect* src_rect = nullptr) const;
// Establece un color en la paleta
void setColor(int index, Uint32 color);

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@@ -362,13 +362,13 @@ namespace Resource {
return rooms_;
}
// Helper para lanzar errores de carga con formato consistente
[[noreturn]] void Cache::throwLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e) { // NOLINT(readability-convert-member-functions-to-static)
// Helper para registrar errores de carga con formato consistente.
// El rethrow es responsabilitat del catch que crida la funció.
void Cache::logLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e) { // NOLINT(readability-convert-member-functions-to-static)
std::cerr << "\n[ ERROR ] Failed to load " << asset_type << ": " << getFileName(file_path) << '\n';
std::cerr << "[ ERROR ] Path: " << file_path << '\n';
std::cerr << "[ ERROR ] Reason: " << e.what() << '\n';
std::cerr << "[ ERROR ] Check config/assets.yaml configuration\n";
throw;
}
// Lista fija de text objects. Compartida entre createText() y createOneText(i).
@@ -415,7 +415,8 @@ namespace Resource {
printWithDots("Sound : ", name, "[ LOADED ]");
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("SOUND", l, e);
logLoadError("SOUND", l, e);
throw;
}
}
@@ -442,7 +443,8 @@ namespace Resource {
printWithDots("Music : ", name, "[ LOADED ]");
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("MUSIC", l, e);
logLoadError("MUSIC", l, e);
throw;
}
}
@@ -456,7 +458,8 @@ namespace Resource {
surfaces_.back().surface->setTransparentColor(0);
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("BITMAP", l, e);
logLoadError("BITMAP", l, e);
throw;
}
}
@@ -480,7 +483,8 @@ namespace Resource {
palettes_.emplace_back(ResourcePalette{.name = name, .palette = readPalFile(l)});
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("PALETTE", l, e);
logLoadError("PALETTE", l, e);
throw;
}
}
@@ -493,7 +497,8 @@ namespace Resource {
text_files_.emplace_back(TextFileResource{.name = name, .text_file = Text::loadTextFile(l)});
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("FONT", l, e);
logLoadError("FONT", l, e);
throw;
}
}
@@ -513,7 +518,8 @@ namespace Resource {
printWithDots("Animation : ", name, "[ LOADED ]");
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("ANIMATION", l, e);
logLoadError("ANIMATION", l, e);
throw;
}
}
@@ -527,7 +533,8 @@ namespace Resource {
printWithDots("Room : ", name, "[ LOADED ]");
updateLoadingProgress();
} catch (const std::exception& e) {
throwLoadError("ROOM", l, e);
logLoadError("ROOM", l, e);
throw;
}
}

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@@ -100,7 +100,7 @@ namespace Resource {
void setCurrentLoading(const std::string& name); // Desa el nom del recurs en curs
// Helper para mensajes de error de carga
[[noreturn]] static void throwLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e);
static void logLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e);
// Constructor y destructor
Cache();

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@@ -75,11 +75,11 @@ namespace Resource {
}
// Buscar la última entrada con el mismo prefijo de ruta e insertar después
std::string entry = " - " + var_path + "\n";
auto last_pos = content.rfind(var_path.substr(0, var_path.rfind('/')));
if (last_pos != std::string::npos) {
auto end_of_line = content.find('\n', last_pos);
if (end_of_line != std::string::npos) {
std::string entry = " - " + var_path + "\n";
content.insert(end_of_line + 1, entry);
}
}

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@@ -6,6 +6,7 @@
#include <SDL3/SDL_filesystem.h>
#include <algorithm>
#include <numeric>
#include <filesystem>
#include <fstream>
#include <iostream>
@@ -14,11 +15,10 @@ namespace Resource {
// Calculate CRC32 checksum for data verification
auto Pack::calculateChecksum(const std::vector<uint8_t>& data) -> uint32_t { // NOLINT(readability-convert-member-functions-to-static)
uint32_t checksum = 0x12345678;
for (unsigned char byte : data) {
checksum = ((checksum << 5) + checksum) + byte;
}
return checksum;
return std::accumulate(data.begin(), data.end(), uint32_t{0x12345678},
[](uint32_t acc, unsigned char byte) -> uint32_t {
return ((acc << 5) + acc) + byte;
});
}
// XOR encryption (symmetric - same function for encrypt/decrypt)

