renombrades les clases SSprite a SurfaceSprite
This commit is contained in:
@@ -31,8 +31,8 @@ Animations loadAnimationsFromFile(const std::string& file_path) {
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}
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// Constructor
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SAnimatedSprite::SAnimatedSprite(std::shared_ptr<Surface> surface, const std::string& file_path)
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: SMovingSprite(surface) {
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SurfaceAnimatedSprite::SurfaceAnimatedSprite(std::shared_ptr<Surface> surface, const std::string& file_path)
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: SurfaceMovingSprite(surface) {
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// Carga las animaciones
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if (!file_path.empty()) {
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Animations v = loadAnimationsFromFile(file_path);
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@@ -41,15 +41,15 @@ SAnimatedSprite::SAnimatedSprite(std::shared_ptr<Surface> surface, const std::st
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}
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// Constructor
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SAnimatedSprite::SAnimatedSprite(std::shared_ptr<Surface> surface, const Animations& animations)
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: SMovingSprite(surface) {
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SurfaceAnimatedSprite::SurfaceAnimatedSprite(std::shared_ptr<Surface> surface, const Animations& animations)
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: SurfaceMovingSprite(surface) {
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if (!animations.empty()) {
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setAnimations(animations);
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}
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}
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// Obtiene el indice de la animación a partir del nombre
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int SAnimatedSprite::getIndex(const std::string& name) {
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int SurfaceAnimatedSprite::getIndex(const std::string& name) {
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auto index = -1;
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for (const auto& a : animations_) {
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@@ -63,7 +63,7 @@ int SAnimatedSprite::getIndex(const std::string& name) {
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}
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// Calcula el frame correspondiente a la animación
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void SAnimatedSprite::animate() {
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void SurfaceAnimatedSprite::animate() {
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if (animations_[current_animation_].speed == 0) {
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return;
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}
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@@ -93,12 +93,12 @@ void SAnimatedSprite::animate() {
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}
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// Comprueba si ha terminado la animación
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bool SAnimatedSprite::animationIsCompleted() {
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bool SurfaceAnimatedSprite::animationIsCompleted() {
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return animations_[current_animation_].completed;
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}
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// Establece la animacion actual
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void SAnimatedSprite::setCurrentAnimation(const std::string& name) {
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void SurfaceAnimatedSprite::setCurrentAnimation(const std::string& name) {
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const auto new_animation = getIndex(name);
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if (current_animation_ != new_animation) {
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current_animation_ = new_animation;
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@@ -110,7 +110,7 @@ void SAnimatedSprite::setCurrentAnimation(const std::string& name) {
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}
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// Establece la animacion actual
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void SAnimatedSprite::setCurrentAnimation(int index) {
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void SurfaceAnimatedSprite::setCurrentAnimation(int index) {
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const auto new_animation = index;
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if (current_animation_ != new_animation) {
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current_animation_ = new_animation;
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@@ -122,20 +122,20 @@ void SAnimatedSprite::setCurrentAnimation(int index) {
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}
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// Actualiza las variables del objeto
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void SAnimatedSprite::update() {
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void SurfaceAnimatedSprite::update() {
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animate();
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SMovingSprite::update();
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SurfaceMovingSprite::update();
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}
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// Reinicia la animación
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void SAnimatedSprite::resetAnimation() {
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void SurfaceAnimatedSprite::resetAnimation() {
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animations_[current_animation_].current_frame = 0;
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animations_[current_animation_].counter = 0;
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animations_[current_animation_].completed = false;
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}
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// Carga la animación desde un vector de cadenas
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void SAnimatedSprite::setAnimations(const Animations& animations) {
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void SurfaceAnimatedSprite::setAnimations(const Animations& animations) {
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float frame_width = 1.0F;
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float frame_height = 1.0F;
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int frames_per_row = 1;
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@@ -221,7 +221,7 @@ void SAnimatedSprite::setAnimations(const Animations& animations) {
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}
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// Establece el frame actual de la animación
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void SAnimatedSprite::setCurrentAnimationFrame(int num) {
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void SurfaceAnimatedSprite::setCurrentAnimationFrame(int num) {
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// Descarta valores fuera de rango
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if (num < 0 || num >= static_cast<int>(animations_[current_animation_].frames.size())) {
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num = 0;
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@@ -32,7 +32,7 @@ using Animations = std::vector<std::string>;
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// Carga las animaciones en un vector(Animations) desde un fichero
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Animations loadAnimationsFromFile(const std::string& file_path);
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class SAnimatedSprite : public SMovingSprite {
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class SurfaceAnimatedSprite : public SurfaceMovingSprite {
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protected:
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// Variables
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std::vector<AnimationData> animations_; // Vector con las diferentes animaciones
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@@ -46,13 +46,13 @@ class SAnimatedSprite : public SMovingSprite {
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public:
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// Constructor
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SAnimatedSprite(std::shared_ptr<Surface> surface, const std::string& file_path);
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SAnimatedSprite(std::shared_ptr<Surface> surface, const Animations& animations);
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explicit SAnimatedSprite(std::shared_ptr<Surface> surface)
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: SMovingSprite(surface) {}
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SurfaceAnimatedSprite(std::shared_ptr<Surface> surface, const std::string& file_path);
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SurfaceAnimatedSprite(std::shared_ptr<Surface> surface, const Animations& animations);
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explicit SurfaceAnimatedSprite(std::shared_ptr<Surface> surface)
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: SurfaceMovingSprite(surface) {}
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// Destructor
