eliminades referencies a .ani

This commit is contained in:
2025-11-17 12:55:27 +01:00
parent 10911990dd
commit 3c4092df5e
6 changed files with 7 additions and 8 deletions

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@@ -163,8 +163,7 @@ auto shouldUseResourcePack(const std::string& filepath) -> bool {
// Check if it looks like a data file (has common extensions) // Check if it looks like a data file (has common extensions)
if (path.find(".ogg") != std::string::npos || path.find(".wav") != std::string::npos || if (path.find(".ogg") != std::string::npos || path.find(".wav") != std::string::npos ||
path.find(".gif") != std::string::npos || path.find(".png") != std::string::npos || path.find(".gif") != std::string::npos || path.find(".png") != std::string::npos ||
path.find(".pal") != std::string::npos || path.find(".ani") != std::string::npos || path.find(".pal") != std::string::npos || path.find(".yaml") != std::string::npos ||
path.find(".yaml") != std::string::npos ||
path.find(".txt") != std::string::npos || path.find(".glsl") != std::string::npos) { path.find(".txt") != std::string::npos || path.find(".glsl") != std::string::npos) {
return true; return true;
} }

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@@ -22,7 +22,7 @@ Scoreboard::Scoreboard(std::shared_ptr<Data> data)
// Reserva memoria para los objetos // Reserva memoria para los objetos
// auto player_texture = Resource::Cache::get()->getSurface(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.gif" : "player.gif"); // auto player_texture = Resource::Cache::get()->getSurface(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.gif" : "player.gif");
auto player_animations = Resource::Cache::get()->getAnimations(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.ani" : "player.ani"); auto player_animations = Resource::Cache::get()->getAnimations(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.yaml" : "player.yaml");
player_sprite_ = std::make_shared<SurfaceAnimatedSprite>(player_animations); player_sprite_ = std::make_shared<SurfaceAnimatedSprite>(player_animations);
player_sprite_->setCurrentAnimation("walk_menu"); player_sprite_->setCurrentAnimation("walk_menu");

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@@ -23,7 +23,7 @@
Credits::Credits() Credits::Credits()
: text_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)), : text_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
cover_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)), cover_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("shine.ani"))), shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("shine.yaml"))),
delta_timer_(std::make_unique<DeltaTimer>()) { delta_timer_(std::make_unique<DeltaTimer>()) {
// Configura la escena // Configura la escena
SceneManager::current = SceneManager::Scene::CREDITS; SceneManager::current = SceneManager::Scene::CREDITS;

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@@ -287,7 +287,7 @@ void Ending2::loadSprites() {
// Carga los sprites // Carga los sprites
for (const auto& file : sprite_list_) { for (const auto& file : sprite_list_) {
sprites_.emplace_back(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations(file + ".ani"))); sprites_.emplace_back(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations(file + ".yaml")));
sprite_max_width_ = std::max(sprites_.back()->getWidth(), sprite_max_width_); sprite_max_width_ = std::max(sprites_.back()->getWidth(), sprite_max_width_);
sprite_max_height_ = std::max(sprites_.back()->getHeight(), sprite_max_height_); sprite_max_height_ = std::max(sprites_.back()->getHeight(), sprite_max_height_);
} }

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@@ -575,7 +575,7 @@ void Game::checkEndGameCheevos() {
// Inicializa al jugador // Inicializa al jugador
void Game::initPlayer(const Player::SpawnData& spawn_point, std::shared_ptr<Room> room) { void Game::initPlayer(const Player::SpawnData& spawn_point, std::shared_ptr<Room> room) {
std::string player_animations = Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.ani" : "player.ani"; std::string player_animations = Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.yaml" : "player.yaml";
const Player::Data PLAYER{spawn_point, player_animations, std::move(room)}; const Player::Data PLAYER{spawn_point, player_animations, std::move(room)};
player_ = std::make_shared<Player>(PLAYER); player_ = std::make_shared<Player>(PLAYER);
} }

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@@ -21,8 +21,8 @@
// Constructor // Constructor
GameOver::GameOver() GameOver::GameOver()
: player_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("player_game_over.ani"))), : player_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("player_game_over.yaml"))),
tv_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("tv.ani"))), tv_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("tv.yaml"))),
delta_timer_(std::make_shared<DeltaTimer>()) { delta_timer_(std::make_shared<DeltaTimer>()) {
SceneManager::current = SceneManager::Scene::GAME_OVER; SceneManager::current = SceneManager::Scene::GAME_OVER;
SceneManager::options = SceneManager::Options::NONE; SceneManager::options = SceneManager::Options::NONE;