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@@ -45,21 +45,24 @@
#include <pwd.h>
#endif
// Constructor
Director::Director() {
std::cout << "Game start" << '\n';
namespace {
auto getExecutablePath() -> std::string {
#ifdef __EMSCRIPTEN__
// En Emscripten els assets estan al root del filesystem virtual (/data, /config)
executable_path_ = "";
// En Emscripten els assets estan al root del filesystem virtual (/data, /config)
return "";
#else
// Obtiene la ruta del ejecutable
std::string base = SDL_GetBasePath();
if (!base.empty() && base.back() == '/') {
base.pop_back();
}
executable_path_ = base;
std::string base = SDL_GetBasePath();
if (!base.empty() && base.back() == '/') {
base.pop_back();
}
return base;
#endif
}
} // namespace
// Constructor
Director::Director() : executable_path_(getExecutablePath()) {
std::cout << "Game start" << '\n';
// Crea la carpeta del sistema donde guardar datos
createSystemFolder("jailgames");

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@@ -15,13 +15,10 @@
// Constructor
EditorStatusBar::EditorStatusBar(std::string room_number, std::string room_name)
: room_number_(std::move(room_number)),
: surface_(std::make_shared<Surface>(Options::game.width, 6.0F * Tile::SIZE)),
surface_dest_{.x = 0, .y = Options::game.height - (6.0F * Tile::SIZE), .w = Options::game.width, .h = 6.0F * Tile::SIZE},
room_number_(std::move(room_number)),
room_name_(std::move(room_name)) {
const float SURFACE_WIDTH = Options::game.width;
constexpr float SURFACE_HEIGHT = 6.0F * Tile::SIZE; // 48 pixels, igual que el scoreboard
surface_ = std::make_shared<Surface>(SURFACE_WIDTH, SURFACE_HEIGHT);
surface_dest_ = {.x = 0, .y = Options::game.height - SURFACE_HEIGHT, .w = SURFACE_WIDTH, .h = SURFACE_HEIGHT};
}
// Pinta la barra de estado en pantalla

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@@ -876,7 +876,7 @@ void MapEditor::updateStatusBarInfo() { // NOLINT(readability-function-cognitiv
const auto& e = room_data_.enemies[selected_enemy_];
std::string anim = e.animation_path;
auto dot = anim.rfind('.');
if (dot != std::string::npos) { anim = anim.substr(0, dot); }
if (dot != std::string::npos) { anim.resize(dot); }
line2 = "enemy " + std::to_string(selected_enemy_) + ": " + anim + " " + e.color;
line3 = "vx:" + std::to_string(static_cast<int>(e.vx)) +
@@ -1278,7 +1278,7 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string { //
// Comprobar que no hay ya una room en esa dirección
if (!direction.empty()) {
std::string* existing = nullptr;
const std::string* existing = nullptr;
if (direction == "UP") {
existing = &room_data_.upper_room;
} else if (direction == "DOWN") {
@@ -1294,7 +1294,7 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string { //
}
// Encontrar el primer número libre (reutiliza huecos)
auto& rooms = Resource::Cache::get()->getRooms();
const auto& rooms = Resource::Cache::get()->getRooms();
std::set<int> used;
for (const auto& r : rooms) {
try {
@@ -1425,11 +1425,11 @@ auto MapEditor::deleteRoom() -> std::string { // NOLINT(readability-function-co
if (target == "0") {
// Buscar la primera room que no sea esta
for (const auto& r : Resource::Cache::get()->getRooms()) {
if (r.name != deleted_name) {
target = r.name;
break;
}
const auto& rooms = Resource::Cache::get()->getRooms();
auto it = std::ranges::find_if(rooms,
[&deleted_name](const auto& r) { return r.name != deleted_name; });
if (it != rooms.end()) {
target = it->name;
}
}
if (target == "0") { return "Cannot delete: no other room to navigate to"; }

