Toquetechant includes
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#include "input.h"
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#include <SDL2/SDL.h> // for SDL_INIT_GAMECONTROLLER, SDL_InitSubS...
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_events.h> // for SDL_ENABLE
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#include <SDL2/SDL_joystick.h> // for SDL_NumJoysticks
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#include <SDL2/SDL_keyboard.h> // for SDL_GetKeyboardState
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#include <iostream> // for basic_ostream, operator<<, cout, basi...
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#include <SDL2/SDL.h> // Para SDL_INIT_GAMECONTROLLER, SDL_InitSubS...
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#include <SDL2/SDL_error.h> // Para SDL_GetError
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#include <SDL2/SDL_events.h> // Para SDL_ENABLE
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#include <SDL2/SDL_joystick.h> // Para SDL_NumJoysticks
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#include <SDL2/SDL_keyboard.h> // Para SDL_GetKeyboardState
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#include <iostream> // Para basic_ostream, operator<<, cout, basi...
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// Constructor
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Input::Input(std::string file)
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