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virtual ~SAnimatedSprite() override = default;
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virtual ~SurfaceAnimatedSprite() override = default;
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// Actualiza las variables del objeto
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void update() override;
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@@ -3,26 +3,26 @@
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#include "core/rendering/surface.hpp" // Para Surface
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// Constructor
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SMovingSprite::SMovingSprite(std::shared_ptr<Surface> surface, SDL_FRect pos, SDL_FlipMode flip)
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: SSprite(surface, pos),
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SurfaceMovingSprite::SurfaceMovingSprite(std::shared_ptr<Surface> surface, SDL_FRect pos, SDL_FlipMode flip)
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: SurfaceSprite(surface, pos),
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x_(pos.x),
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y_(pos.y),
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flip_(flip) { SSprite::pos_ = pos; }
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flip_(flip) { SurfaceSprite::pos_ = pos; }
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SMovingSprite::SMovingSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
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: SSprite(surface, pos),
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SurfaceMovingSprite::SurfaceMovingSprite(std::shared_ptr<Surface> surface, SDL_FRect pos)
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: SurfaceSprite(surface, pos),
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x_(pos.x),
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y_(pos.y),
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flip_(SDL_FLIP_NONE) { SSprite::pos_ = pos; }
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flip_(SDL_FLIP_NONE) { SurfaceSprite::pos_ = pos; }
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SMovingSprite::SMovingSprite(std::shared_ptr<Surface> surface)
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: SSprite(surface),
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SurfaceMovingSprite::SurfaceMovingSprite(std::shared_ptr<Surface> surface)
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: SurfaceSprite(surface),
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x_(0.0f),
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y_(0.0f),
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flip_(SDL_FLIP_NONE) { SSprite::clear(); }
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flip_(SDL_FLIP_NONE) { SurfaceSprite::clear(); }
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// Reinicia todas las variables
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void SMovingSprite::clear() {
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void SurfaceMovingSprite::clear() {
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x_ = 0.0f; // Posición en el eje X
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y_ = 0.0f; // Posición en el eje Y
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@@ -34,11 +34,11 @@ void SMovingSprite::clear() {
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flip_ = SDL_FLIP_NONE; // Establece como se ha de voltear el sprite
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SSprite::clear();
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SurfaceSprite::clear();
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}
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// Mueve el sprite
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void SMovingSprite::move() {
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void SurfaceMovingSprite::move() {
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x_ += vx_;
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y_ += vy_;
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@@ -50,22 +50,22 @@ void SMovingSprite::move() {
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}
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// Actualiza las variables internas del objeto
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void SMovingSprite::update() {
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void SurfaceMovingSprite::update() {
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move();
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}
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// Muestra el sprite por pantalla
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void SMovingSprite::render() {
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void SurfaceMovingSprite::render() {
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surface_->render(pos_.x, pos_.y, &clip_, flip_);
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}
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// Muestra el sprite por pantalla
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void SMovingSprite::render(Uint8 source_color, Uint8 target_color) {
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void SurfaceMovingSprite::render(Uint8 source_color, Uint8 target_color) {
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surface_->renderWithColorReplace(pos_.x, pos_.y, source_color, target_color, &clip_, flip_);
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}
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// Establece la posición y_ el tamaño del objeto
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void SMovingSprite::setPos(SDL_FRect rect) {
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void SurfaceMovingSprite::setPos(SDL_FRect rect) {
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x_ = static_cast<float>(rect.x);
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y_ = static_cast<float>(rect.y);
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@@ -73,7 +73,7 @@ void SMovingSprite::setPos(SDL_FRect rect) {
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}
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// Establece el valor de las variables
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void SMovingSprite::setPos(float x, float y) {
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void SurfaceMovingSprite::setPos(float x, float y) {
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x_ = x;
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y_ = y;
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@@ -82,13 +82,13 @@ void SMovingSprite::setPos(float x, float y) {
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}
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// Establece el valor de la variable
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void SMovingSprite::setPosX(float value) {
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void SurfaceMovingSprite::setPosX(float value) {
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x_ = value;
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pos_.x = static_cast<int>(x_);
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}
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// Establece el valor de la variable
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void SMovingSprite::setPosY(float value) {
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void SurfaceMovingSprite::setPosY(float value) {
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y_ = value;
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pos_.y = static_cast<int>(y_);
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}
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@@ -8,7 +8,7 @@
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class Surface; // lines 8-8
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// Clase SMovingSprite. Añade movimiento y flip al sprite
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class SMovingSprite : public SSprite {
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class SurfaceMovingSprite : public SurfaceSprite {
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public:
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protected:
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float x_; // Posición en el eje X
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@@ -27,12 +27,12 @@ class SMovingSprite : public SSprite {
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public:
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// Constructor
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SMovingSprite(std::shared_ptr<Surface> surface, SDL_FRect pos, SDL_FlipMode flip);
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SMovingSprite(std::shared_ptr<Surface> surface, SDL_FRect pos);
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explicit SMovingSprite(std::shared_ptr<Surface> surface);
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SurfaceMovingSprite(std::shared_ptr<Surface> surface, SDL_FRect pos, SDL_FlipMode flip);
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SurfaceMovingSprite(std::shared_ptr<Surface> surface, SDL_FRect pos);
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explicit SurfaceMovingSprite(std::shared_ptr<Surface> surface);
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// Destructor
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virtual ~SMovingSprite() override = default;
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virtual ~SurfaceMovingSprite() override = default;
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// Actualiza las variables internas del objeto
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virtual void update();
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@@ -3,44 +3,44 @@
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#include "core/rendering/surface.hpp" // Para Surface