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@@ -79,7 +79,7 @@ void MiniMap::buildTileColorTable(const std::string& tileset_name) {
// Posiciona las rooms en un grid usando BFS desde las conexiones
void MiniMap::layoutRooms() {
auto& rooms = Resource::Cache::get()->getRooms();
const auto& rooms = Resource::Cache::get()->getRooms();
if (rooms.empty()) { return; }
// Mapa de nombre → Room::Data

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@@ -45,7 +45,7 @@ Cheevos::~Cheevos() {
// Inicializa los logros
void Cheevos::init() { // NOLINT(readability-convert-member-functions-to-static)
cheevos_list_.clear();
auto* loc = Locale::get();
const auto* loc = Locale::get();
cheevos_list_.emplace_back(Achievement{.id = 1, .caption = loc->get("achievements.c1"), .description = loc->get("achievements.d1"), .icon = 2});
cheevos_list_.emplace_back(Achievement{.id = 2, .caption = loc->get("achievements.c2"), .description = loc->get("achievements.d2"), .icon = 2});
cheevos_list_.emplace_back(Achievement{.id = 3, .caption = loc->get("achievements.c3"), .description = loc->get("achievements.d3"), .icon = 2});

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@@ -108,32 +108,23 @@ auto CollisionMap::getSlopeHeight(SDL_FPoint p, Tile slope) -> int {
// Comprueba las colisiones con paredes derechas
auto CollisionMap::checkRightSurfaces(const SDL_FRect& rect) -> int { // NOLINT(readability-convert-member-functions-to-static)
for (const auto& s : right_walls_) {
if (checkCollision(s, rect)) {
return s.x;
}
}
return Collision::NONE;
auto it = std::ranges::find_if(right_walls_,
[&rect](const auto& s) { return checkCollision(s, rect); });
return (it != right_walls_.end()) ? it->x : Collision::NONE;
}
// Comprueba las colisiones con paredes izquierdas
auto CollisionMap::checkLeftSurfaces(const SDL_FRect& rect) -> int { // NOLINT(readability-convert-member-functions-to-static)
for (const auto& s : left_walls_) {
if (checkCollision(s, rect)) {
return s.x;
}
}
return Collision::NONE;
auto it = std::ranges::find_if(left_walls_,
[&rect](const auto& s) { return checkCollision(s, rect); });
return (it != left_walls_.end()) ? it->x : Collision::NONE;
}
// Comprueba las colisiones con techos
auto CollisionMap::checkTopSurfaces(const SDL_FRect& rect) -> int { // NOLINT(readability-convert-member-functions-to-static)
for (const auto& s : top_floors_) {
if (checkCollision(s, rect)) {
return s.y;
}
}
return Collision::NONE;
auto it = std::ranges::find_if(top_floors_,
[&rect](const auto& s) { return checkCollision(s, rect); });
return (it != top_floors_.end()) ? it->y : Collision::NONE;
}
// Comprueba las colisiones punto con techos
@@ -145,22 +136,16 @@ auto CollisionMap::checkTopSurfaces(const SDL_FPoint& p) -> bool {
// Comprueba las colisiones con suelos
auto CollisionMap::checkBottomSurfaces(const SDL_FRect& rect) -> int { // NOLINT(readability-convert-member-functions-to-static)
for (const auto& s : bottom_floors_) {
if (checkCollision(s, rect)) {
return s.y;
}
}
return Collision::NONE;
auto it = std::ranges::find_if(bottom_floors_,
[&rect](const auto& s) { return checkCollision(s, rect); });
return (it != bottom_floors_.end()) ? it->y : Collision::NONE;
}
// Comprueba las colisiones con conveyor belts
auto CollisionMap::checkAutoSurfaces(const SDL_FRect& rect) -> int { // NOLINT(readability-convert-member-functions-to-static)
for (const auto& s : conveyor_belt_floors_) {
if (checkCollision(s, rect)) {
return s.y;
}
}
return Collision::NONE;
auto it = std::ranges::find_if(conveyor_belt_floors_,
[&rect](const auto& s) { return checkCollision(s, rect); });
return (it != conveyor_belt_floors_.end()) ? it->y : Collision::NONE;
}
// Comprueba las colisiones punto con conveyor belts
@@ -208,18 +193,16 @@ auto CollisionMap::checkRightSlopes(const SDL_FPoint& p) -> bool {
// Obtiene puntero a slope en un punto (prioriza left_slopes_ sobre right_slopes_)
auto CollisionMap::getSlopeAtPoint(const SDL_FPoint& p) const -> const LineDiagonal* { // NOLINT(readability-convert-member-functions-to-static)
// Primero busca en rampas izquierdas
for (const auto& slope : left_slopes_) {
if (checkCollision(p, slope)) {
return &slope;
}
auto pred = [&p](const auto& slope) { return static_cast<bool>(checkCollision(p, slope)); };
auto left_it = std::ranges::find_if(left_slopes_, pred);
if (left_it != left_slopes_.end()) {
return &(*left_it);
}
// Luego busca en rampas derechas
for (const auto& slope : right_slopes_) {
if (checkCollision(p, slope)) {
return &slope;
}
auto right_it = std::ranges::find_if(right_slopes_, pred);
if (right_it != right_slopes_.end()) {
return &(*right_it);
}
// No hay colisión con ninguna slope

