Arreglats alguns colorets que havia per ahi rebolicats

fix: Credits no estava ben portat a surfaces
This commit is contained in:
2025-03-07 12:20:30 +01:00
parent ae5c511988
commit 6c3e231d51
7 changed files with 46 additions and 65 deletions

View File

@@ -20,7 +20,7 @@ Logo::Logo()
since_1998_sprite_(std::make_shared<SSprite>(since_1998_surface_, (256 - since_1998_surface_->getWidth()) / 2, 83 + jailgames_surface_->getHeight() + 5, since_1998_surface_->getWidth(), since_1998_surface_->getHeight()))
{
since_1998_sprite_->setClip(0, 0, since_1998_surface_->getWidth(), since_1998_surface_->getHeight());
since_1998_color_ = static_cast<Uint8>(PaletteColor::BRIGHT_BLACK);
since_1998_color_ = static_cast<Uint8>(PaletteColor::BLACK);
jailgames_color_ = static_cast<Uint8>(PaletteColor::WHITE);
// Crea los sprites de cada linea
@@ -51,7 +51,7 @@ Logo::Logo()
}
// Cambia el color del borde
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BRIGHT_BLACK));
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));
}
// Comprueba el manejador de eventos
@@ -227,7 +227,7 @@ void Logo::render()
{
// Prepara para empezar a dibujar en la textura de juego
Screen::get()->start();
Screen::get()->clearSurface();
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
// Dibuja los objetos
for (const auto &s : jailgames_sprite_)