Toquetechant includes

This commit is contained in:
2025-02-20 13:56:07 +01:00
parent e1d6aff724
commit 4dd6c94730
66 changed files with 4462 additions and 3097 deletions

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@@ -1,40 +1,40 @@
#include "director.h"
#include <SDL2/SDL.h> // for SDL_Init, SDL_Quit, SDL_INIT_E...
#include <SDL2/SDL_audio.h> // for AUDIO_S16
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // for SDL_GetError
#include <SDL2/SDL_gamecontroller.h> // for SDL_CONTROLLER_BUTTON_B, SDL_C...
#include <SDL2/SDL_hints.h> // for SDL_SetHint, SDL_HINT_RENDER_D...
#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_A, SDL_SCANCODE_E...
#include <SDL2/SDL_stdinc.h> // for Uint32
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <errno.h> // for errno, EEXIST, EACCES, ENAMETO...
#include <stdio.h> // for printf, perror
#include <string.h> // for strcmp
#include <sys/stat.h> // for mkdir, stat, S_IRWXU
#include <unistd.h> // for getuid
#include <cstdlib> // for exit, EXIT_FAILURE, srand
#include <fstream> // for basic_ofstream, basic_ifstream
#include <iostream> // for basic_ostream, operator<<, cout
#include <string> // for basic_string, operator+, char_...
#include <vector> // for vector
#include "asset.h" // for Asset, assetType
#include "const.h" // for SECTION_LOGO, SECTION_TITLE
#include "debug.h" // for Debug
#include "gamestate_credits.h" // for Credits
#include "gamestate_demo.h" // for Demo
#include "gamestate_ending.h" // for Ending
#include "gamestate_ending2.h" // for Ending2
#include "gamestate_game.h" // for Game
#include "gamestate_game_over.h" // for GameOver
#include "gamestate_loading_screen.h" // for LoadingScreen
#include "gamestate_logo.h" // for Logo
#include "gamestate_title.h" // for Title
#include "input.h" // for Input, inputs_e
#include "jail_audio.h" // for JA_GetMusicState, JA_DeleteMusic
#include "resource.h" // for Resource
#include "screen.h" // for Screen, FILTER_NEAREST, FILTER...
#include "utils.h" // for options_t, section_t, op_notif...
#include <SDL2/SDL.h> // Para SDL_Init, SDL_Quit, SDL_INIT_E...
#include <SDL2/SDL_audio.h> // Para AUDIO_S16
#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // Para SDL_GetError
#include <SDL2/SDL_gamecontroller.h> // Para SDL_CONTROLLER_BUTTON_B, SDL_C...
#include <SDL2/SDL_hints.h> // Para SDL_SetHint, SDL_HINT_RENDER_D...
#include <SDL2/SDL_scancode.h> // Para SDL_SCANCODE_A, SDL_SCANCODE_E...
#include <SDL2/SDL_stdinc.h> // Para Uint32
#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
#include <errno.h> // Para errno, EEXIST, EACCES, ENAMETO...
#include <stdio.h> // Para printf, perror
#include <string.h> // Para strcmp
#include <sys/stat.h> // Para mkdir, stat, S_IRWXU
#include <unistd.h> // Para getuid
#include <cstdlib> // Para exit, EXIT_FAILURE, srand
#include <fstream> // Para basic_ofstream, basic_ifstream
#include <iostream> // Para basic_ostream, operator<<, cout
#include <string> // Para basic_string, operator+, char_...
#include <vector> // Para vector
#include "asset.h" // Para Asset, assetType
#include "const.h" // Para SECTION_LOGO, SECTION_TITLE
#include "debug.h" // Para Debug
#include "gamestate_credits.h" // Para Credits
#include "gamestate_demo.h" // Para Demo
#include "gamestate_ending.h" // Para Ending
#include "gamestate_ending2.h" // Para Ending2
#include "gamestate_game.h" // Para Game
#include "gamestate_game_over.h" // Para GameOver
#include "gamestate_loading_screen.h" // Para LoadingScreen
#include "gamestate_logo.h" // Para Logo
#include "gamestate_title.h" // Para Title
#include "input.h" // Para Input, inputs_e
#include "jail_audio.h" // Para JA_GetMusicState, JA_DeleteMusic
#include "resource.h" // Para Resource
#include "screen.h" // Para Screen, FILTER_NEAREST, FILTER...
#include "utils.h" // Para options_t, section_t, op_notif...
#ifndef _WIN32
#include <pwd.h>