canvi de pc
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@@ -405,17 +405,16 @@ void Resource::renderProgress()
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constexpr int BAR_HEIGHT = 10;
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const int bar_position = options.game.height - BAR_HEIGHT - Y_PADDING;
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Screen::get()->start();
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Screen::get()->clear(4);
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Screen::get()->clearSurface();
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auto surface = std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(), 1, 1);
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const int wired_bar_width = options.game.width - (X_PADDING * 2);
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SDL_Rect rect_wired = {X_PADDING, bar_position, wired_bar_width, X_PADDING};
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surface->fillRect(Screen::get()->getRenderSurfaceData(), &rect_wired, stringToColor("blue"));
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//SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 255, 255, 255, 255);
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//
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//const int wired_bar_width = options.game.width - (X_PADDING * 2);
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//SDL_Rect rect_wired = {X_PADDING, bar_position, wired_bar_width, X_PADDING};
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//SDL_RenderDrawRect(Screen::get()->getRenderer(), &rect_wired);
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//
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//const int full_bar_width = wired_bar_width * count_.getPercentage();
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//SDL_Rect rect_full = {X_PADDING, bar_position, full_bar_width, X_PADDING};
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//SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_full);
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const int full_bar_width = wired_bar_width * count_.getPercentage();
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SDL_Rect rect_full = {X_PADDING, bar_position, full_bar_width, X_PADDING};
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surface->fillRect(Screen::get()->getRenderSurfaceData(), &rect_full, stringToColor("white"));
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Screen::get()->renderWithoutNotifier();
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}
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