afegits estils per a les notificacions (per a distinguir les de sistema de les dels logros)
This commit is contained in:
@@ -35,7 +35,7 @@ void handleQuit() {
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}
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} else {
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// Si la notificación de salir no está activa, muestra la notificación
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Notifier::get()->show({CODE}, Notifier::TextAlign::CENTER, 2000, -1, true, CODE);
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Notifier::get()->show({CODE}, Notifier::Style::DEFAULT, -1, true, CODE);
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}
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}
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@@ -59,50 +59,50 @@ void handleSkipSection() {
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void handleToggleBorder() {
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Screen::get()->toggleBorder();
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Notifier::get()->show({"BORDER " + std::string(Options::video.border.enabled ? "ENABLED" : "DISABLED")}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({"BORDER " + std::string(Options::video.border.enabled ? "ENABLED" : "DISABLED")});
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}
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void handleToggleVideoMode() {
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Screen::get()->toggleVideoMode();
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Notifier::get()->show({"FULLSCREEN " + std::string(static_cast<int>(Options::video.fullscreen) == 0 ? "DISABLED" : "ENABLED")}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({"FULLSCREEN " + std::string(static_cast<int>(Options::video.fullscreen) == 0 ? "DISABLED" : "ENABLED")});
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}
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void handleDecWindowZoom() {
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if (Screen::get()->decWindowZoom()) {
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Notifier::get()->show({"WINDOW ZOOM x" + std::to_string(Options::window.zoom)}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({"WINDOW ZOOM x" + std::to_string(Options::window.zoom)});
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}
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}
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void handleIncWindowZoom() {
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if (Screen::get()->incWindowZoom()) {
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Notifier::get()->show({"WINDOW ZOOM x" + std::to_string(Options::window.zoom)}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({"WINDOW ZOOM x" + std::to_string(Options::window.zoom)});
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}
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}
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void handleToggleShaders() {
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Screen::get()->toggleShaders();
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Notifier::get()->show({"SHADERS " + std::string(Options::video.shaders ? "ENABLED" : "DISABLED")}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({"SHADERS " + std::string(Options::video.shaders ? "ENABLED" : "DISABLED")});
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}
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void handleNextPalette() {
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Screen::get()->nextPalette();
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Notifier::get()->show({"PALETTE " + Options::video.palette}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({"PALETTE " + Options::video.palette});
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}
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void handlePreviousPalette() {
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Screen::get()->previousPalette();
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Notifier::get()->show({"PALETTE " + Options::video.palette}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({"PALETTE " + Options::video.palette});
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}
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void handleToggleIntegerScale() {
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Screen::get()->toggleIntegerScale();
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Screen::get()->setVideoMode(Options::video.fullscreen);
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Notifier::get()->show({"INTEGER SCALE " + std::string(Options::video.integer_scale ? "ENABLED" : "DISABLED")}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({"INTEGER SCALE " + std::string(Options::video.integer_scale ? "ENABLED" : "DISABLED")});
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}
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void handleToggleVSync() {
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Screen::get()->toggleVSync();
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Notifier::get()->show({"V-SYNC " + std::string(Options::video.vertical_sync ? "ENABLED" : "DISABLED")}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({"V-SYNC " + std::string(Options::video.vertical_sync ? "ENABLED" : "DISABLED")});
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}
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#ifdef _DEBUG
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@@ -82,7 +82,7 @@ void Cheevos::unlock(int id) {
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cheevos_list_.at(INDEX).completed = true;
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// Mostrar notificación en la pantalla
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Notifier::get()->show({"ACHIEVEMENT UNLOCKED!", cheevos_list_.at(INDEX).caption}, Notifier::TextAlign::CENTER, Notifier::DURATION_CHEEVO /*, cheevos_list_.at(INDEX).icon*/);
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Notifier::get()->show({"ACHIEVEMENT UNLOCKED!", cheevos_list_.at(INDEX).caption}, Notifier::Style::CHEEVO /*, cheevos_list_.at(INDEX).icon*/);
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// Guardar el estado de los logros
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saveToFile();
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@@ -85,12 +85,12 @@ void Game::handleInput() {
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if (Input::get()->checkAction(InputAction::TOGGLE_MUSIC, Input::DO_NOT_ALLOW_REPEAT)) {
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board_->music = !board_->music;
