migrat de yaml-cpp a fkYAML
This commit is contained in:
@@ -15,7 +15,13 @@
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"Bash(chmod:*)",
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"Bash(python3:*)",
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"Bash(make:*)",
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"Bash(ldd:*)"
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"Bash(ldd:*)",
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"WebSearch",
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"Bash(find:*)",
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"WebFetch(domain:github.com)",
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"WebFetch(domain:raw.githubusercontent.com)",
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"Bash(curl:*)",
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"WebFetch(domain:fktn-k.github.io)"
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],
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"deny": [],
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"ask": []
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@@ -127,15 +127,6 @@ set(DEBUG_SOURCES
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
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# Configuración de yaml-cpp (desde source/external/)
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# Deshabilitar tests y herramientas de yaml-cpp
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set(YAML_CPP_BUILD_TESTS OFF CACHE INTERNAL "")
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set(YAML_CPP_BUILD_TOOLS OFF CACHE INTERNAL "")
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set(YAML_CPP_BUILD_CONTRIB OFF CACHE INTERNAL "")
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set(YAML_CPP_INSTALL OFF CACHE INTERNAL "")
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add_subdirectory(source/external/yaml-cpp)
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message(STATUS "yaml-cpp configurado desde source/external/")
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# --- 2. AÑADIR EJECUTABLE ---
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add_executable(${PROJECT_NAME} ${APP_SOURCES} ${EXTERNAL_SOURCES} ${RENDERING_SOURCES})
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@@ -148,8 +139,8 @@ target_include_directories(${PROJECT_NAME} PUBLIC
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"${CMAKE_BINARY_DIR}"
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)
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# Enlazar las librerías SDL3 y yaml-cpp
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 yaml-cpp::yaml-cpp)
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# Enlazar las librerías SDL3
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
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# --- 4. CONFIGURACIÓN PLATAFORMAS Y COMPILADOR ---
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@@ -184,4 +175,4 @@ if(NOT WIN32)
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endif()
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# Especificar la ubicación del ejecutable
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set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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187
CMakeLists.txt.backup
Normal file
187
CMakeLists.txt.backup
Normal file
@@ -0,0 +1,187 @@
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# CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(jaildoctors_dilemma VERSION 1.00)
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# Establecer estándar de C++
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# Exportar comandos de compilación para herramientas de análisis
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Establece la política CMP0072 para indicar cómo se debe seleccionar la implementación de OpenGL.
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# En este caso, se elige la opción "GLVND", que utiliza bibliotecas modernas y modulares (libOpenGL, libGLX),
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# en lugar de la biblioteca OpenGL clásica (libGL). Esto mejora la compatibilidad con drivers recientes
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# y evita ambigüedades cuando se encuentran múltiples implementaciones de OpenGL en el sistema.
