Arreglats alguns colorets que havia per ahi rebolicats

fix: Credits no estava ben portat a surfaces
This commit is contained in:
2025-03-07 12:20:30 +01:00
parent ae5c511988
commit 6c3e231d51
7 changed files with 46 additions and 65 deletions

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@@ -162,47 +162,31 @@ void Credits::fillTexture()
const int TEXT_LENGHT = text->lenght(texts_[22].label, 1) - text->lenght(" ", 1); // Se resta el ultimo caracter que es un espacio
const int POS_X = ((PLAY_AREA_WIDTH - TEXT_LENGHT) / 2) + TEXT_LENGHT;
text->writeColored(POS_X, 176, "}", static_cast<Uint8>(PaletteColor::BRIGHT_RED));
Screen::get()->setRendererSurface(previuos_renderer);
// Recoloca el sprite del brillo
shining_sprite_->setPosX(POS_X + 2);
// Rellena la textura que cubre el texto con color transparente
text_surface_->clear(static_cast<Uint8>(PaletteColor::TRANSPARENT));
cover_surface_->clear(static_cast<Uint8>(PaletteColor::TRANSPARENT));
// Los primeros 8 pixels crea una malla
auto surface = Screen::get()->getRendererSurface();
auto color = static_cast<Uint8>(PaletteColor::BLACK);
for (int i = 0; i < 256; i += 2)
{
surface->putPixel(i, 0, color);
surface->putPixel(i, 2, color);
surface->putPixel(i, 4, color);
surface->putPixel(i, 6, color);
cover_surface_->putPixel(i, 0, color);
cover_surface_->putPixel(i, 2, color);
cover_surface_->putPixel(i, 4, color);
cover_surface_->putPixel(i, 6, color);
surface->putPixel(i + 1, 5, color);
surface->putPixel(i + 1, 7, color);
cover_surface_->putPixel(i + 1, 5, color);
cover_surface_->putPixel(i + 1, 7, color);
}
// El resto se rellena de color sólido
SDL_Rect rect = {0, 8, 256, 192};
surface->fillRect(&rect, color);
cover_surface_->fillRect(&rect, color);
for (int i = 0; i < 256; i += 2)
{
surface->putPixel(i, 0, color);
surface->putPixel(i, 2, color);
surface->putPixel(i, 4, color);
surface->putPixel(i, 6, color);
surface->putPixel(i + 1, 5, color);
surface->putPixel(i + 1, 7, color);
}
// El resto se rellena de color sólido
rect = {0, 8, 256, 192};
surface->fillRect(&rect, color);
Screen::get()->setRendererSurface(previuos_renderer);
}
// Actualiza el contador
@@ -266,7 +250,7 @@ void Credits::render()
Screen::get()->start();
// Limpia la pantalla
Screen::get()->clearSurface(1);
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
if (counter_ < 1150)
{
@@ -279,7 +263,7 @@ void Credits::render()
cover_surface_->render(0, offset * 2, &srcRect);
// Dibuja el sprite con el brillo
shining_sprite_->render();
shining_sprite_->render(1, static_cast<Uint8>(PaletteColor::BRIGHT_WHITE));
}
// Vuelca el contenido del renderizador en pantalla

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@@ -20,7 +20,7 @@ Logo::Logo()
since_1998_sprite_(std::make_shared<SSprite>(since_1998_surface_, (256 - since_1998_surface_->getWidth()) / 2, 83 + jailgames_surface_->getHeight() + 5, since_1998_surface_->getWidth(), since_1998_surface_->getHeight()))
{
since_1998_sprite_->setClip(0, 0, since_1998_surface_->getWidth(), since_1998_surface_->getHeight());
since_1998_color_ = static_cast<Uint8>(PaletteColor::BRIGHT_BLACK);
since_1998_color_ = static_cast<Uint8>(PaletteColor::BLACK);
jailgames_color_ = static_cast<Uint8>(PaletteColor::WHITE);
// Crea los sprites de cada linea
@@ -51,7 +51,7 @@ Logo::Logo()
}
// Cambia el color del borde
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BRIGHT_BLACK));
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));
}
// Comprueba el manejador de eventos
@@ -227,7 +227,7 @@ void Logo::render()
{
// Prepara para empezar a dibujar en la textura de juego
Screen::get()->start();
Screen::get()->clearSurface();
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
// Dibuja los objetos
for (const auto &s : jailgames_sprite_)

