continue amb els ambits
This commit is contained in:
@@ -182,7 +182,8 @@ categories:
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- keyword: HELP
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handler: cmd_help
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description: "Show this help"
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usage: "HELP / ?"
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usage: "HELP [<command>]"
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dynamic_completions: true
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- keyword: "?"
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handler: cmd_help
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@@ -271,6 +272,7 @@ categories:
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description: "Game cheats (GAME only)"
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usage: "CHEAT [INFINITE LIVES|INVINCIBILITY|OPEN THE JAIL|CLOSE THE JAIL]"
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hidden: true
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help_hidden: true
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completions:
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CHEAT: [INFINITE, INVINCIBILITY, OPEN, CLOSE]
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CHEAT INFINITE: [LIVES]
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@@ -282,3 +284,4 @@ categories:
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CHEAT CLOSE THE: [JAIL]
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debug_extras:
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hidden: false
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help_hidden: false
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@@ -18,9 +18,9 @@
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#include "core/resources/resource_list.hpp" // Para Resource::List
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#include "core/resources/resource_types.hpp" // Para RoomResource
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#include "game/editor/editor_statusbar.hpp" // Para EditorStatusBar
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#include "game/game_control.hpp" // Para GameControl
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#include "game/editor/room_saver.hpp" // Para RoomSaver
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#include "game/entities/player.hpp" // Para Player
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#include "game/game_control.hpp" // Para GameControl
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#include "game/gameplay/enemy_manager.hpp" // Para EnemyManager
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#include "game/gameplay/item_manager.hpp" // Para ItemManager
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#include "game/gameplay/room.hpp" // Para Room
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@@ -69,12 +69,18 @@ void MapEditor::loadSettings() {
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if (yaml.contains("grid")) { settings_.grid = yaml["grid"].get_value<bool>(); }
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if (yaml.contains("show_render_info")) { settings_.show_render_info = yaml["show_render_info"].get_value<bool>(); }
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if (yaml.contains("minimap_bg")) {
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if (yaml["minimap_bg"].is_string()) { settings_.minimap_bg = yaml["minimap_bg"].get_value<std::string>(); }
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else if (yaml["minimap_bg"].is_integer()) { settings_.minimap_bg = std::to_string(yaml["minimap_bg"].get_value<int>()); }
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if (yaml["minimap_bg"].is_string()) {
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settings_.minimap_bg = yaml["minimap_bg"].get_value<std::string>();
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} else if (yaml["minimap_bg"].is_integer()) {
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settings_.minimap_bg = std::to_string(yaml["minimap_bg"].get_value<int>());
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}
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}
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if (yaml.contains("minimap_conn")) {
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if (yaml["minimap_conn"].is_string()) { settings_.minimap_conn = yaml["minimap_conn"].get_value<std::string>(); }
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else if (yaml["minimap_conn"].is_integer()) { settings_.minimap_conn = std::to_string(yaml["minimap_conn"].get_value<int>()); }
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if (yaml["minimap_conn"].is_string()) {
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settings_.minimap_conn = yaml["minimap_conn"].get_value<std::string>();
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} else if (yaml["minimap_conn"].is_integer()) {
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settings_.minimap_conn = std::to_string(yaml["minimap_conn"].get_value<int>());
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}
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}
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} catch (...) {
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// Fichero corrupto o vacío, usar defaults
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@@ -116,8 +122,9 @@ auto MapEditor::showGrid(bool show) -> std::string {
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// Parsea un color por nombre o índice numérico
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static auto parseColor(const std::string& value) -> Uint8 {
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try { return static_cast<Uint8>(std::stoi(value)); }
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catch (...) { return stringToColor(value); }
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try {
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return static_cast<Uint8>(std::stoi(value));
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} catch (...) { return stringToColor(value); }
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}
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void MapEditor::toggleMiniMap() {
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@@ -243,7 +250,7 @@ void MapEditor::exit() {
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// Restaurar prompt y scope de la consola
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selected_enemy_ = -1;
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Console::get()->setPrompt("> ");
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Console::get()->setScope("");
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Console::get()->setScope("debug");
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drag_ = {};
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statusbar_.reset();
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room_.reset();
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@@ -421,14 +428,13 @@ void MapEditor::handleEvent(const SDL_Event& event) {
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// Tile bajo el cursor como tile actual del picker
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int tile_index = mouse_tile_y_ * 32 + mouse_tile_x_;
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int current = (tile_index >= 0 && tile_index < static_cast<int>(room_data_.tile_map.size()))
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? room_data_.tile_map[tile_index]
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: -1;
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? room_data_.tile_map[tile_index]
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: -1;
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tile_picker_.on_select = [this](int tile) {
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brush_tile_ = tile;
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};