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cmake_policy(SET CMP0072 NEW)
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set(OpenGL_GL_PREFERENCE GLVND)
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# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
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find_package(Git QUIET)
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if(GIT_FOUND)
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execute_process(
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COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET
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)
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else()
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set(GIT_HASH "unknown")
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endif()
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# Configurar archivo de versión
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configure_file(${CMAKE_SOURCE_DIR}/source/version.h.in ${CMAKE_BINARY_DIR}/version.h @ONLY)
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# --- 1. LISTA EXPLÍCITA DE FUENTES ---
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set(APP_SOURCES
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# Core - Audio
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source/core/audio/audio.cpp
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# Core - Input
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source/core/input/global_inputs.cpp
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source/core/input/input.cpp
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source/core/input/input_types.cpp
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source/core/input/mouse.cpp
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# Core - Rendering
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source/core/rendering/gif.cpp
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source/core/rendering/screen.cpp
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source/core/rendering/surface.cpp
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source/core/rendering/surface_animated_sprite.cpp
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source/core/rendering/surface_moving_sprite.cpp
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source/core/rendering/surface_sprite.cpp
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source/core/rendering/text.cpp
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source/core/rendering/texture.cpp
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# Core - Resources
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source/core/resources/resource_list.cpp
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source/core/resources/resource_cache.cpp
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source/core/resources/resource_pack.cpp
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source/core/resources/resource_loader.cpp
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source/core/resources/resource_helper.cpp
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# Core - System
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source/core/system/director.cpp
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source/core/system/global_events.cpp
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# Game - Entities
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source/game/entities/enemy.cpp
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source/game/entities/item.cpp
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source/game/entities/player.cpp
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# Game - Configuration
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source/game/options.cpp
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# Game - Gameplay
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source/game/gameplay/cheevos.cpp
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source/game/gameplay/collision_map.cpp
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source/game/gameplay/enemy_manager.cpp
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source/game/gameplay/item_manager.cpp
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source/game/gameplay/item_tracker.cpp
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source/game/gameplay/room.cpp
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source/game/gameplay/room_loader.cpp
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source/game/gameplay/room_tracker.cpp
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source/game/gameplay/scoreboard.cpp
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source/game/gameplay/stats.cpp
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source/game/gameplay/tilemap_renderer.cpp
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# Game - Scenes
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source/game/scenes/credits.cpp
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source/game/scenes/ending.cpp