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// Constructor
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SSprite::SSprite(std::shared_ptr<Surface> surface, float x, float y, float w, float h)
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SurfaceSprite::SurfaceSprite(std::shared_ptr<Surface> surface, float x, float y, float w, float h)
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: surface_(surface),
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pos_((SDL_FRect){x, y, w, h}),
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clip_((SDL_FRect){0.0F, 0.0F, pos_.w, pos_.h}) {}
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SSprite::SSprite(std::shared_ptr<Surface> surface, SDL_FRect rect)
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SurfaceSprite::SurfaceSprite(std::shared_ptr<Surface> surface, SDL_FRect rect)
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: surface_(surface),
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pos_(rect),
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clip_((SDL_FRect){0, 0, pos_.w, pos_.h}) {}
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SSprite::SSprite(std::shared_ptr<Surface> surface)
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SurfaceSprite::SurfaceSprite(std::shared_ptr<Surface> surface)
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: surface_(surface),
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pos_((SDL_FRect){0.0F, 0.0F, surface_->getWidth(), surface_->getHeight()}),
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clip_(pos_) {}
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// Muestra el sprite por pantalla
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void SSprite::render() {
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void SurfaceSprite::render() {
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surface_->render(pos_.x, pos_.y, &clip_);
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}
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void SSprite::render(Uint8 source_color, Uint8 target_color) {
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void SurfaceSprite::render(Uint8 source_color, Uint8 target_color) {
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surface_->renderWithColorReplace(pos_.x, pos_.y, source_color, target_color, &clip_);
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}
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// Establece la posición del objeto
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void SSprite::setPosition(float x, float y) {
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void SurfaceSprite::setPosition(float x, float y) {
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pos_.x = x;
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pos_.y = y;
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}
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// Establece la posición del objeto
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void SSprite::setPosition(SDL_FPoint p) {
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void SurfaceSprite::setPosition(SDL_FPoint p) {
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pos_.x = p.x;
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pos_.y = p.y;
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}
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// Reinicia las variables a cero
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void SSprite::clear() {
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void SurfaceSprite::clear() {
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pos_ = {0, 0, 0, 0};
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clip_ = {0, 0, 0, 0};
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}
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@@ -5,8 +5,8 @@
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#include <memory> // Para shared_ptr
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class Surface; // lines 5-5
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// Clase SSprite
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class SSprite {
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// Clase SurfaceSprite
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class SurfaceSprite {
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protected:
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// Variables
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std::shared_ptr<Surface> surface_; // Surface donde estan todos los dibujos del sprite
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@@ -15,12 +15,12 @@ class SSprite {
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public:
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// Constructor
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SSprite(std::shared_ptr<Surface>, float x, float y, float w, float h);
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SSprite(std::shared_ptr<Surface>, SDL_FRect rect);
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explicit SSprite(std::shared_ptr<Surface>);
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SurfaceSprite(std::shared_ptr<Surface>, float x, float y, float w, float h);
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SurfaceSprite(std::shared_ptr<Surface>, SDL_FRect rect);
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explicit SurfaceSprite(std::shared_ptr<Surface>);
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// Destructor
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virtual ~SSprite() = default;
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virtual ~SurfaceSprite() = default;
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// Muestra el sprite por pantalla
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virtual void render();
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@@ -88,7 +88,7 @@ Text::Text(std::shared_ptr<Surface> surface, const std::string& text_file) {
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}
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// Crea los objetos
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sprite_ = std::make_unique<SSprite>(surface, (SDL_FRect){0.0F, 0.0F, static_cast<float>(box_width_), static_cast<float>(box_height_)});
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sprite_ = std::make_unique<SurfaceSprite>(surface, (SDL_FRect){0.0F, 0.0F, static_cast<float>(box_width_), static_cast<float>(box_height_)});
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// Inicializa variables
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fixed_width_ = false;
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@@ -106,7 +106,7 @@ Text::Text(std::shared_ptr<Surface> surface, std::shared_ptr<TextFile> text_file
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}
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// Crea los objetos
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sprite_ = std::make_unique<SSprite>(surface, (SDL_FRect){0.0F, 0.0F, static_cast<float>(box_width_), static_cast<float>(box_height_)});
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sprite_ = std::make_unique<SurfaceSprite>(surface, (SDL_FRect){0.0F, 0.0F, static_cast<float>(box_width_), static_cast<float>(box_height_)});
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// Inicializa variables
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fixed_width_ = false;
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@@ -30,7 +30,7 @@ std::shared_ptr<TextFile> loadTextFile(const std::string& file_path);
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class Text {
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private:
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// Objetos y punteros
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std::unique_ptr<SSprite> sprite_ = nullptr; // Objeto con los graficos para el texto
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std::unique_ptr<SurfaceSprite> sprite_ = nullptr; // Objeto con los graficos para el texto
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// Variables
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int box_width_ = 0; // Anchura de la caja de cada caracter en el png
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@@ -9,7 +9,7 @@
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// Constructor
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Enemy::Enemy(const EnemyData& enemy)
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: sprite_(std::make_shared<SAnimatedSprite>(Resource::get()->getSurface(enemy.surface_path), Resource::get()->getAnimations(enemy.animation_path))),
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: sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface(enemy.surface_path), Resource::get()->getAnimations(enemy.animation_path))),
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color_string_(enemy.color),
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x1_(enemy.x1),
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x2_(enemy.x2),
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@@ -2,9 +2,9 @@
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#include <SDL3/SDL.h>
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#include <memory> // Para shared_ptr
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#include <string> // Para string
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class SAnimatedSprite; // lines 7-7
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#include <memory> // Para shared_ptr
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#include <string> // Para string
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class SurfaceAnimatedSprite; // lines 7-7
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// Estructura para pasar los datos de un enemigo
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struct EnemyData {
