linter
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@@ -31,7 +31,7 @@ void Notifier::destroy() {
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}
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// [SINGLETON] Con este método obtenemos el objeto y podemos trabajar con él
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Notifier* Notifier::get() {
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auto Notifier::get() -> Notifier* {
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return Notifier::notifier;
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}
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@@ -168,7 +168,7 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Ui
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n.shape = SHAPE;
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n.display_duration = display_duration;
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const float Y_POS = OFFSET + -TRAVEL_DIST;
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n.rect = {desp_h, Y_POS, WIDTH, HEIGHT};
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n.rect = {.x = desp_h, .y = Y_POS, .w = WIDTH, .h = HEIGHT};
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// Crea la textura
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n.surface = std::make_shared<Surface>(WIDTH, HEIGHT);
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@@ -180,16 +180,16 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Ui
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// Dibuja el fondo de la notificación
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SDL_FRect rect;
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if (SHAPE == Shape::ROUNDED) {
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rect = {4, 0, WIDTH - (4 * 2), HEIGHT};
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rect = {.x = 4, .y = 0, .w = WIDTH - (4 * 2), .h = HEIGHT};
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n.surface->fillRect(&rect, bg_color_);
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rect = {4 / 2, 1, WIDTH - 4, HEIGHT - 2};
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rect = {.x = 4 / 2, .y = 1, .w = WIDTH - 4, .h = HEIGHT - 2};
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n.surface->fillRect(&rect, bg_color_);
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rect = {1, 4 / 2, WIDTH - 2, HEIGHT - 4};
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rect = {.x = 1, .y = 4 / 2, .w = WIDTH - 2, .h = HEIGHT - 4};
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n.surface->fillRect(&rect, bg_color_);
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rect = {0, 4, WIDTH, HEIGHT - (4 * 2)};
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rect = {.x = 0, .y = 4, .w = WIDTH, .h = HEIGHT - (4 * 2)};
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n.surface->fillRect(&rect, bg_color_);
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}
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@@ -208,7 +208,7 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Ui
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}
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// Escribe el texto de la notificación
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const Uint8 COLOR = static_cast<Uint8>(PaletteColor::WHITE);
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const auto COLOR = static_cast<Uint8>(PaletteColor::WHITE);
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int iterator = 0;
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for (const auto& text : texts) {
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switch (text_is) {
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@@ -239,7 +239,7 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Ui
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}
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// Indica si hay notificaciones activas
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bool Notifier::isActive() { return !notifications_.empty(); }
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auto Notifier::isActive() -> bool { return !notifications_.empty(); }
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// Finaliza y elimnina todas las notificaciones activas
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void Notifier::clearNotifications() {
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@@ -253,8 +253,9 @@ void Notifier::clearNotifications() {
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}
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// Obtiene los códigos de las notificaciones
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std::vector<std::string> Notifier::getCodes() {
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auto Notifier::getCodes() -> std::vector<std::string> {
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std::vector<std::string> codes;
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codes.reserve(notifications_.size());
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for (const auto& notification : notifications_) {
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codes.emplace_back(notification.code);
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}
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@@ -91,7 +91,7 @@ class Notifier {
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static void destroy();
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// [SINGLETON] Con este método obtenemos el objeto y podemos trabajar con él
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static Notifier* get();
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static auto get() -> Notifier*;
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// Dibuja las notificaciones por pantalla
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void render();
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@@ -103,8 +103,8 @@ class Notifier {
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void show(std::vector<std::string> texts, NotificationText text_is = NotificationText::LEFT, Uint32 display_duration = DEFAULT_NOTIFICATION_DURATION, int icon = -1, bool can_be_removed = true, const std::string& code = std::string());
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// Indica si hay notificaciones activas
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bool isActive();
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auto isActive() -> bool;
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// Obtiene los códigos de las notificaciones
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std::vector<std::string> getCodes();
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auto getCodes() -> std::vector<std::string>;
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};
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