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tile_picker_.open(room_->getTileSetFile(), current,
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stringToColor(room_data_.bg_color));
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tile_picker_.open(room_->getTileSetFile(), current, stringToColor(room_data_.bg_color));
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return;
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}
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@@ -1178,19 +1184,36 @@ auto MapEditor::setRoomProperty(const std::string& property, const std::string&
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// Dirección opuesta para la conexión recíproca
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std::string opposite;
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std::string* our_field = nullptr;
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if (property == "UP") { opposite = "lower_room"; our_field = &room_data_.upper_room; }
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if (property == "DOWN") { opposite = "upper_room"; our_field = &room_data_.lower_room; }
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if (property == "LEFT") { opposite = "right_room"; our_field = &room_data_.left_room; }
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if (property == "RIGHT") { opposite = "left_room"; our_field = &room_data_.right_room; }
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if (property == "UP") {
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opposite = "lower_room";
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our_field = &room_data_.upper_room;
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}
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if (property == "DOWN") {
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opposite = "upper_room";
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our_field = &room_data_.lower_room;
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}
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if (property == "LEFT") {
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opposite = "right_room";
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our_field = &room_data_.left_room;
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}
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if (property == "RIGHT") {
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opposite = "left_room";
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our_field = &room_data_.right_room;
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}
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// Si había una conexión anterior, romper la recíproca de la otra room
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if (our_field != nullptr && *our_field != "0" && !our_field->empty()) {
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auto old_other = Resource::Cache::get()->getRoom(*our_field);
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if (old_other) {
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if (opposite == "upper_room") { old_other->upper_room = "0"; }
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else if (opposite == "lower_room") { old_other->lower_room = "0"; }
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else if (opposite == "left_room") { old_other->left_room = "0"; }
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else if (opposite == "right_room") { old_other->right_room = "0"; }
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if (opposite == "upper_room") {
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old_other->upper_room = "0";
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} else if (opposite == "lower_room") {
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old_other->lower_room = "0";
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} else if (opposite == "left_room") {
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old_other->left_room = "0";
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} else if (opposite == "right_room") {
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old_other->right_room = "0";
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}
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// Guardar la otra room
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std::string other_path = Resource::List::get()->get(*our_field);
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if (!other_path.empty()) {
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@@ -1207,10 +1230,15 @@ auto MapEditor::setRoomProperty(const std::string& property, const std::string&
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if (connection != "0") {
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auto other = Resource::Cache::get()->getRoom(connection);
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if (other) {
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if (opposite == "upper_room") { other->upper_room = room_path_; }
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else if (opposite == "lower_room") { other->lower_room = room_path_; }
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else if (opposite == "left_room") { other->left_room = room_path_; }
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else if (opposite == "right_room") { other->right_room = room_path_; }
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if (opposite == "upper_room") {
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other->upper_room = room_path_;
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} else if (opposite == "lower_room") {
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other->lower_room = room_path_;
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} else if (opposite == "left_room") {
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other->left_room = room_path_;
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} else if (opposite == "right_room") {
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other->right_room = room_path_;
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}
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std::string other_path = Resource::List::get()->get(connection);
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if (!other_path.empty()) {
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auto other_yaml = RoomSaver::loadYAML(other_path);
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@@ -1306,10 +1334,15 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string {
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// Comprobar que no hay ya una room en esa dirección
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if (!direction.empty()) {
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std::string* existing = nullptr;
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if (direction == "UP") { existing = &room_data_.upper_room; }
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else if (direction == "DOWN") { existing = &room_data_.lower_room; }
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else if (direction == "LEFT") { existing = &room_data_.left_room; }
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else if (direction == "RIGHT") { existing = &room_data_.right_room; }
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if (direction == "UP") {
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existing = &room_data_.upper_room;
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} else if (direction == "DOWN") {
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existing = &room_data_.lower_room;
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} else if (direction == "LEFT") {
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existing = &room_data_.left_room;
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} else if (direction == "RIGHT") {
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existing = &room_data_.right_room;
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}