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board_->music ? Audio::get()->resumeMusic() : Audio::get()->pauseMusic();
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Notifier::get()->show({"MUSIC " + std::string(board_->music ? "ENABLED" : "DISABLED")}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({"MUSIC " + std::string(board_->music ? "ENABLED" : "DISABLED")});
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}
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else if (Input::get()->checkAction(InputAction::PAUSE, Input::DO_NOT_ALLOW_REPEAT)) {
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togglePause();
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Notifier::get()->show({std::string(paused_ ? "GAME PAUSED" : "GAME RUNNING")}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({std::string(paused_ ? "GAME PAUSED" : "GAME RUNNING")});
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}
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GlobalInputs::handle();
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@@ -223,7 +223,7 @@ void Game::handleDebugEvents(const SDL_Event& event) {
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switch (event.key.key) {
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case SDLK_F12:
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Debug::get()->toggleEnabled();
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Notifier::get()->show({"DEBUG " + std::string(Debug::get()->isEnabled() ? "ENABLED" : "DISABLED")}, Notifier::TextAlign::CENTER);
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Notifier::get()->show({"DEBUG " + std::string(Debug::get()->isEnabled() ? "ENABLED" : "DISABLED")});
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room_->redrawMap(); // Redibuja el tilemap para mostrar/ocultar líneas de colisión
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Options::cheats.invincible = static_cast<Options::Cheat::State>(Debug::get()->isEnabled());
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player_->setColor();
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@@ -252,7 +252,7 @@ void Game::handleDebugEvents(const SDL_Event& event) {
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break;
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case SDLK_7:
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Notifier::get()->show({"ACHIEVEMENT UNLOCKED!", "I LIKE MY MULTICOLOURED FRIENDS"}, Notifier::TextAlign::CENTER, Notifier::DURATION_CHEEVO, -1, false, "F7");
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Notifier::get()->show({"ACHIEVEMENT UNLOCKED!", "I LIKE MY MULTICOLOURED FRIENDS"}, Notifier::Style::CHEEVO, -1, false, "F7");
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break;
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default:
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@@ -21,6 +21,27 @@
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// [SINGLETON]
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Notifier* Notifier::notifier = nullptr;
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// Definición de estilos predefinidos
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const Notifier::Style Notifier::Style::DEFAULT = {
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.bg_color = static_cast<Uint8>(PaletteColor::BLUE),
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.border_color = static_cast<Uint8>(PaletteColor::CYAN),
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.text_color = static_cast<Uint8>(PaletteColor::CYAN),
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.shape = Notifier::Shape::SQUARED,
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.text_align = Notifier::TextAlign::CENTER,
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.duration = 2.0F,
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.sound_file = "notify.wav",
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.play_sound = false};
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const Notifier::Style Notifier::Style::CHEEVO = {
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.bg_color = static_cast<Uint8>(PaletteColor::MAGENTA),
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.border_color = static_cast<Uint8>(PaletteColor::BRIGHT_MAGENTA),
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.text_color = static_cast<Uint8>(PaletteColor::WHITE),
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.shape = Notifier::Shape::SQUARED,
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.text_align = Notifier::TextAlign::CENTER,
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.duration = 4.0F,
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.sound_file = "notify.wav",
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.play_sound = true};
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// [SINGLETON] Crearemos el objeto con esta función estática
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void Notifier::init(const std::string& icon_file, const std::string& text) {
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Notifier::notifier = new Notifier(icon_file, text);
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@@ -41,7 +62,6 @@ Notifier::Notifier(const std::string& icon_file, const std::string& text)
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: icon_surface_(!icon_file.empty() ? Resource::Cache::get()->getSurface(icon_file) : nullptr),
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text_(Resource::Cache::get()->getText(text)),
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delta_timer_(std::make_unique<DeltaTimer>()),
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bg_color_(Options::notifications.color),
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has_icons_(!icon_file.empty()) {}
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// Dibuja las notificaciones por pantalla
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@@ -70,12 +90,12 @@ void Notifier::update(float delta_time) {
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if (notification.rect.y >= notification.y) {
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notification.rect.y = notification.y;
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notification.state = Status::STAY;
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notification.start_time = SDL_GetTicks();
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notification.elapsed_time = 0.0f;
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}
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break;
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}
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case Status::STAY: {