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@@ -44,9 +44,7 @@ auto RoomLoader::flattenTilemap(const std::vector<std::vector<int>>& tilemap_2d)
tilemap_flat.reserve(512); // 16 rows × 32 cols
for (const auto& row : tilemap_2d) {
for (int tile : row) {
tilemap_flat.push_back(tile);
}
std::ranges::copy(row, std::back_inserter(tilemap_flat));
}
return tilemap_flat;
@@ -135,12 +133,9 @@ void RoomLoader::parseTilemap(const fkyaml::node& yaml, Room::Data& room, const
for (const auto& row_node : tilemap_node) {
std::vector<int> row;
row.reserve(32);
for (const auto& tile_node : row_node) {
row.push_back(tile_node.get_value<int>());
}
tilemap_2d.push_back(row);
std::ranges::transform(row_node, std::back_inserter(row),
[](const auto& tile_node) { return tile_node.template get_value<int>(); });
tilemap_2d.push_back(std::move(row));
}
// Convert to 1D flat array

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@@ -36,9 +36,9 @@ Scoreboard::Scoreboard(std::shared_ptr<Data> data)
// Inicializa el vector de colores
const std::vector<std::string> COLORS = {"blue", "magenta", "green", "cyan", "yellow", "white", "bright_blue", "bright_magenta", "bright_green", "bright_cyan", "bright_yellow", "bright_white"};
for (const auto& color : COLORS) {
color_.push_back(stringToColor(color));
}
color_.reserve(COLORS.size());
std::ranges::transform(COLORS, std::back_inserter(color_),
[](const auto& color) { return stringToColor(color); });
}
// Pinta el objeto en pantalla

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@@ -15,9 +15,8 @@ TilemapRenderer::TilemapRenderer(std::vector<int> tile_map, int tile_set_width,
tile_set_width_(tile_set_width),
tileset_surface_(std::move(tileset_surface)),
bg_color_(std::move(bg_color)),
conveyor_belt_direction_(conveyor_belt_direction) {
// Crear la surface del mapa
map_surface_ = std::make_shared<Surface>(PlayArea::WIDTH, PlayArea::HEIGHT);
conveyor_belt_direction_(conveyor_belt_direction),
map_surface_(std::make_shared<Surface>(PlayArea::WIDTH, PlayArea::HEIGHT)) {
}
// Inicializa el renderizador