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if (existing != nullptr && *existing != "0" && !existing->empty()) {
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return "Already connected " + toLower(direction) + ": " + *existing;
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}
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@@ -1319,8 +1352,9 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string {
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auto& rooms = Resource::Cache::get()->getRooms();
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std::set<int> used;
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for (const auto& r : rooms) {
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try { used.insert(std::stoi(r.name.substr(0, r.name.find('.')))); }
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catch (...) {}
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try {
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used.insert(std::stoi(r.name.substr(0, r.name.find('.'))));
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} catch (...) {}
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}
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int new_num = 1;
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while (used.contains(new_num)) { ++new_num; }
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@@ -1351,10 +1385,15 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string {
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new_room.tile_map.resize(32 * 16, -1);
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// Conexión recíproca: la nueva room conecta de vuelta a la actual
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if (direction == "UP") { new_room.lower_room = room_path_; }
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else if (direction == "DOWN") { new_room.upper_room = room_path_; }
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else if (direction == "LEFT") { new_room.right_room = room_path_; }
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else if (direction == "RIGHT") { new_room.left_room = room_path_; }
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if (direction == "UP") {
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new_room.lower_room = room_path_;
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} else if (direction == "DOWN") {
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new_room.upper_room = room_path_;
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} else if (direction == "LEFT") {
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new_room.right_room = room_path_;
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} else if (direction == "RIGHT") {
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new_room.left_room = room_path_;
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}
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// Conexiones del YAML
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auto connStr = [](const std::string& c) -> std::string { return (c == "0") ? "null" : c; };
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@@ -1400,10 +1439,15 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string {
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addRoomToAssetsYaml(new_name);
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// Conectar la room actual con la nueva (recíproco: ya hecho arriba para la nueva)
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if (direction == "UP") { room_data_.upper_room = new_name; }
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else if (direction == "DOWN") { room_data_.lower_room = new_name; }
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else if (direction == "LEFT") { room_data_.left_room = new_name; }
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else if (direction == "RIGHT") { room_data_.right_room = new_name; }
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if (direction == "UP") {
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room_data_.upper_room = new_name;
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} else if (direction == "DOWN") {
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room_data_.lower_room = new_name;
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} else if (direction == "LEFT") {
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room_data_.left_room = new_name;
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} else if (direction == "RIGHT") {
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room_data_.right_room = new_name;
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}
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if (!direction.empty()) { autosave(); }
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@@ -1425,15 +1469,23 @@ auto MapEditor::deleteRoom() -> std::string {
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// Buscar una room vecina a la que navegar después de borrar
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std::string target = "0";
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if (room_data_.upper_room != "0" && !room_data_.upper_room.empty()) { target = room_data_.upper_room; }
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else if (room_data_.lower_room != "0" && !room_data_.lower_room.empty()) { target = room_data_.lower_room; }
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else if (room_data_.left_room != "0" && !room_data_.left_room.empty()) { target = room_data_.left_room; }
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else if (room_data_.right_room != "0" && !room_data_.right_room.empty()) { target = room_data_.right_room; }
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if (room_data_.upper_room != "0" && !room_data_.upper_room.empty()) {
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target = room_data_.upper_room;
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} else if (room_data_.lower_room != "0" && !room_data_.lower_room.empty()) {
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target = room_data_.lower_room;
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} else if (room_data_.left_room != "0" && !room_data_.left_room.empty()) {
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target = room_data_.left_room;
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} else if (room_data_.right_room != "0" && !room_data_.right_room.empty()) {
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target = room_data_.right_room;
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}
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if (target == "0") {
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// Buscar la primera room que no sea esta
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for (const auto& r : Resource::Cache::get()->getRooms()) {
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if (r.name != deleted_name) { target = r.name; break; }
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if (r.name != deleted_name) {
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target = r.name;
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break;
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}
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}
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}
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if (target == "0") { return "Cannot delete: no other room to navigate to"; }
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@@ -1443,10 +1495,15 @@ auto MapEditor::deleteRoom() -> std::string {
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if (neighbor == "0" || neighbor.empty()) { return; }
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auto other = Resource::Cache::get()->getRoom(neighbor);
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if (!other) { return; }
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if (field_name == "upper_room") { other->upper_room = "0"; }