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source/game/scenes/ending2.cpp
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source/game/scenes/game.cpp
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source/game/scenes/game_over.cpp
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source/game/scenes/loading_screen.cpp
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source/game/scenes/logo.cpp
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source/game/scenes/title.cpp
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# Game - UI
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source/game/ui/notifier.cpp
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# Utils
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source/utils/delta_timer.cpp
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source/utils/utils.cpp
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# Main
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source/main.cpp
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)
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# Fuentes de librerías de terceros
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set(EXTERNAL_SOURCES
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source/external/jail_audio.cpp
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)
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# Fuentes del sistema de renderizado
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set(RENDERING_SOURCES
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source/core/rendering/opengl/opengl_shader.cpp
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)
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# Fuentes de debug (solo en modo Debug)
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set(DEBUG_SOURCES
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source/core/system/debug.cpp
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)
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# Configuración de SDL3
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
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# Configuración de yaml-cpp (desde source/external/)
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# Deshabilitar tests y herramientas de yaml-cpp
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set(YAML_CPP_BUILD_TESTS OFF CACHE INTERNAL "")
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set(YAML_CPP_BUILD_TOOLS OFF CACHE INTERNAL "")
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set(YAML_CPP_BUILD_CONTRIB OFF CACHE INTERNAL "")
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set(YAML_CPP_INSTALL OFF CACHE INTERNAL "")
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add_subdirectory(source/external/yaml-cpp)
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message(STATUS "yaml-cpp configurado desde source/external/")
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# --- 2. AÑADIR EJECUTABLE ---
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add_executable(${PROJECT_NAME} ${APP_SOURCES} ${EXTERNAL_SOURCES} ${RENDERING_SOURCES})
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# Añadir fuentes de debug solo en modo Debug
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target_sources(${PROJECT_NAME} PRIVATE $<$<CONFIG:Debug>:${DEBUG_SOURCES}>)
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# --- 3. DIRECTORIOS DE INCLUSIÓN ---
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target_include_directories(${PROJECT_NAME} PUBLIC
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"${CMAKE_SOURCE_DIR}/source"
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"${CMAKE_BINARY_DIR}"
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)
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# Enlazar las librerías SDL3 y yaml-cpp
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 yaml-cpp::yaml-cpp)
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# --- 4. CONFIGURACIÓN PLATAFORMAS Y COMPILADOR ---
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# Configuración de flags de compilación
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
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target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)
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# Definir _DEBUG en modo Debug
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target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:_DEBUG>)
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# Configuración específica para cada plataforma
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if(WIN32)
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target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
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target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32 opengl32)
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elseif(APPLE)
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target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