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@@ -50,7 +50,7 @@ void Credits::handleInput() {
// Inicializa los textos
void Credits::iniTexts() { // NOLINT(readability-convert-member-functions-to-static)
auto* loc = Locale::get();
const auto* loc = Locale::get();
texts_.clear();
texts_.push_back({.label = "", .color = static_cast<Uint8>(PaletteColor::WHITE)});

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@@ -172,7 +172,7 @@ void Ending::updateState(float delta_time) {
void Ending::iniTexts() { // NOLINT(readability-convert-member-functions-to-static)
// Vector con los textos (traducidos según el idioma activo)
std::vector<TextAndPosition> texts;
auto* loc = Locale::get();
const auto* loc = Locale::get();
// Escena #0
texts.push_back({.caption = loc->get("ending.t0"), .pos = 32});

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@@ -31,9 +31,9 @@ Ending2::Ending2()
// Inicializa el vector de colores
const std::vector<std::string> COLORS = {"white", "yellow", "cyan", "green", "magenta", "red", "blue", "black"};
for (const auto& color : COLORS) {
colors_.push_back(stringToColor(color));
}
colors_.reserve(COLORS.size());
std::ranges::transform(COLORS, std::back_inserter(colors_),
[](const auto& color) { return stringToColor(color); });
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK)); // Cambia el color del borde
iniSpriteList(); // Inicializa la lista de sprites

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@@ -3,6 +3,7 @@
#include <SDL3/SDL.h>
#include <cmath> // Para std::sqrt, std::min
#include <numeric> // Para std::accumulate
#include <utility>
#include <vector> // Para vector
@@ -865,14 +866,9 @@ auto Game::checkEndGame() -> bool {
// Obtiene la cantidad total de items que hay en el mapeado del juego
auto Game::getTotalItems() -> int {
int items = 0;
auto rooms = Resource::Cache::get()->getRooms();
for (const auto& room : rooms) {
items += room.room->items.size();
}
return items;
const auto& rooms = Resource::Cache::get()->getRooms();
return static_cast<int>(std::accumulate(rooms.begin(), rooms.end(), size_t{0},
[](size_t acc, const auto& room) { return acc + room.room->items.size(); }));
}
// Pone el juego en pausa

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@@ -38,9 +38,9 @@ GameOver::GameOver()
// Inicializa el vector de colores (de brillante a oscuro para fade)
const std::vector<std::string> COLORS = {"white", "yellow", "cyan", "green", "magenta", "red", "blue", "black"};
for (const auto& color : COLORS) {
colors_.push_back(stringToColor(color));
}
colors_.reserve(COLORS.size());
std::ranges::transform(COLORS, std::back_inserter(colors_),
[](const auto& color) { return stringToColor(color); });
color_ = colors_.back(); // Empieza en black
}
@@ -68,7 +68,7 @@ void GameOver::render() {
auto text = Resource::Cache::get()->getText("smb2");
// Escribe el texto de GAME OVER
auto* loc = Locale::get();
const auto* loc = Locale::get();
text->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, GameCanvas::CENTER_X, TEXT_Y, loc->get("game_over.title"), 1, color_); // NOLINT(readability-static-accessed-through-instance)
// Dibuja los sprites (ya posicionados en el constructor, solo ajustamos Y)

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@@ -259,9 +259,8 @@ void Logo::initColors() { // NOLINT(readability-convert-member-functions-to-sta
static_cast<Uint8>(PaletteColor::CYAN),
static_cast<Uint8>(PaletteColor::YELLOW),
static_cast<Uint8>(PaletteColor::BRIGHT_WHITE)};
for (const auto& color : COLORS) {
color_.push_back(color);
}
color_.reserve(COLORS.size());
std::ranges::copy(COLORS, std::back_inserter(color_));
}
// Crea los sprites de cada linea

