renombrades les clases SSprite a SurfaceSprite
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@@ -1,5 +1,3 @@
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#include "game/scene_manager.hpp" // Para SceneManager
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#include "game/scenes/credits.hpp"
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#include <SDL3/SDL.h>
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@@ -12,14 +10,15 @@
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#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
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#include "core/rendering/text.hpp" // Para Text, TEXT_CENTER, TEXT_COLOR
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#include "core/resources/resource.hpp" // Para Resource
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#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
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#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
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#include "game/scene_manager.hpp" // Para SceneManager
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#include "utils/defines.hpp" // Para GAME_SPEED, PLAY_AREA_CENTER_X, PLAY_...
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#include "utils/global_events.hpp" // Para check
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#include "utils/utils.hpp" // Para PaletteColor
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// Constructor
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Credits::Credits()
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: shining_sprite_(std::make_shared<SAnimatedSprite>(Resource::get()->getSurface("shine.gif"), Resource::get()->getAnimations("shine.ani"))) {
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: shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface("shine.gif"), Resource::get()->getAnimations("shine.ani"))) {
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// Inicializa variables
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SceneManager::current = SceneManager::Scene::CREDITS;
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SceneManager::options = SceneManager::Options::NONE;
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