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@@ -4,48 +4,48 @@
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// Textos
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namespace Texts {
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constexpr const char* WINDOW_CAPTION = "© 2022 JailDoctor's Dilemma — JailDesigner";
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constexpr const char* COPYRIGHT = "@2022 JailDesigner";
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constexpr const char* VERSION = "1.10"; // Versión por defecto
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constexpr const char* WINDOW_CAPTION = "© 2022 JailDoctor's Dilemma — JailDesigner";
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constexpr const char* COPYRIGHT = "@2022 JailDesigner";
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constexpr const char* VERSION = "1.10"; // Versión por defecto
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} // namespace Texts
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// Tamaño de bloque
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namespace Tile {
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constexpr int SIZE = 8;
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constexpr int HALF_SIZE = SIZE / 2;
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constexpr int SIZE = 8;
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constexpr int HALF_SIZE = SIZE / 2;
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} // namespace Tile
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namespace PlayArea {
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constexpr int TOP = (0 * Tile::SIZE);
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constexpr int BOTTOM = (16 * Tile::SIZE);
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constexpr int LEFT = (0 * Tile::SIZE);
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constexpr int RIGHT = (32 * Tile::SIZE);
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constexpr int WIDTH = RIGHT - LEFT;
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constexpr int HEIGHT = BOTTOM - TOP;
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constexpr int CENTER_X = LEFT + (WIDTH / 2);
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constexpr int CENTER_FIRST_QUARTER_X = (WIDTH / 4);
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constexpr int CENTER_THIRD_QUARTER_X = (WIDTH / 4) * 3;
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constexpr int CENTER_Y = TOP + (HEIGHT / 2);
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constexpr int FIRST_QUARTER_Y = HEIGHT / 4;
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constexpr int THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
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constexpr int TOP = (0 * Tile::SIZE);
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constexpr int BOTTOM = (16 * Tile::SIZE);
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constexpr int LEFT = (0 * Tile::SIZE);
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constexpr int RIGHT = (32 * Tile::SIZE);
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constexpr int WIDTH = RIGHT - LEFT;
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constexpr int HEIGHT = BOTTOM - TOP;
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constexpr int CENTER_X = LEFT + (WIDTH / 2);
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constexpr int CENTER_FIRST_QUARTER_X = (WIDTH / 4);
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constexpr int CENTER_THIRD_QUARTER_X = (WIDTH / 4) * 3;
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constexpr int CENTER_Y = TOP + (HEIGHT / 2);
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constexpr int FIRST_QUARTER_Y = HEIGHT / 4;
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constexpr int THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
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} // namespace PlayArea
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namespace GameCanvas {
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constexpr int WIDTH = 256;
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constexpr int HEIGHT = 192;
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constexpr int CENTER_X = WIDTH / 2;
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constexpr int FIRST_QUARTER_X = WIDTH / 4;
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constexpr int THIRD_QUARTER_X = (WIDTH / 4) * 3;
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constexpr int CENTER_Y = HEIGHT / 2;
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constexpr int FIRST_QUARTER_Y = HEIGHT / 4;
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constexpr int THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
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constexpr int WIDTH = 256;
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constexpr int HEIGHT = 192;
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constexpr int CENTER_X = WIDTH / 2;
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constexpr int FIRST_QUARTER_X = WIDTH / 4;
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constexpr int THIRD_QUARTER_X = (WIDTH / 4) * 3;
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constexpr int CENTER_Y = HEIGHT / 2;
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constexpr int FIRST_QUARTER_Y = HEIGHT / 4;
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constexpr int THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
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} // namespace GameCanvas
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namespace Collision {
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constexpr int NONE = -1;
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constexpr int NONE = -1;
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} // namespace Collision
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namespace Flip {
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constexpr SDL_FlipMode LEFT = SDL_FLIP_HORIZONTAL;
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constexpr SDL_FlipMode RIGHT = SDL_FLIP_NONE;
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constexpr SDL_FlipMode LEFT = SDL_FLIP_HORIZONTAL;
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constexpr SDL_FlipMode RIGHT = SDL_FLIP_NONE;
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} // namespace Flip
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