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@@ -544,7 +544,7 @@ void Title::renderMainMenu() {
const int TOTAL_HEIGHT = 3 * SPACING; // 3 espacios entre 4 items
const int START_Y = MENU_CENTER_Y - (TOTAL_HEIGHT / 2);
auto* loc = Locale::get();
const auto* loc = Locale::get();
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, loc->get("title.menu.play"), 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y + SPACING, loc->get("title.menu.keyboard"), 1, COLOR);
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y + (2 * SPACING), loc->get("title.menu.joystick"), 1, COLOR);
@@ -652,19 +652,6 @@ auto Title::isKeyDuplicate(SDL_Scancode scancode, int current_step) -> bool { /
}
// Retorna el nombre de la accion para el paso actual
auto Title::getActionName(int step) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
switch (step) {
case 0:
return "LEFT";
case 1:
return "RIGHT";
case 2:
return "JUMP";
default:
return "UNKNOWN";
}
}
// Aplica y guarda las teclas redefinidas
void Title::applyKeyboardRemap() { // NOLINT(readability-convert-member-functions-to-static)
// Guardar las nuevas teclas en Options::controls
@@ -696,7 +683,7 @@ void Title::renderKeyboardRemap() const {
const int START_Y = MENU_CENTER_Y - (2 * TEXT_SIZE); // Centrado aproximado
// Mensaje principal: "PRESS KEY FOR [ACTION]" o "KEYS DEFINED" si completado
auto* loc = Locale::get();
const auto* loc = Locale::get();
if (remap_step_ >= 3) {
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, loc->get("title.keys.defined"), 1, COLOR);
} else {
@@ -744,7 +731,7 @@ void Title::renderJoystickRemap() const {
const int START_Y = MENU_CENTER_Y - (2 * TEXT_SIZE); // Centrado aproximado
// Mensaje principal: "PRESS BUTTON FOR [ACTION]" o "BUTTONS DEFINED" si completado
auto* loc = Locale::get();
const auto* loc = Locale::get();
if (remap_step_ >= 3) {
menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, loc->get("title.buttons.defined"), 1, COLOR);
} else {

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@@ -88,7 +88,6 @@ class Title : public Scene {
auto isButtonDuplicate(int button, int current_step) -> bool; // Valida si un boton esta duplicado
void applyKeyboardRemap(); // Aplica y guarda las teclas redefinidas
void applyJoystickRemap(); // Aplica y guarda los botones del gamepad redefinidos
static auto getActionName(int step) -> std::string; // Retorna el nombre de la accion (LEFT/RIGHT/JUMP)
static auto getButtonName(int button) -> std::string; // Retorna el nombre amigable del boton del gamepad
void createCheevosTexture(); // Crea y rellena la surface para mostrar los logros
void resetCheevosScroll(); // Resetea el scroll de la lista de logros

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@@ -3,6 +3,7 @@
#include <SDL3/SDL.h>
#include <algorithm> // Para ranges::transform
#include <numeric> // Para std::accumulate
#include <cctype> // Para toupper
#include <sstream> // Para std::istringstream
#include <string> // Para string
@@ -181,8 +182,8 @@ void Console::update(float delta_time) { // NOLINT(readability-function-cogniti
// Efecto typewriter: revelar letras una a una (solo cuando ACTIVE)
if (status_ == Status::ACTIVE) {
int total_chars = 0;
for (const auto& line : msg_lines_) { total_chars += static_cast<int>(line.size()); }
const int total_chars = std::accumulate(msg_lines_.begin(), msg_lines_.end(), 0,
[](int acc, const auto& line) { return acc + static_cast<int>(line.size()); });
if (typewriter_chars_ < total_chars) {
typewriter_timer_ += delta_time;
while (typewriter_timer_ >= TYPEWRITER_CHAR_DELAY && typewriter_chars_ < total_chars) {
@@ -337,11 +338,9 @@ void Console::handleEvent(const SDL_Event& event) { // NOLINT(readability-funct
const size_t SPACE_POS = upper.rfind(' ');
if (SPACE_POS == std::string::npos) {
// Modo comando: ciclar keywords visibles que empiecen por el prefijo
for (const auto& kw : registry_.getVisibleKeywords()) {
if (upper.empty() || kw.starts_with(upper)) {
tab_matches_.emplace_back(kw);
}
}
const auto KEYWORDS = registry_.getVisibleKeywords();
std::ranges::copy_if(KEYWORDS, std::back_inserter(tab_matches_),
[&upper](const auto& kw) { return upper.empty() || kw.starts_with(upper); });
} else {
const std::string BASE_CMD = upper.substr(0, SPACE_POS);
const std::string SUB_PREFIX = upper.substr(SPACE_POS + 1);
@@ -357,7 +356,8 @@ void Console::handleEvent(const SDL_Event& event) { // NOLINT(readability-funct
if (tab_matches_.empty()) { break; }
tab_index_ = (tab_index_ + 1) % static_cast<int>(tab_matches_.size());
std::string result = tab_matches_[static_cast<size_t>(tab_index_)];
for (char& c : result) { c = static_cast<char>(std::tolower(static_cast<unsigned char>(c))); }
std::ranges::transform(result, result.begin(),
[](char c) { return static_cast<char>(std::tolower(static_cast<unsigned char>(c))); });
input_line_ = result;
break;
}
@@ -403,9 +403,8 @@ void Console::processCommand() {
// Typewriter: instantáneo si el comando lo requiere, letra a letra si no
if (instant) {
int total = 0;
for (const auto& l : msg_lines_) { total += static_cast<int>(l.size()); }
typewriter_chars_ = total;
typewriter_chars_ = std::accumulate(msg_lines_.begin(), msg_lines_.end(), 0,
[](int acc, const auto& l) { return acc + static_cast<int>(l.size()); });
} else {
typewriter_chars_ = 0;
}

