renombrades les clases SSprite a SurfaceSprite

This commit is contained in:
2025-10-26 14:56:56 +01:00
parent fdea094e26
commit 342177a751
34 changed files with 225 additions and 221 deletions

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@@ -1,5 +1,3 @@
#include "game/scene_manager.hpp" // Para SceneManager
#include "game/scenes/credits.hpp"
#include <SDL3/SDL.h>
@@ -12,14 +10,15 @@
#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
#include "core/rendering/text.hpp" // Para Text, TEXT_CENTER, TEXT_COLOR
#include "core/resources/resource.hpp" // Para Resource
#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
#include "game/scene_manager.hpp" // Para SceneManager
#include "utils/defines.hpp" // Para GAME_SPEED, PLAY_AREA_CENTER_X, PLAY_...
#include "utils/global_events.hpp" // Para check
#include "utils/utils.hpp" // Para PaletteColor
// Constructor
Credits::Credits()
: shining_sprite_(std::make_shared<SAnimatedSprite>(Resource::get()->getSurface("shine.gif"), Resource::get()->getAnimations("shine.ani"))) {
: shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface("shine.gif"), Resource::get()->getAnimations("shine.ani"))) {
// Inicializa variables
SceneManager::current = SceneManager::Scene::CREDITS;
SceneManager::options = SceneManager::Options::NONE;