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notification.elapsed_time = SDL_GetTicks() - notification.start_time;
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notification.elapsed_time += delta_time;
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if (notification.elapsed_time >= notification.display_duration) {
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notification.state = Status::VANISHING;
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}
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@@ -115,7 +135,7 @@ void Notifier::clearFinishedNotifications() {
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notifications_.erase(result.begin(), result.end());
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}
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void Notifier::show(std::vector<std::string> texts, TextAlign text_is, Uint32 display_duration, int icon, bool can_be_removed, const std::string& code) {
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void Notifier::show(std::vector<std::string> texts, const Style& style, int icon, bool can_be_removed, const std::string& code) {
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// Si no hay texto, acaba
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if (texts.empty()) {
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return;
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@@ -143,10 +163,10 @@ void Notifier::show(std::vector<std::string> texts, TextAlign text_is, Uint32 di
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const auto PADDING_IN_H = TEXT_SIZE;
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const auto PADDING_IN_V = TEXT_SIZE / 2;
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const int ICON_SPACE = icon >= 0 ? ICON_SIZE + PADDING_IN_H : 0;
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text_is = ICON_SPACE > 0 ? TextAlign::LEFT : text_is;
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const TextAlign text_is = ICON_SPACE > 0 ? TextAlign::LEFT : style.text_align;
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const float WIDTH = Options::game.width - (PADDING_OUT * 2);
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const float HEIGHT = (TEXT_SIZE * texts.size()) + (PADDING_IN_V * 2);
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const auto SHAPE = Shape::SQUARED;
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const auto SHAPE = style.shape;
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// Posición horizontal
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float desp_h = ((Options::game.width / 2) - (WIDTH / 2));
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@@ -170,7 +190,7 @@ void Notifier::show(std::vector<std::string> texts, TextAlign text_is, Uint32 di
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n.travel_dist = TRAVEL_DIST;
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n.texts = texts;
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n.shape = SHAPE;
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n.display_duration = display_duration;
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n.display_duration = style.duration;
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const float Y_POS = OFFSET + -TRAVEL_DIST;
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n.rect = {.x = desp_h, .y = Y_POS, .w = WIDTH, .h = HEIGHT};
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@@ -185,22 +205,22 @@ void Notifier::show(std::vector<std::string> texts, TextAlign text_is, Uint32 di
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SDL_FRect rect;
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if (SHAPE == Shape::ROUNDED) {
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rect = {.x = 4, .y = 0, .w = WIDTH - (4 * 2), .h = HEIGHT};
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n.surface->fillRect(&rect, bg_color_);
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n.surface->fillRect(&rect, style.bg_color);
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rect = {.x = 4 / 2, .y = 1, .w = WIDTH - 4, .h = HEIGHT - 2};
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n.surface->fillRect(&rect, bg_color_);
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n.surface->fillRect(&rect, style.bg_color);
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rect = {.x = 1, .y = 4 / 2, .w = WIDTH - 2, .h = HEIGHT - 4};
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n.surface->fillRect(&rect, bg_color_);
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n.surface->fillRect(&rect, style.bg_color);
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rect = {.x = 0, .y = 4, .w = WIDTH, .h = HEIGHT - (4 * 2)};
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n.surface->fillRect(&rect, bg_color_);
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n.surface->fillRect(&rect, style.bg_color);
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}
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else if (SHAPE == Shape::SQUARED) {
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n.surface->clear(bg_color_);
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n.surface->clear(style.bg_color);
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SDL_FRect squared_rect = {0, 0, n.surface->getWidth(), n.surface->getHeight()};
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n.surface->drawRectBorder(&squared_rect, static_cast<Uint8>(PaletteColor::CYAN));
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n.surface->drawRectBorder(&squared_rect, style.border_color);
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}
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// Dibuja el icono de la notificación
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@@ -212,7 +232,7 @@ void Notifier::show(std::vector<std::string> texts, TextAlign text_is, Uint32 di
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}
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// Escribe el texto de la notificación
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const auto COLOR = static_cast<Uint8>(PaletteColor::WHITE);
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const auto COLOR = style.text_color;
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int iterator = 0;
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for (const auto& text : texts) {
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switch (text_is) {
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@@ -239,7 +259,9 @@ void Notifier::show(std::vector<std::string> texts, TextAlign text_is, Uint32 di
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notifications_.emplace_back(n);
