renombrades les clases SSprite a SurfaceSprite
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@@ -1,5 +1,3 @@
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#include "game/scene_manager.hpp" // Para SceneManager
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#include "game/scenes/ending.hpp"
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#include <SDL3/SDL.h>
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@@ -13,7 +11,8 @@
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#include "core/rendering/text.hpp" // Para Text, TEXT_STROKE
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#include "core/resources/resource.hpp" // Para Resource
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#include "external/jail_audio.h" // Para JA_SetVolume, JA_PlayMusic, JA_StopMusic
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#include "game/options.hpp" // Para Options, options, OptionsGame, SectionS...
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#include "game/options.hpp" // Para Options, options, OptionsGame, SectionS...
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#include "game/scene_manager.hpp" // Para SceneManager
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#include "utils/defines.hpp" // Para GAME_SPEED
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#include "utils/global_events.hpp" // Para check
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#include "utils/utils.hpp" // Para PaletteColor
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@@ -168,7 +167,7 @@ void Ending::iniTexts() {
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text->writeDX(TEXT_STROKE, 2, 2, txt.caption, 1, text_color, 2, shadow_color);
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// Crea el sprite
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st.image_sprite = std::make_shared<SSprite>(st.image_surface, 0, 0, st.image_surface->getWidth(), st.image_surface->getHeight());
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st.image_sprite = std::make_shared<SurfaceSprite>(st.image_surface, 0, 0, st.image_surface->getWidth(), st.image_surface->getHeight());
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st.image_sprite->setPosition((Options::game.width - st.image_surface->getWidth()) / 2, txt.pos);
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// Crea la cover_surface
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@@ -196,7 +195,7 @@ void Ending::iniTexts() {
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surface->fillRect(&rect, color);
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// Crea el sprite
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st.cover_sprite = std::make_shared<SSprite>(st.cover_surface, 0, 0, st.cover_surface->getWidth(), st.cover_surface->getHeight() - 8);
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st.cover_sprite = std::make_shared<SurfaceSprite>(st.cover_surface, 0, 0, st.cover_surface->getWidth(), st.cover_surface->getHeight() - 8);
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st.cover_sprite->setPosition((Options::game.width - st.cover_surface->getWidth()) / 2, txt.pos);
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st.cover_sprite->setClip(0, 8, st.cover_surface->getWidth(), st.cover_surface->getHeight());
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@@ -233,7 +232,7 @@ void Ending::iniPics() {
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const float HEIGHT = sp.image_surface->getHeight();
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// Crea el sprite
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sp.image_sprite = std::make_shared<SSprite>(sp.image_surface, 0, 0, WIDTH, HEIGHT);
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sp.image_sprite = std::make_shared<SurfaceSprite>(sp.image_surface, 0, 0, WIDTH, HEIGHT);
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sp.image_sprite->setPosition((Options::game.width - WIDTH) / 2, pic.pos);
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// Crea la cover_surface
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@@ -262,7 +261,7 @@ void Ending::iniPics() {
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surface->fillRect(&rect, color);
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// Crea el sprite
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sp.cover_sprite = std::make_shared<SSprite>(sp.cover_surface, 0, 0, sp.cover_surface->getWidth(), sp.cover_surface->getHeight() - 8);
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sp.cover_sprite = std::make_shared<SurfaceSprite>(sp.cover_surface, 0, 0, sp.cover_surface->getWidth(), sp.cover_surface->getHeight() - 8);
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sp.cover_sprite->setPosition((Options::game.width - sp.cover_surface->getWidth()) / 2, pic.pos);
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sp.cover_sprite->setClip(0, 8, sp.cover_surface->getWidth(), sp.cover_surface->getHeight());
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