treballant en editor de items i tile_picker
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@@ -27,7 +27,7 @@ namespace GameControl {
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inline std::function<void()> enter_editor;
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inline std::function<void()> exit_editor;
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inline std::function<std::string()> revert_editor;
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inline std::function<void()> reload_current_room; // Recarga la habitación actual desde disco
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inline std::function<void()> reload_current_room; // Recarga la habitación actual desde disco
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inline std::function<std::string(const std::string&)> get_adjacent_room; // Obtiene la room adyacente (UP/DOWN/LEFT/RIGHT)
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} // namespace GameControl
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#endif
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