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// Reproduce el sonido de la notificación
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Audio::get()->playSound("notify.wav", Audio::Group::INTERFACE);
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if (style.play_sound && !style.sound_file.empty()) {
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Audio::get()->playSound(style.sound_file, Audio::Group::INTERFACE);
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}
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}
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// Indica si hay notificaciones activas
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@@ -12,16 +12,34 @@ class DeltaTimer; // lines 11-11
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class Notifier {
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public:
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// Constantes
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static constexpr Uint32 DURATION_DEFAULT = 2000;
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static constexpr Uint32 DURATION_CHEEVO = 4000;
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// Justificado para las notificaciones
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enum class TextAlign {
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LEFT,
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CENTER,
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};
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// Forma de las notificaciones
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enum class Shape {
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ROUNDED,
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SQUARED,
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};
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// Estilo de notificación
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struct Style {
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Uint8 bg_color; // Color de fondo
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Uint8 border_color; // Color del borde
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Uint8 text_color; // Color del texto
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Shape shape; // Forma (ROUNDED/SQUARED)
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TextAlign text_align; // Alineación del texto
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float duration; // Duración en segundos
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std::string sound_file; // Archivo de sonido (vacío = sin sonido)
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bool play_sound; // Si reproduce sonido
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// Estilos predefinidos
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static const Style DEFAULT;
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static const Style CHEEVO;
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};
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// Gestión singleton
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static void init(const std::string& icon_file, const std::string& text); // Inicialización
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static void destroy(); // Destrucción
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@@ -32,8 +50,7 @@ class Notifier {
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void update(float delta_time); // Actualización lógica
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void show(
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std::vector<std::string> texts,
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TextAlign text_is = TextAlign::LEFT,
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Uint32 display_duration = DURATION_DEFAULT,
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const Style& style = Style::DEFAULT,
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int icon = -1,
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bool can_be_removed = true,
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const std::string& code = std::string()); // Mostrar notificación
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@@ -51,11 +68,6 @@ class Notifier {
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FINISHED,
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};
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enum class Shape {
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ROUNDED,
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SQUARED,
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};
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struct Notification {
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std::shared_ptr<Surface> surface{nullptr};
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std::shared_ptr<SurfaceSprite> sprite{nullptr};
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@@ -68,9 +80,8 @@ class Notifier {
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std::string code{};
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bool can_be_removed{true};
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int height{0};
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Uint32 start_time{0};
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Uint32 elapsed_time{0};
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Uint32 display_duration{0};
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float elapsed_time{0.0f};
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float display_duration{0.0f};
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};
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// Constantes
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@@ -93,7 +104,6 @@ class Notifier {
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std::shared_ptr<Surface> icon_surface_; // Textura para los iconos
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std::shared_ptr<Text> text_; // Objeto para dibujar texto
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std::unique_ptr<DeltaTimer> delta_timer_; // Timer for frame-independent animations
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Uint8 bg_color_{0}; // Color de fondo de las notificaciones
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std::vector<Notification> notifications_; // Lista de notificaciones activas
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bool stack_{false}; // Indica si las notificaciones se apilan
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bool has_icons_{false}; // Indica si el notificador tiene textura para iconos
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Reference in New Issue
Block a user