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@@ -81,7 +81,7 @@ constexpr Subsection DEFAULT_SUBSECTION = Subsection::LOGO_TO_INTRO;
constexpr ControlScheme DEFAULT_CONTROL_SCHEME = ControlScheme::CURSOR; // Control por defecto
constexpr NotificationPosition DEFAULT_NOTIFICATION_POSITION = NotificationPosition::UPPER_LEFT; // Posición de las notificaciones por defecto
constexpr bool DEFAULT_NOTIFICATION_SOUND = true; // Sonido de las notificaciones por defecto
const Uint8 DEFAULT_NOTIFICATION_COLOR = 1; // Color de las notificaciones por defecto
const Uint8 DEFAULT_NOTIFICATION_COLOR = static_cast<Uint8>(PaletteColor::BLACK); // Color de las notificaciones por defecto
constexpr bool DEFAULT_CONSOLE = false; // Consola desactivada por defecto
constexpr const char *DEFAULT_VERSION = "1.10"; // Versión por defecto

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@@ -428,18 +428,16 @@ void Resource::renderProgress()
constexpr int BAR_HEIGHT = 10;
const int bar_position = options.game.height - BAR_HEIGHT - Y_PADDING;
Screen::get()->start();
Screen::get()->clearSurface();
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
auto surface = Screen::get()->getRendererSurface();
const int wired_bar_width = options.game.width - (X_PADDING * 2);
SDL_Rect rect_wired = {X_PADDING, bar_position, wired_bar_width, X_PADDING};
surface->drawRectBorder(&rect_wired, stringToColor("white"));
surface->drawRectBorder(&rect_wired, static_cast<Uint8>(PaletteColor::WHITE));
const int full_bar_width = wired_bar_width * count_.getPercentage();
SDL_Rect rect_full = {X_PADDING, bar_position, full_bar_width, X_PADDING};
surface->fillRect(&rect_full, stringToColor("white"));
Screen::get()->render();
surface->fillRect(&rect_full, static_cast<Uint8>(PaletteColor::WHITE));
}
// Comprueba los eventos de la pantalla de carga

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@@ -49,7 +49,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
current_palette_ = findPalette(options.video.palette);
// Define el color del borde para el modo de pantalla completa
border_color_ = 1;
border_color_ = static_cast<Uint8>(PaletteColor::BLACK);
// Establece el modo de escalado
SDL_RenderSetIntegerScale(renderer_, options.video.integer_scale ? SDL_TRUE : SDL_FALSE);

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@@ -95,7 +95,7 @@ public:
// Limpia la pantalla
void clear(Color color = {0x00, 0x00, 0x00});
void clearSurface(Uint8 index = 1);
void clearSurface(Uint8 index = 0);
// Prepara para empezar a dibujar en la textura de juego
void start();