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@@ -29,7 +29,7 @@ struct EnemyData {
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class Enemy {
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private:
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// Objetos y punteros
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std::shared_ptr<SAnimatedSprite> sprite_; // Sprite del enemigo
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std::shared_ptr<SurfaceAnimatedSprite> sprite_; // Sprite del enemigo
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// Variables
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Uint8 color_; // Color del enemigo
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@@ -5,7 +5,7 @@
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// Constructor
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Item::Item(ItemData item)
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: sprite_(std::make_shared<SSprite>(Resource::get()->getSurface(item.tile_set_file), item.x, item.y, ITEM_SIZE_, ITEM_SIZE_)),
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: sprite_(std::make_shared<SurfaceSprite>(Resource::get()->getSurface(item.tile_set_file), item.x, item.y, ITEM_SIZE_, ITEM_SIZE_)),
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change_color_speed(4) {
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// Inicia variables
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sprite_->setClip((item.tile % 10) * ITEM_SIZE_, (item.tile / 10) * ITEM_SIZE_, ITEM_SIZE_, ITEM_SIZE_);
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@@ -5,7 +5,7 @@
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#include <memory> // Para shared_ptr
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#include <string> // Para string
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#include <vector> // Para vector
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class SSprite;
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class SurfaceSprite;
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struct ItemData {
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std::string tile_set_file; // Ruta al fichero con los gráficos del item
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@@ -32,7 +32,7 @@ class Item {
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static constexpr float ITEM_SIZE_ = 8;
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// Objetos y punteros
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std::shared_ptr<SSprite> sprite_; // SSprite del objeto
|
||||
std::shared_ptr<SurfaceSprite> sprite_; // SSprite del objeto
|
||||
|
||||
// Variables
|
||||
std::vector<Uint8> color_; // Vector con los colores del objeto
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
#include "core/resources/resource.hpp" // Para Resource
|
||||
#include "core/system/debug.hpp" // Para Debug
|
||||
#include "external/jail_audio.h" // Para JA_PlaySound
|
||||
#include "game/options.hpp" // Para Cheat, Options, options
|
||||
#include "game/gameplay/room.hpp" // Para Room, TileType
|
||||
#include "game/options.hpp" // Para Cheat, Options, options
|
||||
#include "utils/defines.hpp" // Para RoomBorder::BOTTOM, RoomBorder::LEFT, RoomBorder::RIGHT
|
||||
|
||||
// Constructor
|
||||
@@ -621,7 +621,7 @@ void Player::initSprite(const std::string& surface_path, const std::string& anim
|
||||
auto surface = Resource::get()->getSurface(surface_path);
|
||||
auto animations = Resource::get()->getAnimations(animations_path);
|
||||
|
||||
sprite_ = std::make_shared<SAnimatedSprite>(surface, animations);
|
||||
sprite_ = std::make_shared<SurfaceAnimatedSprite>(surface, animations);
|
||||
sprite_->setWidth(WIDTH_);
|
||||
sprite_->setHeight(HEIGHT_);
|
||||
sprite_->setCurrentAnimation("walk");
|
||||
|
||||
@@ -71,8 +71,8 @@ class Player {
|
||||
static constexpr float MAX_VY_ = 1.2f; // Velocidad máxima que puede alcanzar al desplazarse en vertical
|
||||
|
||||
// Objetos y punteros
|
||||
std::shared_ptr<Room> room_; // Objeto encargado de gestionar cada habitación del juego
|
||||
std::shared_ptr<SAnimatedSprite> sprite_; // Sprite del jugador
|
||||
std::shared_ptr<Room> room_; // Objeto encargado de gestionar cada habitación del juego
|
||||
std::shared_ptr<SurfaceAnimatedSprite> sprite_; // Sprite del jugador
|
||||
|
||||
// Variables
|
||||
float x_; // Posición del jugador en el eje X
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
#include "core/system/debug.hpp" // Para Debug
|
||||
#include "external/jail_audio.h" // Para JA_PlaySound
|
||||
#include "game/gameplay/item_tracker.hpp" // Para ItemTracker
|
||||
#include "game/options.hpp" // Para Options, OptionsStats, options
|
||||
#include "game/gameplay/scoreboard.hpp" // Para ScoreboardData
|
||||
#include "game/options.hpp" // Para Options, OptionsStats, options
|
||||
#include "utils/defines.hpp" // Para BLOCK, PLAY_AREA_HEIGHT, PLAY_AREA_WIDTH
|
||||
#include "utils/utils.hpp" // Para LineHorizontal, LineDiagonal, LineVertical
|
||||
|
||||
@@ -931,7 +931,7 @@ void Room::setAnimatedTiles() {
|
||||
const int yc = (tile_map_[i] / tile_set_width_) * TILE_SIZE_;
|
||||
|
||||
AnimatedTile at;
|
||||
at.sprite = std::make_shared<SSprite>(surface_, x, y, 8, 8);
|
||||
at.sprite = std::make_shared<SurfaceSprite>(surface_, x, y, 8, 8);
|
||||
at.sprite->setClip(xc, yc, 8, 8);
|
||||
at.x_orig = xc;
|
||||
animated_tiles_.push_back(at);
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "game/entities/enemy.hpp" // Para EnemyData
|
||||
#include "game/entities/item.hpp" // Para ItemData
|
||||
#include "utils/utils.hpp" // Para LineHorizontal, LineDiagonal, LineVertical
|
||||
class SSprite; // lines 12-12
|
||||
class SurfaceSprite; // lines 12-12
|
||||
class Surface; // lines 13-13
|
||||
struct ScoreboardData; // lines 15-15
|
||||
|
||||
@@ -31,8 +31,8 @@ enum class RoomBorder : int {
|
||||
};
|
||||
|
||||
struct AnimatedTile {
|
||||
std::shared_ptr<SSprite> sprite; // SSprite para dibujar el tile
|
||||
int x_orig; // Poicion X donde se encuentra el primer tile de la animacion en la tilesheet
|
||||
std::shared_ptr<SurfaceSprite> sprite; // SSprite para dibujar el tile
|
||||
int x_orig; // Poicion X donde se encuentra el primer tile de la animacion en la tilesheet
|
||||
};
|
||||
|
||||
struct RoomData {
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
|
||||
#include "core/rendering/text.hpp" // Para Text
|
||||
#include "core/resources/resource.hpp" // Para Resource
|
||||
#include "game/options.hpp" // Para Options, options, Cheat, OptionsGame
|
||||
#include "game/options.hpp" // Para Options, options, Cheat, OptionsGame
|
||||
#include "utils/defines.hpp" // Para BLOCK
|
||||
#include "utils/utils.hpp" // Para stringToColor
|
||||
|
||||
@@ -22,7 +22,7 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
|
||||
// Reserva memoria para los objetos
|
||||
auto player_texture = Resource::get()->getSurface(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.gif" : "player.gif");
|
||||
auto player_animations = Resource::get()->getAnimations(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.ani" : "player.ani");
|
||||
player_sprite_ = std::make_shared<SAnimatedSprite>(player_texture, player_animations);
|
||||
player_sprite_ = std::make_shared<SurfaceAnimatedSprite>(player_texture, player_animations);
|
||||
player_sprite_->setCurrentAnimation("walk_menu");
|
||||
|
||||
surface_ = std::make_shared<Surface>(SURFACE_WIDTH_, SURFACE_HEIGHT_);
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string, basic_string
|
||||
#include <vector> // Para vector
|
||||
class SAnimatedSprite; // lines 10-10
|
||||
class Surface; // lines 11-11
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string, basic_string
|
||||
#include <vector> // Para vector
|
||||
class SurfaceAnimatedSprite; // lines 10-10
|
||||
class Surface; // lines 11-11
|
||||
|
||||
struct ScoreboardData {
|
||||
int items; // Lleva la cuenta de los objetos recogidos
|
||||
@@ -62,10 +62,10 @@ class Scoreboard {
|
||||
};
|
||||
|
||||
// Objetos y punteros
|
||||
std::shared_ptr<SAnimatedSprite> player_sprite_; // Sprite para mostrar las vidas en el marcador
|
||||
std::shared_ptr<Surface> item_surface_; // Surface con los graficos para los elementos del marcador
|
||||
std::shared_ptr<ScoreboardData> data_; // Contiene las variables a mostrar en el marcador
|
||||
std::shared_ptr<Surface> surface_; // Surface donde dibujar el marcador;
|
||||
std::shared_ptr<SurfaceAnimatedSprite> player_sprite_; // Sprite para mostrar las vidas en el marcador
|
||||
std::shared_ptr<Surface> item_surface_; // Surface con los graficos para los elementos del marcador
|
||||
std::shared_ptr<ScoreboardData> data_; // Contiene las variables a mostrar en el marcador
|
||||
std::shared_ptr<Surface> surface_; // Surface donde dibujar el marcador;
|
||||
|
||||
// Variables
|
||||
std::vector<Uint8> color_; // Vector con los colores del objeto
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
|
||||
#include "game/scenes/credits.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
@@ -12,14 +10,15 @@
|
||||
#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
|
||||
#include "core/rendering/text.hpp" // Para Text, TEXT_CENTER, TEXT_COLOR
|
||||
#include "core/resources/resource.hpp" // Para Resource
|
||||
#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
|
||||
#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
#include "utils/defines.hpp" // Para GAME_SPEED, PLAY_AREA_CENTER_X, PLAY_...
|
||||
#include "utils/global_events.hpp" // Para check
|
||||
#include "utils/utils.hpp" // Para PaletteColor
|
||||
|
||||
// Constructor
|
||||
Credits::Credits()
|
||||
: shining_sprite_(std::make_shared<SAnimatedSprite>(Resource::get()->getSurface("shine.gif"), Resource::get()->getAnimations("shine.ani"))) {
|
||||
: shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface("shine.gif"), Resource::get()->getAnimations("shine.ani"))) {
|
||||
// Inicializa variables
|
||||