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@@ -32,7 +32,7 @@
// Toggle genérico para comandos booleanos ON/OFF (reemplaza macro BOOL_TOGGLE_CMD)
static auto boolToggle(
const std::string& label,
bool& option,
const bool& option,
const std::function<void()>& toggle_fn,
const std::vector<std::string>& args) -> std::string {
if (args.empty()) {
@@ -836,13 +836,12 @@ static auto cmdCheat(const std::vector<std::string>& args) -> std::string { //
if (args.size() < 2 || args[1] != "LIVES") { return "usage: cheat infinite lives [on|off]"; }
auto& cheat = Options::cheats.infinite_lives;
using State = Options::Cheat::State;
const std::vector<std::string> REST(args.begin() + 2, args.end());
if (REST.empty()) {
if (args.size() == 2) {
cheat = (cheat == State::ENABLED) ? State::DISABLED : State::ENABLED;
} else if (REST[0] == "ON") {
} else if (args[2] == "ON") {
if (cheat == State::ENABLED) { return "Infinite lives already ON"; }
cheat = State::ENABLED;
} else if (REST[0] == "OFF") {
} else if (args[2] == "OFF") {
if (cheat == State::DISABLED) { return "Infinite lives already OFF"; }
cheat = State::DISABLED;
} else {
@@ -1013,9 +1012,9 @@ void CommandRegistry::registerHandlers() { // NOLINT(readability-function-cogni
dynamic_providers_["PALETTE"] = []() -> std::vector<std::string> {
std::vector<std::string> result = {"NEXT", "PREV", "SORT", "DEFAULT"};
if (Screen::get() != nullptr) {
for (const auto& name : Screen::get()->getPaletteNames()) {
result.push_back(toUpper(name));
}
const auto NAMES = Screen::get()->getPaletteNames();
std::ranges::transform(NAMES, std::back_inserter(result),
[](const auto& name) { return toUpper(name); });
}
return result;
};
@@ -1024,10 +1023,11 @@ void CommandRegistry::registerHandlers() { // NOLINT(readability-function-cogni
dynamic_providers_["SHADER PRESET"] = []() -> std::vector<std::string> {
std::vector<std::string> result = {"NEXT", "PREV"};
const bool IS_CRTPI = Options::video.shader.current_shader == Rendering::ShaderType::CRTPI;
auto upper_name = [](const auto& p) { return toUpper(p.name); };
if (IS_CRTPI) {
for (const auto& p : Options::crtpi_presets) { result.push_back(toUpper(p.name)); }
std::ranges::transform(Options::crtpi_presets, std::back_inserter(result), upper_name);
} else {
for (const auto& p : Options::postfx_presets) { result.push_back(toUpper(p.name)); }
std::ranges::transform(Options::postfx_presets, std::back_inserter(result), upper_name);
}
return result;
};
@@ -1068,7 +1068,7 @@ void CommandRegistry::registerHandlers() { // NOLINT(readability-function-cogni
if (path.find("enemies") == std::string::npos) { continue; }
std::string name = getFileName(path);
auto dot = name.rfind('.');
if (dot != std::string::npos) { name = name.substr(0, dot); }
if (dot != std::string::npos) { name.resize(dot); }
result.push_back(toUpper(name));
}
return result;
@@ -1082,7 +1082,7 @@ void CommandRegistry::registerHandlers() { // NOLINT(readability-function-cogni
if (path.find("tilesets") == std::string::npos) { continue; }
std::string name = getFileName(path);