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@@ -43,7 +43,7 @@ Title::Title()
createCheevosTexture();
// Cambia el color del borde
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BRIGHT_BLACK));
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));
// Rellena la textura de fondo con todos los gráficos
fillSurface();
@@ -164,7 +164,8 @@ void Title::updateMarquee()
// Comprueba si ha terminado la marquesina y la reinicia
if (letters_[letters_.size() - 1].x < -10)
{ // Inicializa la marquesina
{
// Inicializa la marquesina
initMarquee();
}
}
@@ -246,10 +247,11 @@ void Title::render()
{
// Prepara para empezar a dibujar en la textura de juego
Screen::get()->start();
Screen::get()->clearSurface(stringToColor("black"));
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
if (state_ == TitleState::SHOW_MENU)
switch (state_)
{
case TitleState::SHOW_MENU:
// Dibuja la textura de fondo
bg_surface_->render(0, 0);
@@ -261,9 +263,10 @@ void Title::render()
{
cheevos_sprite_->render();
}
}
else
{
break;
case TitleState::SHOW_LOADING_SCREEN:
case TitleState::FADE_LOADING_SCREEN:
// Dibuja la pantalla de carga
pCls(4);
pBlit(0, 0, 0, 0, 256, 128);
@@ -271,6 +274,10 @@ void Title::render()
// Dibuja el logo del título
title_logo_sprite_->render();
break;
default:
break;
}
// Vuelca el contenido del renderizador en pantalla
@@ -291,18 +298,13 @@ void Title::run()
// Desplaza la lista de logros
void Title::moveCheevosList(int direction)
{
const int speed = 2;
cheevos_surface_view_.y = direction == 0 ? cheevos_surface_view_.y - speed : cheevos_surface_view_.y + speed;
// Modifica la posición de la ventana de vista
constexpr int SPEED = 2;
cheevos_surface_view_.y = direction == 0 ? cheevos_surface_view_.y - SPEED : cheevos_surface_view_.y + SPEED;
const int bottom = cheevos_surface_->getHeight() - cheevos_surface_view_.h;
if (cheevos_surface_view_.y < 0)
{
cheevos_surface_view_.y = 0;
}
else if (cheevos_surface_view_.y > bottom)
{
cheevos_surface_view_.y = bottom;
}
// Ajusta los limites
const int BOTTOM = cheevos_surface_->getHeight() - cheevos_surface_view_.h;
cheevos_surface_view_.y = std::clamp(cheevos_surface_view_.y, 0, BOTTOM);
cheevos_sprite_->setClip(cheevos_surface_view_);
}
@@ -315,7 +317,7 @@ void Title::fillSurface()
Screen::get()->setRendererSurface(bg_surface_);
// Rellena la textura de color
bg_surface_->clear(1);
bg_surface_->clear(static_cast<Uint8>(PaletteColor::BLACK));
// Pinta el gráfico del titulo a partir del sprite
title_logo_sprite_->render();
@@ -327,7 +329,6 @@ void Title::fillSurface()
text->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 11 * TEXT_SIZE, "1.PLAY", 1, COLOR);
text->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 13 * TEXT_SIZE, "2.ACHIEVEMENTS", 1, COLOR);
text->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 15 * TEXT_SIZE, "3.REDEFINE KEYS", 1, COLOR);
//text->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 20 * TEXT_SIZE, "ESC.EXIT GAME", 1, COLOR);
// Devuelve el puntero del renderizador a su sitio
Screen::get()->setRendererSurface(previuos_renderer);
@@ -352,7 +353,7 @@ void Title::createCheevosTexture()
Screen::get()->setRendererSurface(cheevos_surface_);
// Rellena la textura con color sólido
const Uint8 CHEEVOS_BG_COLOR = stringToColor("black");
const Uint8 CHEEVOS_BG_COLOR = static_cast<Uint8>(PaletteColor::BLACK);
cheevos_surface_->clear(CHEEVOS_BG_COLOR);
// Escribe la lista de logros en la textura
@@ -363,20 +364,18 @@ void Title::createCheevosTexture()
pos += TEXT->getCharacterSize();
const Uint8 CHEEVO_LOCKED_COLOR = stringToColor("white");
const Uint8 CHEEVO_UNLOCKED_COLOR = stringToColor("bright_green");
Uint8 cheevoColor;
constexpr int LINE_X1 = (CHEEVOS_TEXTURE_WIDTH / 7) * 3;
constexpr int LINE_X2 = LINE_X1 + ((CHEEVOS_TEXTURE_WIDTH / 7) * 1);
for (const auto &cheevo : CHEEVOS_LIST)
{
cheevoColor = cheevo.completed ? CHEEVO_UNLOCKED_COLOR : CHEEVO_LOCKED_COLOR;
const Uint8 CHEEVO_COLOR = cheevo.completed ? CHEEVO_UNLOCKED_COLOR : CHEEVO_LOCKED_COLOR;
pos += CHEEVOS_PADDING;
constexpr int HALF = CHEEVOS_PADDING / 2;
auto surface = Screen::get()->getRendererSurface();
surface->drawLine(LINE_X1, pos - HALF - 1, LINE_X2, pos - HALF - 1, cheevoColor);
TEXT->writeDX(TEXT_CENTER | TEXT_COLOR, CHEEVOS_TEXTURE_WIDTH / 2, pos, cheevo.caption, 1, cheevoColor);
cheevos_surface_->drawLine(LINE_X1, pos - HALF - 1, LINE_X2, pos - HALF - 1, CHEEVO_COLOR);
TEXT->writeDX(TEXT_CENTER | TEXT_COLOR, CHEEVOS_TEXTURE_WIDTH / 2, pos, cheevo.caption, 1, CHEEVO_COLOR);
pos += TEXT->getCharacterSize() + 1;
TEXT->writeDX(TEXT_CENTER | TEXT_COLOR, CHEEVOS_TEXTURE_WIDTH / 2, pos, cheevo.description, 1, cheevoColor);
TEXT->writeDX(TEXT_CENTER | TEXT_COLOR, CHEEVOS_TEXTURE_WIDTH / 2, pos, cheevo.description, 1, CHEEVO_COLOR);
pos += TEXT->getCharacterSize();
}