SceneManager::current = SceneManager::Scene::CREDITS;
|
||||
SceneManager::options = SceneManager::Options::NONE;
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string
|
||||
#include <vector> // Para vector
|
||||
class SAnimatedSprite; // lines 11-11
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string
|
||||
#include <vector> // Para vector
|
||||
class SurfaceAnimatedSprite; // lines 11-11
|
||||
class Surface;
|
||||
|
||||
class Credits {
|
||||
@@ -16,9 +16,9 @@ class Credits {
|
||||
};
|
||||
|
||||
// Objetos y punteros
|
||||
std::shared_ptr<Surface> text_surface_; // Textura para dibujar el texto
|
||||
std::shared_ptr<Surface> cover_surface_; // Textura para cubrir el texto
|
||||
std::shared_ptr<SAnimatedSprite> shining_sprite_; // Sprite para el brillo del corazón
|
||||
std::shared_ptr<Surface> text_surface_; // Textura para dibujar el texto
|
||||
std::shared_ptr<Surface> cover_surface_; // Textura para cubrir el texto
|
||||
std::shared_ptr<SurfaceAnimatedSprite> shining_sprite_; // Sprite para el brillo del corazón
|
||||
|
||||
// Variables
|
||||
int counter_ = 0; // Contador
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
|
||||
#include "game/scenes/ending.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
@@ -13,7 +11,8 @@
|
||||
#include "core/rendering/text.hpp" // Para Text, TEXT_STROKE
|
||||
#include "core/resources/resource.hpp" // Para Resource
|
||||
#include "external/jail_audio.h" // Para JA_SetVolume, JA_PlayMusic, JA_StopMusic
|
||||
#include "game/options.hpp" // Para Options, options, OptionsGame, SectionS...
|
||||
#include "game/options.hpp" // Para Options, options, OptionsGame, SectionS...
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
#include "utils/defines.hpp" // Para GAME_SPEED
|
||||
#include "utils/global_events.hpp" // Para check
|
||||
#include "utils/utils.hpp" // Para PaletteColor
|
||||
@@ -168,7 +167,7 @@ void Ending::iniTexts() {
|
||||
text->writeDX(TEXT_STROKE, 2, 2, txt.caption, 1, text_color, 2, shadow_color);
|
||||
|
||||
// Crea el sprite
|
||||
st.image_sprite = std::make_shared<SSprite>(st.image_surface, 0, 0, st.image_surface->getWidth(), st.image_surface->getHeight());
|
||||
st.image_sprite = std::make_shared<SurfaceSprite>(st.image_surface, 0, 0, st.image_surface->getWidth(), st.image_surface->getHeight());
|
||||
st.image_sprite->setPosition((Options::game.width - st.image_surface->getWidth()) / 2, txt.pos);
|
||||
|
||||
// Crea la cover_surface
|
||||
@@ -196,7 +195,7 @@ void Ending::iniTexts() {
|
||||
surface->fillRect(&rect, color);
|
||||
|
||||
// Crea el sprite
|
||||
st.cover_sprite = std::make_shared<SSprite>(st.cover_surface, 0, 0, st.cover_surface->getWidth(), st.cover_surface->getHeight() - 8);
|
||||
st.cover_sprite = std::make_shared<SurfaceSprite>(st.cover_surface, 0, 0, st.cover_surface->getWidth(), st.cover_surface->getHeight() - 8);
|
||||
st.cover_sprite->setPosition((Options::game.width - st.cover_surface->getWidth()) / 2, txt.pos);
|
||||
st.cover_sprite->setClip(0, 8, st.cover_surface->getWidth(), st.cover_surface->getHeight());
|
||||
|
||||
@@ -233,7 +232,7 @@ void Ending::iniPics() {
|
||||
const float HEIGHT = sp.image_surface->getHeight();
|
||||
|
||||
// Crea el sprite
|
||||
sp.image_sprite = std::make_shared<SSprite>(sp.image_surface, 0, 0, WIDTH, HEIGHT);
|
||||
sp.image_sprite = std::make_shared<SurfaceSprite>(sp.image_surface, 0, 0, WIDTH, HEIGHT);
|
||||
sp.image_sprite->setPosition((Options::game.width - WIDTH) / 2, pic.pos);
|
||||
|
||||
// Crea la cover_surface
|
||||
@@ -262,7 +261,7 @@ void Ending::iniPics() {
|
||||
surface->fillRect(&rect, color);
|
||||
|
||||
// Crea el sprite
|
||||
sp.cover_sprite = std::make_shared<SSprite>(sp.cover_surface, 0, 0, sp.cover_surface->getWidth(), sp.cover_surface->getHeight() - 8);
|
||||
sp.cover_sprite = std::make_shared<SurfaceSprite>(sp.cover_surface, 0, 0, sp.cover_surface->getWidth(), sp.cover_surface->getHeight() - 8);
|
||||
sp.cover_sprite->setPosition((Options::game.width - sp.cover_surface->getWidth()) / 2, pic.pos);
|
||||
sp.cover_sprite->setClip(0, 8, sp.cover_surface->getWidth(), sp.cover_surface->getHeight());
|
||||
|
||||
|
||||
@@ -2,23 +2,23 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string
|
||||
#include <vector> // Para vector
|
||||
class SSprite; // lines 8-8
|
||||
class Surface; // lines 9-9
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string
|
||||
#include <vector> // Para vector
|
||||
class SurfaceSprite; // lines 8-8
|
||||
class Surface; // lines 9-9
|
||||
|
||||
class Ending {
|
||||
private:
|
||||
// Estructuras
|
||||
struct EndingSurface // Estructura con dos texturas y sprites, uno para mostrar y el otro hace de cortinilla
|
||||
{
|
||||
std::shared_ptr<Surface> image_surface; // Surface a mostrar
|
||||
std::shared_ptr<SSprite> image_sprite; // SSprite para mostrar la textura
|
||||
std::shared_ptr<Surface> cover_surface; // Surface que cubre a la otra textura
|
||||
std::shared_ptr<SSprite> cover_sprite; // SSprite para mostrar la textura que cubre a la otra textura
|
||||
int cover_clip_desp; // Desplazamiento del spriteClip de la textura de cobertura
|
||||
int cover_clip_height; // Altura del spriteClip de la textura de cobertura
|
||||
std::shared_ptr<Surface> image_surface; // Surface a mostrar
|
||||
std::shared_ptr<SurfaceSprite> image_sprite; // SSprite para mostrar la textura
|
||||
std::shared_ptr<Surface> cover_surface; // Surface que cubre a la otra textura
|
||||
std::shared_ptr<SurfaceSprite> cover_sprite; // SSprite para mostrar la textura que cubre a la otra textura
|
||||
int cover_clip_desp; // Desplazamiento del spriteClip de la textura de cobertura
|
||||
int cover_clip_height; // Altura del spriteClip de la textura de cobertura
|
||||
};
|
||||
|
||||
struct TextAndPosition // Estructura con un texto y su posición en el eje Y
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "core/rendering/text.hpp" // Para Text
|
||||
#include "core/resources/resource.hpp" // Para Resource
|
||||
#include "external/jail_audio.h" // Para JA_SetVolume, JA_PlayMusic, JA_StopMusic
|
||||
#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
|
||||
#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
#include "utils/defines.hpp" // Para GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y
|
||||
#include "utils/global_events.hpp" // Para check
|
||||
@@ -275,7 +275,7 @@ void Ending2::loadSprites() {
|
||||
|
||||
// Carga los sprites
|
||||
for (const auto& file : sprite_list_) {
|
||||
sprites_.emplace_back(std::make_shared<SAnimatedSprite>(Resource::get()->getSurface(file + ".gif"), Resource::get()->getAnimations(file + ".ani")));
|
||||
sprites_.emplace_back(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface(file + ".gif"), Resource::get()->getAnimations(file + ".ani")));
|
||||
sprite_max_width_ = std::max(sprites_.back()->getWidth(), sprite_max_width_);
|
||||
sprite_max_height_ = std::max(sprites_.back()->getHeight(), sprite_max_height_);
|
||||
}
|
||||
@@ -395,7 +395,7 @@ void Ending2::createSpriteTexts() {
|
||||
|
||||
// Crea el sprite
|
||||
SDL_FRect pos = {X, Y, W, H};
|
||||
sprite_texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
|
||||
sprite_texts_.emplace_back(std::make_shared<SurfaceMovingSprite>(surface, pos));
|
||||
sprite_texts_.back()->setVelY(SPRITE_DESP_SPEED_);
|
||||
Screen::get()->setRendererSurface(previuos_renderer);
|
||||
}
|
||||
@@ -426,7 +426,7 @@ void Ending2::createTexts() {
|
||||
|
||||
// Crea el sprite
|
||||
SDL_FRect pos = {X + DX, Y, W, H};
|
||||
texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
|
||||
texts_.emplace_back(std::make_shared<SurfaceMovingSprite>(surface, pos));
|
||||
texts_.back()->setVelY(SPRITE_DESP_SPEED_);
|
||||
Screen::get()->setRendererSurface(previuos_renderer);
|
||||
}
|
||||
@@ -455,7 +455,7 @@ void Ending2::createTexts() {
|
||||
|
||||
// Crea el sprite
|
||||
SDL_FRect pos = {X + DX, Y, W, H};
|
||||
texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
|
||||
texts_.emplace_back(std::make_shared<SurfaceMovingSprite>(surface, pos));
|
||||
texts_.back()->setVelY(SPRITE_DESP_SPEED_);
|
||||
Screen::get()->setRendererSurface(previuos_renderer);
|
||||
}
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
#include <vector> // Para vector
|
||||
|
||||
#include "utils/defines.hpp" // Para GAMECANVAS_WIDTH, GAMECANVAS_FIRST_QUAR...
|
||||
class SAnimatedSprite; // lines 9-9
|
||||
class SMovingSprite; // lines 10-10
|
||||
class SurfaceAnimatedSprite; // lines 9-9
|
||||
class SurfaceMovingSprite; // lines 10-10
|
||||
|
||||
class Ending2 {
|
||||
private:
|
||||
@@ -62,9 +62,9 @@ class Ending2 {
|
||||
static constexpr int STATE_FADE_DURATION_ = 5000;
|
||||
|
||||
// Objetos y punteros
|
||||
std::vector<std::shared_ptr<SAnimatedSprite>> sprites_; // Vector con todos los sprites a dibujar
|
||||
std::vector<std::shared_ptr<SMovingSprite>> sprite_texts_; // Vector con los sprites de texto de los sprites
|
||||
std::vector<std::shared_ptr<SMovingSprite>> texts_; // Vector con los sprites de texto
|
||||
std::vector<std::shared_ptr<SurfaceAnimatedSprite>> sprites_; // Vector con todos los sprites a dibujar
|
||||
std::vector<std::shared_ptr<SurfaceMovingSprite>> sprite_texts_; // Vector con los sprites de texto de los sprites
|
||||
std::vector<std::shared_ptr<SurfaceMovingSprite>> texts_; // Vector con los sprites de texto
|
||||
|
||||
// Variables
|
||||
Uint32 ticks_ = 0; // Contador de ticks para ajustar la velocidad del programa
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
|
||||
#include "game/scenes/game_over.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
@@ -13,15 +11,16 @@
|
||||
#include "core/rendering/text.hpp" // Para TEXT_CENTER, TEXT_COLOR, Text
|
||||
#include "core/resources/resource.hpp" // Para Resource
|
||||
#include "external/jail_audio.h" // Para JA_PlayMusic
|
||||
#include "game/options.hpp" // Para Options, options, OptionsStats, Secti...
|
||||
#include "game/options.hpp" // Para Options, options, OptionsStats, Secti...