auto dot = name.rfind('.');
if (dot != std::string::npos) { name = name.substr(0, dot); }
if (dot != std::string::npos) { name.resize(dot); }
result.push_back(toUpper(name));
}
return result;
@@ -1120,7 +1120,8 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
if (cat_node.contains("scope")) {
const auto& scope_node = cat_node["scope"];
if (scope_node.is_sequence()) {
for (const auto& s : scope_node) { cat_scopes.push_back(s.get_value<std::string>()); }
std::ranges::transform(scope_node, std::back_inserter(cat_scopes),
[](const auto& s) { return s.template get_value<std::string>(); });
} else {
cat_scopes.push_back(scope_node.get_value<std::string>());
}
@@ -1161,9 +1162,8 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
for (auto it = completions_node.begin(); it != completions_node.end(); ++it) {
auto path = it.key().get_value<std::string>();
std::vector<std::string> opts;
for (const auto& opt : *it) {
opts.push_back(opt.get_value<std::string>());
}
std::ranges::transform(*it, std::back_inserter(opts),
[](const auto& opt) { return opt.template get_value<std::string>(); });
def.completions[path] = std::move(opts);
}
}
@@ -1182,9 +1182,8 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
for (auto it = extras_completions.begin(); it != extras_completions.end(); ++it) {
auto path = it.key().get_value<std::string>();
std::vector<std::string> opts;
for (const auto& opt : *it) {
opts.push_back(opt.get_value<std::string>());
}
std::ranges::transform(*it, std::back_inserter(opts),
[](const auto& opt) { return opt.template get_value<std::string>(); });
def.completions[path] = std::move(opts);
}
}
@@ -1237,10 +1236,9 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
}
auto CommandRegistry::findCommand(const std::string& keyword) const -> const CommandDef* {
for (const auto& cmd : commands_) {
if (cmd.keyword == keyword) { return &cmd; }
}
return nullptr;
auto it = std::ranges::find_if(commands_,
[&keyword](const auto& cmd) { return cmd.keyword == keyword; });
return (it != commands_.end()) ? &(*it) : nullptr;
}
auto CommandRegistry::execute(const std::string& keyword, const std::vector<std::string>& args) const -> std::string {
@@ -1331,7 +1329,7 @@ auto CommandRegistry::getCompletions(const std::string& path) const -> std::vect
if (!active_scope_.empty()) {
std::string root = path;
auto space = root.find(' ');
if (space != std::string::npos) { root = root.substr(0, space); }
if (space != std::string::npos) { root.resize(space); }
const auto* cmd = findCommand(root);
if (cmd != nullptr && !isCommandVisible(*cmd)) { return {}; }
}

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@@ -306,8 +306,7 @@ auto Notifier::getVisibleHeight() const -> int {
auto Notifier::getCodes() -> std::vector<std::string> {
std::vector<std::string> codes;
codes.reserve(notifications_.size());
for (const auto& notification : notifications_) {
codes.emplace_back(notification.code);
}
std::ranges::transform(notifications_, std::back_inserter(codes),
[](const auto& notification) { return notification.code; });
return codes;
}