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target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
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set(CMAKE_OSX_ARCHITECTURES "arm64")
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elseif(UNIX AND NOT APPLE)
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target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
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endif()
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# Configuración común para OpenGL
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if(NOT WIN32)
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find_package(OpenGL REQUIRED)
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if(OPENGL_FOUND)
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message(STATUS "OpenGL encontrado: ${OPENGL_LIBRARIES}")
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target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES})
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else()
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message(FATAL_ERROR "OpenGL no encontrado")
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endif()
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endif()
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# Especificar la ubicación del ejecutable
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set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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@@ -1,126 +0,0 @@
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name=THE JAIL
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bgColor=bright_blue
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border=blue
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tileMapFile=01.tmx
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tileSetFile=standard.gif
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roomUp=0
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roomDown=0
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roomLeft=0
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roomRight=02.room
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[enemy]
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animation=jailer_#1.ani
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x=1
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y=13
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vx=0
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vy=0
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x1=1
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y1=13
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x2=1
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y2=13
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color=white
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[/enemy]
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[enemy]
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animation=jailer_#3.ani
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x=4
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y=13
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vx=0
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vy=0
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x1=4
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y1=13
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x2=4
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y2=13
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color=white
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[/enemy]
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[enemy]
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animation=jailer_#1.ani
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x=7
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y=13
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vx=0
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||||
vy=0
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||||
x1=7
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||||
y1=13
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x2=7
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y2=13
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color=white
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[/enemy]
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[enemy]
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animation=jailer_#2.ani
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x=10
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y=13
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vx=0
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vy=0
|
||||
x1=10
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y1=13
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x2=10
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y2=13
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color=white
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[/enemy]
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[enemy]
