renombrades les clases SSprite a SurfaceSprite
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@@ -12,7 +12,7 @@
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#include "core/rendering/text.hpp" // Para Text
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#include "core/resources/resource.hpp" // Para Resource
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#include "external/jail_audio.h" // Para JA_SetVolume, JA_PlayMusic, JA_StopMusic
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#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
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#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
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#include "game/scene_manager.hpp" // Para SceneManager
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#include "utils/defines.hpp" // Para GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y
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#include "utils/global_events.hpp" // Para check
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@@ -275,7 +275,7 @@ void Ending2::loadSprites() {
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// Carga los sprites
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for (const auto& file : sprite_list_) {
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sprites_.emplace_back(std::make_shared<SAnimatedSprite>(Resource::get()->getSurface(file + ".gif"), Resource::get()->getAnimations(file + ".ani")));
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sprites_.emplace_back(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface(file + ".gif"), Resource::get()->getAnimations(file + ".ani")));
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sprite_max_width_ = std::max(sprites_.back()->getWidth(), sprite_max_width_);
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sprite_max_height_ = std::max(sprites_.back()->getHeight(), sprite_max_height_);
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}
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@@ -395,7 +395,7 @@ void Ending2::createSpriteTexts() {
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// Crea el sprite
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SDL_FRect pos = {X, Y, W, H};
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sprite_texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
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sprite_texts_.emplace_back(std::make_shared<SurfaceMovingSprite>(surface, pos));
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sprite_texts_.back()->setVelY(SPRITE_DESP_SPEED_);
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Screen::get()->setRendererSurface(previuos_renderer);
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}
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@@ -426,7 +426,7 @@ void Ending2::createTexts() {
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// Crea el sprite
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SDL_FRect pos = {X + DX, Y, W, H};
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texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
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texts_.emplace_back(std::make_shared<SurfaceMovingSprite>(surface, pos));
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texts_.back()->setVelY(SPRITE_DESP_SPEED_);
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Screen::get()->setRendererSurface(previuos_renderer);
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}
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@@ -455,7 +455,7 @@ void Ending2::createTexts() {
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// Crea el sprite
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SDL_FRect pos = {X + DX, Y, W, H};
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texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
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texts_.emplace_back(std::make_shared<SurfaceMovingSprite>(surface, pos));
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texts_.back()->setVelY(SPRITE_DESP_SPEED_);
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Screen::get()->setRendererSurface(previuos_renderer);
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}
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