corregit build de release de windows
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15
Makefile
15
Makefile
@@ -78,7 +78,7 @@ APP_SOURCES := \
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source/core/rendering/gif.cpp \
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source/core/rendering/pixel_reveal.cpp \
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source/core/rendering/surface_dissolve_sprite.cpp \
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source/core/rendering/opengl/opengl_shader.cpp \
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source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp \
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source/core/resources/resource_list.cpp \
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source/core/resources/resource_cache.cpp \
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source/core/resources/resource_helper.cpp \
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@@ -133,7 +133,7 @@ ifeq ($(OS),Windows_NT)
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-Wl,--gc-sections -static-libstdc++ -static-libgcc \
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-Wl,-subsystem,windows -DWINDOWS_BUILD
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CXXFLAGS_DEBUG := -std=$(CPP_STANDARD) -Wall -g -D_DEBUG -DWINDOWS_BUILD
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LDFLAGS := -lmingw32 -lws2_32 -lSDL3 -lopengl32
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LDFLAGS := -lmingw32 -lws2_32 -lSDL3
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RM := del /Q
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MKDIR := mkdir
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else
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@@ -147,12 +147,10 @@ else
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Linux)
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CXXFLAGS += -DLINUX_BUILD
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LDFLAGS += -lGL
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endif
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ifeq ($(UNAME_S),Darwin)
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CXXFLAGS += -Wno-deprecated -DMACOS_BUILD
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CXXFLAGS_DEBUG += -Wno-deprecated -DMACOS_BUILD
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LDFLAGS += -framework OpenGL
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CXXFLAGS += -DMACOS_BUILD
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CXXFLAGS_DEBUG += -DMACOS_BUILD
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# Configurar arquitectura (por defecto arm64)
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CXXFLAGS += -arch arm64
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CXXFLAGS_DEBUG += -arch arm64
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@@ -187,7 +185,6 @@ windows:
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strip -s -R .comment -R .gnu.version "$(WIN_TARGET_FILE).exe" --strip-unneeded
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windows_release:
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@$(MAKE) pack_tool
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@$(MAKE) resources.pack
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@echo off
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@echo Creando release para Windows - Version: $(VERSION)
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@@ -271,7 +268,7 @@ macos_release:
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sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
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# Compila la versión para procesadores Intel
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clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
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clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
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# Firma la aplicación
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codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
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@@ -295,7 +292,7 @@ macos_release:
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@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
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# Compila la versión para procesadores Apple Silicon
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clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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# Firma la aplicación
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codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
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@@ -1,2 +1,2 @@
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// jdd.rc
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IDI_ICON1 ICON "icon.ico"
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IDI_ICON1 ICON "release/icons/icon.ico"
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