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animation=jailer_#1.ani
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x=13
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y=13
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vx=0
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||||
vy=0
|
||||
x1=13
|
||||
y1=13
|
||||
x2=13
|
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y2=13
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color=white
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[/enemy]
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|
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[enemy]
|
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animation=elsa.ani
|
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x=3
|
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y=9
|
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vx=0
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vy=0
|
||||
x1=3
|
||||
y1=9
|
||||
x2=3
|
||||
y2=9
|
||||
color=white
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[/enemy]
|
||||
|
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[enemy]
|
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animation=elsa.ani
|
||||
x=6
|
||||
y=9
|
||||
vx=0
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||||
vy=0
|
||||
x1=6
|
||||
y1=9
|
||||
x2=6
|
||||
y2=9
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color=white
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[/enemy]
|
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|
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[enemy]
|
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animation=lamp.ani
|
||||
x=23
|
||||
y=6
|
||||
vx=0
|
||||
vy=0
|
||||
x1=23
|
||||
y1=6
|
||||
x2=23
|
||||
y2=6
|
||||
color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
animation=bry.ani
|
||||
x=17
|
||||
y=13
|
||||
vx=0
|
||||
vy=0
|
||||
x1=17
|
||||
y1=13
|
||||
x2=17
|
||||
y2=13
|
||||
color=white
|
||||
[/enemy]
|
||||
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,
|
||||
168,166,185,167,166,185,166,166,168,166,166,167,166,166,185,166,166,43,43,43,43,43,43,43,43,43,43,43,43,43,43,166,
|
||||
211,181,211,213,211,181,211,212,213,211,181,211,211,212,211,213,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
|
||||
164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
|
||||
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
|
||||
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
|
||||
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,34,34,34,0,0,0,0,0,0,0,0,0,0,34,34,34,
|
||||
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,0,0,0,0,0,34,34,
|
||||
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,34,138,139,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -1,46 +0,0 @@
|
||||
name=ROAD TO THE JAIL
|
||||
bgColor=black
|
||||
border=blue
|
||||
tileMapFile=02.tmx
|
||||
tileSetFile=standard.gif
|
||||
roomUp=0
|
||||
roomDown=04.room
|
||||
roomLeft=01.room
|
||||
roomRight=03.room
|
||||
itemColor1=yellow
|
||||
itemColor2=bright_yellow
|
||||
|
||||
[enemy]
|
||||
animation=bin.ani
|
||||
x=4
|
||||
y=7
|
||||
vx=36.0
|
||||
vy=0
|
||||
x1=4
|
||||
y1=7
|
||||
x2=25
|
||||
y2=7
|
||||
color=green
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
animation=upv_student.ani
|
||||
x=4
|
||||
y=13
|
||||
vx=36.0
|
||||
vy=0
|
||||
x1=4
|
||||
y1=13
|
||||
x2=19
|
||||
y2=13
|
||||
color=cyan
|
||||
flip=true
|
||||
[/enemy]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=2
|
||||
x=4
|
||||
y=6
|
||||
counter=1
|
||||
[/item]
|
||||
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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@@ -1,87 +0,0 @@
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|
||||
y=4
|
||||
counter=2
|
||||
[/item]
|
||||
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
21,21,21,21,21,23,24,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
|
||||
21,21,21,21,21,47,48,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
|
||||
21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
|
||||
21,21,21,0,0,0,0,307,0,307,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,21,21,21,
|
||||
21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,21,21,
|
||||
21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
|
||||
21,21,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
|
||||
21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
|
||||
21,21,0,0,400,400,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,400,400,0,0,0,0,0,400,21,21,
|
||||
21,21,0,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,400,0,0,0,21,21,
|
||||
21,21,0,0,0,0,0,0,400,400,400,0,0,0,0,0,0,400,400,400,0,0,0,0,0,0,0,0,21,21,21,21,
|
||||
21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,23,24,21,
|
||||
21,21,0,0,0,0,0,0,0,0,0,519,21,21,21,21,543,0,0,0,0,0,0,0,0,0,0,0,21,47,48,21,
|
||||
0,0,0,0,0,0,0,0,0,0,519,21,21,23,24,21,21,543,0,0,0,0,0,0,0,0,0,0,21,23,24,21,
|
||||
0,0,0,0,0,556,0,0,0,519,21,21,21,47,48,21,21,21,543,0,0,0,0,0,0,0,0,0,21,47,48,21,
|
||||