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
#include "utils/defines.hpp" // Para GAMECANVAS_CENTER_X, GAME_SPEED
|
||||
#include "utils/global_events.hpp" // Para check
|
||||
#include "utils/utils.hpp" // Para PaletteColor, stringToColor
|
||||
|
||||
// Constructor
|
||||
GameOver::GameOver()
|
||||
: player_sprite_(std::make_shared<SAnimatedSprite>(Resource::get()->getSurface("player_game_over.gif"), Resource::get()->getAnimations("player_game_over.ani"))),
|
||||
tv_sprite_(std::make_shared<SAnimatedSprite>(Resource::get()->getSurface("tv.gif"), Resource::get()->getAnimations("tv.ani"))),
|
||||
: player_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface("player_game_over.gif"), Resource::get()->getAnimations("player_game_over.ani"))),
|
||||
tv_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface("tv.gif"), Resource::get()->getAnimations("tv.ani"))),
|
||||
pre_counter_(0),
|
||||
counter_(0),
|
||||
ticks_(0) {
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <vector> // Para vector
|
||||
class SAnimatedSprite; // lines 7-7
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <vector> // Para vector
|
||||
class SurfaceAnimatedSprite; // lines 7-7
|
||||
|
||||
class GameOver {
|
||||
private:
|
||||
@@ -14,8 +14,8 @@ class GameOver {
|
||||
static constexpr int COUNTER_FADE_LENGHT_ = 20; // Contador: duración del fade
|
||||
|
||||
// Objetos y punteros
|
||||
std::shared_ptr<SAnimatedSprite> player_sprite_; // Sprite con el jugador
|
||||
std::shared_ptr<SAnimatedSprite> tv_sprite_; // Sprite con el televisor
|
||||
std::shared_ptr<SurfaceAnimatedSprite> player_sprite_; // Sprite con el jugador
|
||||
std::shared_ptr<SurfaceAnimatedSprite> tv_sprite_; // Sprite con el televisor
|
||||
|
||||
// Variables
|
||||
int pre_counter_ = 0; // Contador previo
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
|
||||
#include "game/scenes/loading_screen.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
@@ -11,7 +9,8 @@
|
||||
#include "core/rendering/surface_sprite.hpp" // Para SSprite
|
||||
#include "core/resources/resource.hpp" // Para Resource
|
||||
#include "external/jail_audio.h" // Para JA_PlayMusic, JA_SetVolume, JA_StopMusic
|
||||
#include "game/options.hpp" // Para Options, options, SectionState, Options...
|
||||
#include "game/options.hpp" // Para Options, options, SectionState, Options...
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
#include "utils/defines.hpp" // Para GAME_SPEED
|
||||
#include "utils/global_events.hpp" // Para check
|
||||
#include "utils/utils.hpp" // Para stringToColor, PaletteColor
|
||||
@@ -20,8 +19,8 @@
|
||||
LoadingScreen::LoadingScreen()
|
||||
: mono_loading_screen_surface_(Resource::get()->getSurface("loading_screen_bn.gif")),
|
||||
color_loading_screen_surface_(Resource::get()->getSurface("loading_screen_color.gif")),
|
||||
mono_loading_screen_sprite_(std::make_shared<SSprite>(mono_loading_screen_surface_, 0, 0, mono_loading_screen_surface_->getWidth(), mono_loading_screen_surface_->getHeight())),
|
||||
color_loading_screen_sprite_(std::make_shared<SSprite>(color_loading_screen_surface_, 0, 0, color_loading_screen_surface_->getWidth(), color_loading_screen_surface_->getHeight())),
|
||||
mono_loading_screen_sprite_(std::make_shared<SurfaceSprite>(mono_loading_screen_surface_, 0, 0, mono_loading_screen_surface_->getWidth(), mono_loading_screen_surface_->getHeight())),
|
||||
color_loading_screen_sprite_(std::make_shared<SurfaceSprite>(color_loading_screen_surface_, 0, 0, color_loading_screen_surface_->getWidth(), color_loading_screen_surface_->getHeight())),
|
||||
screen_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)) {
|
||||
// Configura la superficie donde se van a pintar los sprites
|
||||
screen_surface_->clear(static_cast<Uint8>(PaletteColor::WHITE));
|
||||
|
||||
@@ -2,18 +2,18 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <memory> // Para shared_ptr
|
||||
class SSprite; // lines 7-7
|
||||
class Surface; // lines 8-8
|
||||
#include <memory> // Para shared_ptr
|
||||
class SurfaceSprite; // lines 7-7
|
||||
class Surface; // lines 8-8
|
||||
|
||||
class LoadingScreen {
|
||||
private:
|
||||
// Objetos y punteros
|
||||
std::shared_ptr<Surface> mono_loading_screen_surface_; // Surface con la pantalla de carga en blanco y negro
|
||||
std::shared_ptr<Surface> color_loading_screen_surface_; // Surface con la pantalla de carga en color
|
||||
std::shared_ptr<SSprite> mono_loading_screen_sprite_; // SSprite para manejar la textura loadingScreenTexture1
|
||||
std::shared_ptr<SSprite> color_loading_screen_sprite_; // SSprite para manejar la textura loadingScreenTexture2
|
||||
std::shared_ptr<Surface> screen_surface_; // Surface para dibujar la pantalla de carga
|
||||
std::shared_ptr<Surface> mono_loading_screen_surface_; // Surface con la pantalla de carga en blanco y negro
|
||||
std::shared_ptr<Surface> color_loading_screen_surface_; // Surface con la pantalla de carga en color
|
||||
std::shared_ptr<SurfaceSprite> mono_loading_screen_sprite_; // SSprite para manejar la textura loadingScreenTexture1
|
||||
std::shared_ptr<SurfaceSprite> color_loading_screen_sprite_; // SSprite para manejar la textura loadingScreenTexture2
|
||||
std::shared_ptr<Surface> screen_surface_; // Surface para dibujar la pantalla de carga
|
||||
|
||||
// Variables
|
||||
int pre_counter_ = 0; // Contador previo para realizar una pausa inicial
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "core/rendering/surface.hpp" // Para Surface
|
||||
#include "core/rendering/surface_sprite.hpp" // Para SSprite
|
||||
#include "core/resources/resource.hpp" // Para Resource
|
||||
#include "game/options.hpp" // Para Options, SectionState, options, Section
|
||||
#include "game/options.hpp" // Para Options, SectionState, options, Section
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
#include "utils/defines.hpp" // Para GAME_SPEED
|
||||
#include "utils/global_events.hpp" // Para check
|
||||
@@ -17,35 +17,24 @@
|
||||
Logo::Logo()
|
||||
: jailgames_surface_(Resource::get()->getSurface("jailgames.gif")),
|
||||
since_1998_surface_(Resource::get()->getSurface("since_1998.gif")),
|
||||
since_1998_sprite_(std::make_shared<SSprite>(since_1998_surface_, (256 - since_1998_surface_->getWidth()) / 2, 83 + jailgames_surface_->getHeight() + 5, since_1998_surface_->getWidth(), since_1998_surface_->getHeight())) {
|
||||
since_1998_sprite_(std::make_shared<SurfaceSprite>(since_1998_surface_, (256 - since_1998_surface_->getWidth()) / 2, 83 + jailgames_surface_->getHeight() + 5, since_1998_surface_->getWidth(), since_1998_surface_->getHeight())) {
|
||||
// Configura variables
|
||||
