Cambiado el tamaño del texto JAILDOCTOR'S en la pantalla de carga
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Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 6.9 KiB |
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Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 7.1 KiB |
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Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 8.4 KiB |
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Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 8.9 KiB |
@@ -405,10 +405,10 @@ void Title::fillTexture()
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// Escribe el texto en la textura
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const color_t textColor = stringToColor(options->palette, "green");
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const int textSize = text->getCharacterSize();
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text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 11 * textSize, "1. PLAY", 1, textColor);
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text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 13 * textSize, "2. ACHIEVEMENTS", 1, textColor);
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text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 15 * textSize, "3. ONLINE MODE", 1, textColor);
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text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 18 * textSize, "ESC. EXIT GAME", 1, textColor);
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text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 11 * textSize, "1.PLAY", 1, textColor);
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text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 13 * textSize, "2.ACHIEVEMENTS", 1, textColor);
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text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 15 * textSize, "3.ONLINE MODE", 1, textColor);
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text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 18 * textSize, "ESC.EXIT GAME", 1, textColor);
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// Devuelve el puntero del renderizador a su sitio
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SDL_SetRenderTarget(renderer, nullptr);
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