22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,0,0,22,22,22,22,22
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -1,80 +0,0 @@
|
||||
name=PLAY IT AGAIN, SAM
|
||||
bgColor=black
|
||||
border=bright_yellow
|
||||
tileMapFile=24.tmx
|
||||
tileSetFile=standard.gif
|
||||
roomUp=0
|
||||
roomDown=0
|
||||
roomLeft=0
|
||||
roomRight=23.room
|
||||
|
||||
[enemy]
|
||||
animation=sam.ani
|
||||
x=4
|
||||
y=2
|
||||
vx=0
|
||||
vy=0
|
||||
x1=4
|
||||
y1=2
|
||||
x2=4
|
||||
y2=2
|
||||
color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
animation=shock.ani
|
||||
x=5
|
||||
y=11
|
||||
vx=0
|
||||
vy=30.0
|
||||
x1=5
|
||||
y1=11
|
||||
x2=5
|
||||
y2=14
|
||||
color=bright_green
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
animation=spider.ani
|
||||
x=25
|
||||
y=1
|
||||
vx=0
|
||||
vy=30.0
|
||||
x1=25
|
||||
y1=1
|
||||
x2=25
|
||||
y2=10
|
||||
color=bright_green
|
||||
[/enemy]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=31
|
||||
x=2
|
||||
y=6
|
||||
counter=1
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=31
|
||||
x=2
|
||||
y=14
|
||||
counter=2
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=31
|
||||
x=15
|
||||
y=7
|
||||
counter=3
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=31
|
||||
x=29
|
||||
y=5
|
||||
counter=4
|
||||
[/item]
|
||||
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,
|
||||
20,20,20,20,20,20,20,0,0,0,0,307,0,0,0,0,0,0,0,0,0,0,0,307,0,0,0,0,21,21,21,21,
|
||||
20,20,20,0,0,0,134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,21,21,21,
|
||||
20,20,20,0,0,0,134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
|
||||
20,20,20,20,20,20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
|
||||
20,20,307,307,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
|
||||
20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,45,46,
|
||||
20,20,20,20,20,20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,69,70,
|
||||
45,46,45,46,45,46,134,400,0,0,0,0,0,519,20,20,543,0,0,0,0,0,0,0,0,0,0,0,400,400,21,21,
|
||||
69,70,69,70,69,70,134,0,400,0,0,0,519,20,23,24,20,543,0,0,0,0,0,400,400,0,400,400,0,0,21,21,
|
||||
20,20,20,20,20,20,20,0,0,0,0,519,20,20,47,48,20,20,543,0,0,0,400,0,0,0,0,0,0,0,21,21,
|
||||
20,20,20,307,0,0,0,0,0,0,519,20,20,45,46,23,24,20,20,543,0,0,0,0,0,400,0,0,0,0,21,21,
|
||||
20,20,307,0,0,0,0,0,0,519,20,20,20,69,70,47,48,20,20,20,543,0,0,0,0,0,0,0,0,0,21,21,
|
||||
20,20,0,0,0,0,0,0,519,20,20,20,23,24,23,24,23,24,20,20,20,543,0,0,0,0,0,0,0,0,0,0,
|
||||
20,20,0,0,0,0,0,519,20,20,20,20,47,48,47,48,47,48,20,20,20,20,543,0,0,556,0,0,0,0,0,0,
|
||||
22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -1,111 +0,0 @@
|
||||
name=THE CHAPPEL
|
||||
bgColor=blue
|
||||
border=yellow
|
||||
tileMapFile=25.tmx
|
||||
tileSetFile=standard.gif
|
||||
roomUp=0
|
||||
roomDown=0
|
||||
roomLeft=06.room
|
||||
roomRight=26.room
|
||||
itemColor1=yellow
|
||||
itemColor2=cyan
|
||||
|
||||
[enemy]
|
||||
# Batman tocando la campana
|
||||
animation=batman_bell.ani
|
||||
x=28
|
||||
y=13
|
||||
vx=0
|
||||
vy=0
|
||||
x1=28
|
||||
y1=13
|
||||
x2=28
|
||||
y2=13
|
||||
color=cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
# Campana de Batman
|
||||
animation=bell.ani
|
||||
x=28
|
||||
y=10
|
||||
vx=0
|
||||
vy=0
|
||||
x1=28
|
||||
y1=10
|
||||
x2=28
|
||||
y2=10
|
||||
color=cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
# Campana izquierda
|
||||
animation=bell.ani
|
||||
x=6
|
||||
y=2
|
||||
vx=0
|
||||
vy=0
|
||||
x1=6
|
||||
y1=2
|
||||
x2=6
|
||||
y2=2
|
||||
color=cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
# Dong izquierdo
|
||||
animation=dong.ani
|
||||
x=6
|
||||
y=4
|
||||
vx=0
|
||||
vy=24.0
|
||||
x1=6
|
||||
y1=4
|
||||
x2=6
|
||||
y2=13
|
||||
color=cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
# Campana derecha
|
||||
animation=bell.ani
|
||||
x=20
|
||||
y=2
|
||||
vx=0
|
||||
vy=0
|
||||
x1=20
|
||||
y1=2
|
||||
x2=20
|
||||
y2=2
|
||||
color=cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
# Dong derecha
|
||||
animation=dong.ani
|
||||
x=20
|
||||
y=13
|
||||
vx=0
|
||||
vy=-30.0
|
||||
x1=20
|
||||
y1=4
|
||||
x2=20
|
||||
y2=13
|
||||
color=cyan
|
||||
[/enemy]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=48
|
||||
x=1
|
||||
y=2
|
||||
counter=1
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=48
|
||||
x=26
|
||||
y=13
|
||||
counter=2
|
||||
[/item]
|
||||
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,
|
||||
91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,
|
||||
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,
|
||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
||||
117,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,141,
|
||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,526,93,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,
|
||||
117,404,405,0,0,0,0,0,0,0,0,0,403,404,404,404,404,405,400,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
117,0,0,0,0,0,0,0,0,0,399,400,0,0,0,117,0,0,0,428,0,0,0,0,0,0,0,556,0,0,0,0,
|
||||
117,0,0,403,404,405,0,0,0,428,0,0,0,0,0,117,0,0,0,0,0,0,0,526,403,404,404,32,32,32,32,32,