since_1998_sprite_->setClip(0, 0, since_1998_surface_->getWidth(), since_1998_surface_->getHeight());
|
||||
since_1998_color_ = static_cast<Uint8>(PaletteColor::BLACK);
|
||||
jailgames_color_ = static_cast<Uint8>(PaletteColor::BRIGHT_WHITE);
|
||||
|
||||
// Inicializa variables
|
||||
SceneManager::current = SceneManager::Scene::LOGO;
|
||||
|
||||
// Crea los sprites de cada linea
|
||||
for (int i = 0; i < jailgames_surface_->getHeight(); ++i) {
|
||||
jailgames_sprite_.push_back(std::make_shared<SSprite>(jailgames_surface_, 0, i, jailgames_surface_->getWidth(), 1));
|
||||
jailgames_sprite_.push_back(std::make_shared<SurfaceSprite>(jailgames_surface_, 0, i, jailgames_surface_->getWidth(), 1));
|
||||
jailgames_sprite_.back()->setClip(0, i, jailgames_surface_->getWidth(), 1);
|
||||
jailgames_sprite_.at(i)->setX((i % 2 == 0) ? (256 + (i * 3)) : (-181 - (i * 3)));
|
||||
jailgames_sprite_.at(i)->setY(83 + i);
|
||||
}
|
||||
|
||||
// Inicializa variables
|
||||
SceneManager::current = SceneManager::Scene::LOGO;
|
||||
|
||||
// Inicializa el vector de colores
|
||||
const std::vector<Uint8> COLORS = {
|
||||
static_cast<Uint8>(PaletteColor::BLACK),
|
||||
static_cast<Uint8>(PaletteColor::BLUE),
|
||||
static_cast<Uint8>(PaletteColor::RED),
|
||||
static_cast<Uint8>(PaletteColor::MAGENTA),
|
||||
static_cast<Uint8>(PaletteColor::GREEN),
|
||||
static_cast<Uint8>(PaletteColor::CYAN),
|
||||
static_cast<Uint8>(PaletteColor::YELLOW),
|
||||
static_cast<Uint8>(PaletteColor::BRIGHT_WHITE)};
|
||||
for (const auto& color : COLORS) {
|
||||
color_.push_back(color);
|
||||
}
|
||||
initColors(); // Inicializa el vector de colores
|
||||
|
||||
// Cambia el color del borde
|
||||
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));
|
||||
@@ -220,3 +209,20 @@ void Logo::endSection() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Inicializa el vector de colores
|
||||
void Logo::initColors() {
|
||||
// Inicializa el vector de colores
|
||||
const std::vector<Uint8> COLORS = {
|
||||
static_cast<Uint8>(PaletteColor::BLACK),
|
||||
static_cast<Uint8>(PaletteColor::BLUE),
|
||||
static_cast<Uint8>(PaletteColor::RED),
|
||||
static_cast<Uint8>(PaletteColor::MAGENTA),
|
||||
static_cast<Uint8>(PaletteColor::GREEN),
|
||||
static_cast<Uint8>(PaletteColor::CYAN),
|
||||
static_cast<Uint8>(PaletteColor::YELLOW),
|
||||
static_cast<Uint8>(PaletteColor::BRIGHT_WHITE)};
|
||||
for (const auto& color : COLORS) {
|
||||
color_.push_back(color);
|
||||
}
|
||||
}
|
||||
@@ -2,10 +2,10 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <vector> // Para vector
|
||||
class SSprite; // lines 7-7
|
||||
class Surface; // lines 8-8
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <vector> // Para vector
|
||||
class SurfaceSprite; // lines 7-7
|
||||
class Surface; // lines 8-8
|
||||
|
||||
class Logo {
|
||||
private:
|
||||
@@ -15,12 +15,12 @@ class Logo {
|
||||
static constexpr int POST_LOGO_ = 20; // Tiempo que dura el logo con el fade al maximo
|
||||
|
||||
// Objetos y punteros
|
||||
std::shared_ptr<Surface> jailgames_surface_; // Textura con los graficos "JAILGAMES"
|
||||
std::shared_ptr<Surface> since_1998_surface_; // Textura con los graficos "Since 1998"
|
||||
std::vector<std::shared_ptr<SSprite>> jailgames_sprite_; // Vector con los sprites de cada linea que forman el bitmap JAILGAMES
|
||||
std::shared_ptr<SSprite> since_1998_sprite_; // SSprite para manejar la textura2
|
||||
Uint8 jailgames_color_ = 0; // Color para el sprite de "JAILGAMES"
|
||||
Uint8 since_1998_color_ = 0; // Color para el sprite de "Since 1998"
|
||||
std::shared_ptr<Surface> jailgames_surface_; // Textura con los graficos "JAILGAMES"
|
||||
std::shared_ptr<Surface> since_1998_surface_; // Textura con los graficos "Since 1998"
|
||||
std::vector<std::shared_ptr<SurfaceSprite>> jailgames_sprite_; // Vector con los sprites de cada linea que forman el bitmap JAILGAMES
|
||||
std::shared_ptr<SurfaceSprite> since_1998_sprite_; // SSprite para manejar la textura2
|
||||
Uint8 jailgames_color_ = 0; // Color para el sprite de "JAILGAMES"
|
||||
Uint8 since_1998_color_ = 0; // Color para el sprite de "Since 1998"
|
||||
|
||||
// Variables
|
||||
std::vector<Uint8> color_; // Vector con los colores para el fade
|
||||
@@ -48,6 +48,9 @@ class Logo {
|
||||
// Termina la sección
|
||||
void endSection();
|
||||
|
||||
// Inicializa el vector de colores
|
||||
void initColors();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Logo();
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
|
||||
#include "game/scenes/title.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
@@ -14,7 +12,8 @@
|
||||
#include "core/rendering/text.hpp" // Para Text, TEXT_CENTER, TEXT_COLOR
|
||||
#include "core/resources/resource.hpp" // Para Resource
|
||||
#include "game/gameplay/cheevos.hpp" // Para Cheevos, Achievement
|
||||
#include "game/options.hpp" // Para Options, options, SectionState, Section
|
||||
#include "game/options.hpp" // Para Options, options, SectionState, Section
|
||||
#include "game/scene_manager.hpp" // Para SceneManager
|
||||
#include "utils/defines.hpp" // Para PLAY_AREA_CENTER_X, GAMECANVAS_WIDTH
|
||||
#include "utils/global_events.hpp" // Para check
|
||||
#include "utils/utils.hpp" // Para stringToColor, PaletteColor, playMusic
|
||||
@@ -22,9 +21,9 @@
|
||||
// Constructor
|
||||
Title::Title()
|
||||
: title_logo_surface_(Resource::get()->getSurface("title_logo.gif")),
|
||||
title_logo_sprite_(std::make_shared<SSprite>(title_logo_surface_, 29, 9, title_logo_surface_->getWidth(), title_logo_surface_->getHeight())),
|
||||
title_logo_sprite_(std::make_shared<SurfaceSprite>(title_logo_surface_, 29, 9, title_logo_surface_->getWidth(), title_logo_surface_->getHeight())),
|
||||
loading_screen_surface_(Resource::get()->getSurface("loading_screen_color.gif")),
|
||||
loading_screen_sprite_(std::make_shared<SSprite>(loading_screen_surface_, 0, 0, loading_screen_surface_->getWidth(), loading_screen_surface_->getHeight())),
|
||||
loading_screen_sprite_(std::make_shared<SurfaceSprite>(loading_screen_surface_, 0, 0, loading_screen_surface_->getWidth(), loading_screen_surface_->getHeight())),
|
||||
bg_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)) {
|
||||
// Inicializa variables
|
||||
state_ = SceneManager::options == SceneManager::Options::TITLE_WITH_LOADING_SCREEN ? TitleState::SHOW_LOADING_SCREEN : TitleState::SHOW_MENU;
|
||||
@@ -321,7 +320,7 @@ void Title::createCheevosTexture() {
|
||||
Screen::get()->setRendererSurface(previuos_renderer);
|
||||
|
||||
// Crea el sprite para el listado de logros
|
||||
cheevos_sprite_ = std::make_shared<SSprite>(cheevos_surface_, (GAMECANVAS_WIDTH - cheevos_surface_->getWidth()) / 2, CHEEVOS_TEXTURE_POS_Y, cheevos_surface_->getWidth(), cheevos_surface_->getHeight());
