eliminades referencies a .ani
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@@ -163,8 +163,7 @@ auto shouldUseResourcePack(const std::string& filepath) -> bool {
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// Check if it looks like a data file (has common extensions)
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if (path.find(".ogg") != std::string::npos || path.find(".wav") != std::string::npos ||
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path.find(".gif") != std::string::npos || path.find(".png") != std::string::npos ||
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path.find(".pal") != std::string::npos || path.find(".ani") != std::string::npos ||
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path.find(".yaml") != std::string::npos ||
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path.find(".pal") != std::string::npos || path.find(".yaml") != std::string::npos ||
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path.find(".txt") != std::string::npos || path.find(".glsl") != std::string::npos) {
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return true;
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}
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@@ -22,7 +22,7 @@ Scoreboard::Scoreboard(std::shared_ptr<Data> data)
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// Reserva memoria para los objetos
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// auto player_texture = Resource::Cache::get()->getSurface(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.gif" : "player.gif");
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auto player_animations = Resource::Cache::get()->getAnimations(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.ani" : "player.ani");
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auto player_animations = Resource::Cache::get()->getAnimations(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.yaml" : "player.yaml");
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player_sprite_ = std::make_shared<SurfaceAnimatedSprite>(player_animations);
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player_sprite_->setCurrentAnimation("walk_menu");
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@@ -23,7 +23,7 @@
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Credits::Credits()
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: text_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
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cover_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
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shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("shine.ani"))),
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shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("shine.yaml"))),
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delta_timer_(std::make_unique<DeltaTimer>()) {
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// Configura la escena
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SceneManager::current = SceneManager::Scene::CREDITS;
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@@ -287,7 +287,7 @@ void Ending2::loadSprites() {
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// Carga los sprites
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for (const auto& file : sprite_list_) {
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sprites_.emplace_back(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations(file + ".ani")));
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sprites_.emplace_back(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations(file + ".yaml")));
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sprite_max_width_ = std::max(sprites_.back()->getWidth(), sprite_max_width_);
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sprite_max_height_ = std::max(sprites_.back()->getHeight(), sprite_max_height_);
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}
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@@ -575,7 +575,7 @@ void Game::checkEndGameCheevos() {
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// Inicializa al jugador
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void Game::initPlayer(const Player::SpawnData& spawn_point, std::shared_ptr<Room> room) {
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std::string player_animations = Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.ani" : "player.ani";
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std::string player_animations = Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.yaml" : "player.yaml";
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const Player::Data PLAYER{spawn_point, player_animations, std::move(room)};
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player_ = std::make_shared<Player>(PLAYER);
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}
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@@ -21,8 +21,8 @@
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// Constructor
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GameOver::GameOver()
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: player_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("player_game_over.ani"))),
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tv_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("tv.ani"))),
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: player_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("player_game_over.yaml"))),
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tv_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("tv.yaml"))),
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delta_timer_(std::make_shared<DeltaTimer>()) {
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SceneManager::current = SceneManager::Scene::GAME_OVER;
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SceneManager::options = SceneManager::Options::NONE;
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