|
||||
117,0,428,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,0,526,0,0,0,0,32,0,0,32,32,
|
||||
141,556,0,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,526,0,0,0,0,0,32,0,0,32,32,
|
||||
32,404,404,405,399,0,0,0,397,0,0,0,403,404,404,404,404,405,0,403,405,0,0,0,403,404,404,32,32,32,32,32,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,0,0,0,0,0,0,135,0,0,32,32,
|
||||
0,0,0,0,0,0,0,556,0,0,0,0,0,89,94,141,556,0,0,0,0,0,0,0,0,89,94,135,0,0,32,89,
|
||||
89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -1,161 +0,0 @@
|
||||
name=JINGLE BELLS
|
||||
bgColor=blue
|
||||
border=yellow
|
||||
tileMapFile=26.tmx
|
||||
tileSetFile=standard.gif
|
||||
roomUp=0
|
||||
roomDown=0
|
||||
roomLeft=25.room
|
||||
roomRight=27.room
|
||||
itemColor1=magenta
|
||||
itemColor2=red
|
||||
|
||||
[enemy]
|
||||
animation=batman_bell.ani
|
||||
x=1
|
||||
y=13
|
||||
vx=0
|
||||
vy=0
|
||||
x1=1
|
||||
y1=13
|
||||
x2=1
|
||||
y2=13
|
||||
color=cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
animation=abad_bell.ani
|
||||
x=29
|
||||
y=13
|
||||
vx=0
|
||||
vy=0
|
||||
x1=29
|
||||
y1=13
|
||||
x2=29
|
||||
y2=13
|
||||
color=cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
# Campana uno
|
||||
animation=bell.ani
|
||||
x=1
|
||||
y=4
|
||||
vx=36.0
|
||||
vy=0
|
||||
x1=1
|
||||
y1=4
|
||||
x2=29
|
||||
y2=4
|
||||
color=yellow
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
# Dong izquierda
|
||||
animation=dong.ani
|
||||
x=1
|
||||
y=2
|
||||
vx=0
|
||||
vy=0
|
||||
x1=1
|
||||
y1=2
|
||||
x2=1
|
||||
y2=2
|
||||
color=yellow
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
# Campana dos
|
||||
animation=bell.ani
|
||||
x=26
|
||||
y=7
|
||||
vx=-36.0
|
||||
vy=0
|
||||
x1=1
|
||||
y1=7
|
||||
x2=29
|
||||
y2=7
|
||||
color=yellow
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
# Dong derecha
|
||||
animation=dong.ani
|
||||
x=28
|
||||
y=2
|
||||
vx=-0
|
||||
vy=0
|
||||
x1=28
|
||||
y1=2
|
||||
x2=28
|
||||
y2=2
|
||||
color=yellow
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
# Campana tres
|
||||
animation=bell.ani
|
||||
x=1
|
||||
y=10
|
||||
vx=36.0
|
||||
vy=0
|
||||
x1=1
|
||||
y1=10
|
||||
x2=29
|
||||
y2=10
|
||||
color=yellow
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
# Campana cuatro
|
||||
animation=bell.ani
|
||||
x=26
|
||||
y=13
|
||||
vx=-36.0
|
||||
vy=0
|
||||
x1=4
|
||||
y1=13
|
||||
x2=26
|
||||
y2=13
|
||||
color=yellow
|
||||
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@@ -1,59 +0,0 @@
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[enemy]
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@@ -1,46 +0,0 @@
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[enemy]
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animation=congo.ani
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vx=30.0
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vy=0
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[/enemy]
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[enemy]
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[/enemy]
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[item]
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tileSetFile=items.gif
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@@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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</map>
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@@ -1,64 +0,0 @@
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[enemy]
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[enemy]
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[enemy]
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@@ -1,24 +0,0 @@
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@@ -1,60 +0,0 @@
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@@ -1,24 +0,0 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,30,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,30,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,30,
|
||||
395,395,399,0,0,0,0,473,473,473,0,0,0,0,473,473,473,0,0,0,0,473,473,473,473,0,0,395,395,399,30,30,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,30,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,30,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,
|
||||
481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,481,135
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -1,107 +0,0 @@
|
||||
name=THE BATTLE NEVER ENDS
|
||||
bgColor=black
|
||||
border=white
|
||||
tileMapFile=47.tmx
|
||||
tileSetFile=standard.gif
|
||||
roomUp=51.room
|
||||
roomDown=0
|
||||
roomLeft=48.room
|
||||
roomRight=0
|
||||
itemColor1=red
|
||||
itemColor2=yellow
|
||||
|
||||
[enemy]
|
||||
animation=jailbattle_alien.ani
|
||||
x=10
|
||||
y=3
|
||||
vx=48.0
|
||||
vy=0
|
||||
x1=3
|
||||
y1=3
|
||||
x2=27
|
||||
y2=3
|
||||
color=green
|
||||
flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
animation=jailbattle_alien.ani
|
||||
x=25
|
||||
y=4
|
||||
vx=0
|
||||
vy=48.0
|
||||
x1=25
|
||||
y1=4
|
||||
x2=25
|
||||
y2=10
|
||||