|
||||
cheevos_sprite_ = std::make_shared<SurfaceSprite>(cheevos_surface_, (GAMECANVAS_WIDTH - cheevos_surface_->getWidth()) / 2, CHEEVOS_TEXTURE_POS_Y, cheevos_surface_->getWidth(), cheevos_surface_->getHeight());
|
||||
cheevos_surface_view_ = {0, 0, cheevos_surface_->getWidth(), CHEEVOS_TEXTURE_VIEW_HEIGHT};
|
||||
cheevos_sprite_->setClip(cheevos_surface_view_);
|
||||
}
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string
|
||||
#include <vector> // Para vector
|
||||
class SSprite; // lines 9-9
|
||||
class Surface; // lines 10-10
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string
|
||||
#include <vector> // Para vector
|
||||
class SurfaceSprite; // lines 9-9
|
||||
class Surface; // lines 10-10
|
||||
|
||||
class Title {
|
||||
private:
|
||||
@@ -23,13 +23,13 @@ class Title {
|
||||
};
|
||||
|
||||
// Objetos y punteros
|
||||
std::shared_ptr<Surface> title_logo_surface_; // Textura con los graficos
|
||||
std::shared_ptr<SSprite> title_logo_sprite_; // SSprite para manejar la surface
|
||||
std::shared_ptr<Surface> loading_screen_surface_; // Surface con los gráficos de la pantalla de carga
|
||||
std::shared_ptr<SSprite> loading_screen_sprite_; // SSprite con los gráficos de la pantalla de carga
|
||||
std::shared_ptr<Surface> bg_surface_; // Textura para dibujar el fondo de la pantalla
|
||||
std::shared_ptr<Surface> cheevos_surface_; // Textura con la lista de logros
|
||||
std::shared_ptr<SSprite> cheevos_sprite_; // SSprite para manejar la surface con la lista de logros
|
||||
std::shared_ptr<Surface> title_logo_surface_; // Textura con los graficos
|
||||
std::shared_ptr<SurfaceSprite> title_logo_sprite_; // SSprite para manejar la surface
|
||||
std::shared_ptr<Surface> loading_screen_surface_; // Surface con los gráficos de la pantalla de carga
|
||||
std::shared_ptr<SurfaceSprite> loading_screen_sprite_; // SSprite con los gráficos de la pantalla de carga
|
||||
std::shared_ptr<Surface> bg_surface_; // Textura para dibujar el fondo de la pantalla
|
||||
std::shared_ptr<Surface> cheevos_surface_; // Textura con la lista de logros
|
||||
std::shared_ptr<SurfaceSprite> cheevos_sprite_; // SSprite para manejar la surface con la lista de logros
|
||||
|
||||
// Variables
|
||||
int counter_ = 0; // Contador
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "core/rendering/text.hpp" // Para Text, TEXT_CENTER, TEXT_COLOR
|
||||
#include "core/resources/resource.hpp" // Para Resource
|
||||
#include "external/jail_audio.h" // Para JA_PlaySound
|
||||
#include "game/options.hpp" // Para Options, options, NotificationPosition
|
||||
#include "game/options.hpp" // Para Options, options, NotificationPosition
|
||||
#include "utils/utils.hpp" // Para PaletteColor
|
||||
|
||||
// [SINGLETON]
|
||||
@@ -217,7 +217,7 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Ui
|
||||
|
||||
// Dibuja el icono de la notificación
|
||||
if (has_icons_ && icon >= 0 && texts.size() >= 2) {
|
||||
auto sp = std::make_unique<SSprite>(icon_surface_, (SDL_FRect){0, 0, ICON_SIZE_, ICON_SIZE_});
|
||||
auto sp = std::make_unique<SurfaceSprite>(icon_surface_, (SDL_FRect){0, 0, ICON_SIZE_, ICON_SIZE_});
|
||||
sp->setPosition({PADDING_IN_H, PADDING_IN_V, ICON_SIZE_, ICON_SIZE_});
|
||||
sp->setClip((SDL_FRect){ICON_SIZE_ * (icon % 10), ICON_SIZE_ * (icon / 10), ICON_SIZE_, ICON_SIZE_});
|
||||
sp->render();
|
||||
@@ -245,7 +245,7 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Ui
|
||||
Screen::get()->setRendererSurface(previuos_renderer);
|
||||
|
||||
// Crea el sprite de la notificación
|
||||
n.sprite = std::make_shared<SSprite>(n.surface, n.rect);
|
||||
n.sprite = std::make_shared<SurfaceSprite>(n.surface, n.rect);
|
||||
|
||||
// Añade la notificación a la lista
|
||||
notifications_.emplace_back(n);
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string, basic_string
|
||||
#include <vector> // Para vector
|
||||
class SSprite; // lines 8-8
|
||||
class Surface; // lines 10-10
|
||||
class Text; // lines 9-9
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string, basic_string
|
||||
#include <vector> // Para vector
|
||||
class SurfaceSprite; // lines 8-8
|
||||
class Surface; // lines 10-10
|
||||
class Text; // lines 9-9
|
||||
|
||||
// Constantes
|
||||
constexpr Uint32 DEFAULT_NOTIFICATION_DURATION = 2000;
|
||||
@@ -41,20 +41,20 @@ class Notifier {
|
||||
};
|
||||
|
||||
struct Notification {
|
||||
std::shared_ptr<Surface> surface; // Superficie asociada a la notificación
|
||||
std::shared_ptr<SSprite> sprite; // Sprite asociado para gráficos o animaciones
|
||||
std::vector<std::string> texts; // Lista de textos incluidos en la notificación
|
||||
NotificationStatus state; // Estado actual de la notificación (RISING, SHOWING, etc.)
|
||||
NotificationShape shape; // Forma de la notificación (ej. SQUARED o ROUNDED)
|
||||
SDL_FRect rect; // Dimensiones y posición de la notificación en pantalla
|
||||
int y; // Posición actual en el eje Y
|
||||
int travel_dist; // Distancia a recorrer (por ejemplo, en animaciones)
|
||||
std::string code; // Código identificador único para esta notificación
|
||||
bool can_be_removed; // Indica si la notificación puede ser eliminada
|
||||
int height; // Altura de la notificación
|
||||
Uint32 start_time; // Momento en que se creó la notificación
|
||||
Uint32 elapsed_time; // Tiempo transcurrido desde la creación
|
||||
Uint32 display_duration; // Duración total para mostrar la notificación
|
||||
std::shared_ptr<Surface> surface; // Superficie asociada a la notificación
|
||||
std::shared_ptr<SurfaceSprite> sprite; // Sprite asociado para gráficos o animaciones
|
||||
std::vector<std::string> texts; // Lista de textos incluidos en la notificación
|
||||
NotificationStatus state; // Estado actual de la notificación (RISING, SHOWING, etc.)
|
||||
NotificationShape shape; // Forma de la notificación (ej. SQUARED o ROUNDED)
|
||||
SDL_FRect rect; // Dimensiones y posición de la notificación en pantalla
|
||||
int y; // Posición actual en el eje Y
|
||||
int travel_dist; // Distancia a recorrer (por ejemplo, en animaciones)
|
||||
std::string code; // Código identificador único para esta notificación
|
||||
bool can_be_removed; // Indica si la notificación puede ser eliminada
|
||||
int height; // Altura de la notificación
|
||||
Uint32 start_time; // Momento en que se creó la notificación
|
||||
Uint32 elapsed_time; // Tiempo transcurrido desde la creación
|
||||
Uint32 display_duration; // Duración total para mostrar la notificación
|
||||
|
||||
// Constructor
|
||||
explicit Notification()
|
||||
|
||||
Reference in New Issue
Block a user