color=yellow
|
||||
flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
animation=jailbattle_human.ani
|
||||
x=7
|
||||
y=6
|
||||
vx=0
|
||||
vy=30.0
|
||||
x1=7
|
||||
y1=6
|
||||
x2=7
|
||||
y2=13
|
||||
color=red
|
||||
flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
animation=jailbattle_human.ani
|
||||
x=18
|
||||
y=13
|
||||
vx=30.0
|
||||
vy=0
|
||||
x1=15
|
||||
y1=13
|
||||
x2=27
|
||||
y2=13
|
||||
color=cyan
|
||||
flip=true
|
||||
[/enemy]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=19
|
||||
x=6
|
||||
y=14
|
||||
counter=1
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=19
|
||||
x=14
|
||||
y=14
|
||||
counter=2
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=19
|
||||
x=23
|
||||
y=14
|
||||
counter=3
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=19
|
||||
x=28
|
||||
y=6
|
||||
counter=4
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=19
|
||||
x=14
|
||||
y=5
|
||||
counter=5
|
||||
[/item]
|
||||
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,505,28,28,28,86,86,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,86,86,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,86,86,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,86,86,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,0,86,86,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,0,0,0,0,0,0,0,0,86,86,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,86,86,
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||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,529,0,0,0,0,0,0,0,86,86,
|
||||
28,529,0,0,0,0,0,0,0,0,0,0,0,505,413,0,0,0,0,0,0,0,505,413,0,0,0,0,413,413,86,86,
|
||||
28,0,413,529,0,0,0,0,0,0,0,0,413,529,0,0,0,0,0,0,0,505,0,0,0,0,0,0,0,0,86,86,
|
||||
28,0,0,0,413,0,0,0,0,0,0,0,0,0,529,0,0,0,0,0,413,529,0,0,0,0,0,0,0,0,86,86,
|
||||
28,0,0,0,0,0,0,0,0,0,0,0,0,0,505,413,413,0,0,0,0,0,529,0,0,0,0,0,0,0,86,86,
|
||||
28,0,0,0,505,413,0,0,0,413,529,0,505,413,0,0,0,0,0,0,0,0,0,413,413,529,0,0,0,0,86,86,
|
||||
28,0,0,413,0,0,0,0,0,0,0,413,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,0,0,0,86,86,
|
||||
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,86,86,
|
||||
28,28,28,28,28,389,389,389,28,28,28,28,28,389,389,389,28,28,28,28,28,389,389,28,389,28,28,28,28,28,86,86
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -1,77 +0,0 @@
|
||||
name=WELCOME TO THE JAILBATTLE
|
||||
bgColor=green
|
||||
border=bright_green
|
||||
tileMapFile=48.tmx
|
||||
tileSetFile=standard.gif
|
||||
roomUp=0
|
||||
roomDown=49.room
|
||||
roomLeft=0
|
||||
roomRight=47.room
|
||||
itemColor1=white
|
||||
itemColor2=green
|
||||
|
||||
[enemy]
|
||||
animation=jailbattle_human.ani
|
||||
x=17
|
||||
y=6
|
||||
vx=30.0
|
||||
vy=0
|
||||
x1=12
|
||||
y1=6
|
||||
x2=27
|
||||
y2=6
|
||||
color=white
|
||||
flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
animation=jailbattle_human.ani
|
||||
x=2
|
||||
y=13
|
||||
vx=36.0
|
||||
vy=0
|
||||
x1=2
|
||||
y1=13
|
||||
x2=16
|
||||
y2=13
|
||||
color=white
|
||||
flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
animation=jailbattle_alien.ani
|
||||
x=24
|
||||
y=10
|
||||
vx=0
|
||||
vy=30.0
|
||||
x1=24
|
||||
y1=9
|
||||
x2=24
|
||||
y2=13
|
||||
color=white
|
||||
flip=true
|
||||
[/enemy]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=19
|
||||
x=27
|
||||
y=11
|
||||
counter=1
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=19
|
||||
x=3
|
||||
y=3
|
||||
counter=2
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.gif
|
||||
tile=19
|
||||
x=23
|
||||
y=4
|
||||
counter=3
|
||||
[/item]
|
||||
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,
|
||||
33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
33,0,401,401,401,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
33,0,0,0,0,0,401,401,401,401,401,529,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
33,0,0,0,0,0,0,0,0,0,0,0,529,0,0,0,0,33,0,33,0,33,0,33,0,33,0,33,0,33,401,33,
|
||||
33,0,0,0,0,0,0,0,0,0,0,0,0,529,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
|
||||
33,0,0,0,0,0,0,0,0,0,0,0,0,0,529,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,
|
||||
33,0,0,0,0,0,0,0,0,0,0,0,505,401,401,401,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
|
||||
33,0,0,0,0,505,401,401,401,401,401,401,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,
|
||||
33,0,0,0,505,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,
|
||||
33,0,0,505,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,
|
||||
33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,0,0,33,33,33,33,33,33,33,33,33,33,33
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -1,23 +0,0 @@
|
||||
name=WE NEED A ROBOT
|
||||
bgColor=black
|
||||
border=red
|
||||
tileMapFile=49.tmx
|
||||
tileSetFile=standard.gif
|
||||
roomUp=48.room
|
||||
roomDown=0
|
||||
roomLeft=50.room
|
||||
roomRight=17.room
|
||||
|
||||
[enemy]
|
||||
animation=robot.ani
|
||||
x=10
|
||||
y=8
|
||||
vx=42.0
|
||||
vy=0
|
||||
x1=1
|
||||
y1=8
|
||||
x2=29
|
||||
y2=8
|
||||
color=yellow
|
||||
flip=true
|
||||
[/enemy]
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user