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else if (field_name == "lower_room") { other->lower_room = "0"; }
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else if (field_name == "left_room") { other->left_room = "0"; }
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else if (field_name == "right_room") { other->right_room = "0"; }
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if (field_name == "upper_room") {
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other->upper_room = "0";
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} else if (field_name == "lower_room") {
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other->lower_room = "0";
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} else if (field_name == "left_room") {
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other->left_room = "0";
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} else if (field_name == "right_room") {
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other->right_room = "0";
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}
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// Guardar la otra room
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std::string other_path = Resource::List::get()->get(neighbor);
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if (!other_path.empty()) {
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@@ -1474,8 +1531,7 @@ auto MapEditor::deleteRoom() -> std::string {
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// Quitar del cache
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auto& cache_rooms = Resource::Cache::get()->getRooms();
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cache_rooms.erase(
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std::remove_if(cache_rooms.begin(), cache_rooms.end(),
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[&](const RoomResource& r) { return r.name == deleted_name; }),
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std::remove_if(cache_rooms.begin(), cache_rooms.end(), [&](const RoomResource& r) { return r.name == deleted_name; }),
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cache_rooms.end());
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// Quitar de assets.yaml
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@@ -118,12 +118,12 @@ class MapEditor {
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// Estado del editor
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bool active_{false};
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DragState drag_;
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int selected_enemy_{-1}; // Índice del enemigo seleccionado (-1 = ninguno)
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int selected_item_{-1}; // Índice del item seleccionado (-1 = ninguno)
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static constexpr int NO_BRUSH = -2; // Sin brush activo
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static constexpr int ERASER_BRUSH = -1; // Brush borrador (pinta tile vacío = -1)
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int brush_tile_{NO_BRUSH}; // Tile activo para pintar
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bool painting_{false}; // true mientras se está pintando con click izquierdo mantenido
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int selected_enemy_{-1}; // Índice del enemigo seleccionado (-1 = ninguno)
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int selected_item_{-1}; // Índice del item seleccionado (-1 = ninguno)
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static constexpr int NO_BRUSH = -2; // Sin brush activo
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static constexpr int ERASER_BRUSH = -1; // Brush borrador (pinta tile vacío = -1)
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int brush_tile_{NO_BRUSH}; // Tile activo para pintar
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bool painting_{false}; // true mientras se está pintando con click izquierdo mantenido
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||||
// Datos de la habitación
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Room::Data room_data_;
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@@ -3,8 +3,8 @@
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||||
#include "game/editor/mini_map.hpp"
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|
||||
#include <algorithm> // Para std::max, std::min
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#include <cmath> // Para std::floor
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||||
#include <array> // Para std::array
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||||
#include <cmath> // Para std::floor
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||||
#include <iostream> // Para cout
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||||
#include <map> // Para std::map
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||||
#include <queue> // Para queue (BFS)
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||||
@@ -18,7 +18,9 @@
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||||
#include "utils/utils.hpp" // Para stringToColor
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||||
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||||
// Constructor: construye todo el minimapa
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||||
MiniMap::MiniMap(Uint8 bg_color, Uint8 conn_color) : bg_color_(bg_color), conn_color_(conn_color) {
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||||
MiniMap::MiniMap(Uint8 bg_color, Uint8 conn_color)
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: bg_color_(bg_color),
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conn_color_(conn_color) {
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buildTileColorTable("standard.gif");
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layoutRooms();
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buildRoomSurfaces();
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@@ -217,8 +219,7 @@ void MiniMap::composeFinalSurface() {
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if (!mini.surface) { continue; }
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int px = cellPixelX(mini.pos.x) + SHADOW_OFFSET;
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int py = cellPixelY(mini.pos.y) + SHADOW_OFFSET;
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SDL_FRect shadow = {.x = static_cast<float>(px), .y = static_cast<float>(py),
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.w = static_cast<float>(CELL_W), .h = static_cast<float>(CELL_H)};
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SDL_FRect shadow = {.x = static_cast<float>(px), .y = static_cast<float>(py), .w = static_cast<float>(CELL_W), .h = static_cast<float>(CELL_H)};
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||||
map_surface_->fillRect(&shadow, COLOR_SHADOW);
|
||||
}
|
||||
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||||
@@ -229,13 +230,11 @@ void MiniMap::composeFinalSurface() {
|
||||
int py = cellPixelY(mini.pos.y);
|
||||
|
||||
// Borde negro (la celda entera)
|
||||
SDL_FRect cell = {.x = static_cast<float>(px), .y = static_cast<float>(py),
|
||||
.w = static_cast<float>(CELL_W), .h = static_cast<float>(CELL_H)};
|
||||
SDL_FRect cell = {.x = static_cast<float>(px), .y = static_cast<float>(py), .w = static_cast<float>(CELL_W), .h = static_cast<float>(CELL_H)};
|
||||
map_surface_->fillRect(&cell, COLOR_ROOM_BORDER);
|
||||
|
||||
// Miniroom dentro del borde
|
||||
SDL_FRect dst = {.x = static_cast<float>(px + BORDER), .y = static_cast<float>(py + BORDER),
|
||||
.w = static_cast<float>(ROOM_W), .h = static_cast<float>(ROOM_H)};
|
||||
SDL_FRect dst = {.x = static_cast<float>(px + BORDER), .y = static_cast<float>(py + BORDER), .w = static_cast<float>(ROOM_W), .h = static_cast<float>(ROOM_H)};
|
||||
mini.surface->render(nullptr, &dst);
|
||||
}
|
||||
|
||||
@@ -255,8 +254,7 @@ void MiniMap::drawConnections() {
|
||||
if (room_data->right_room != "0" && !room_data->right_room.empty() && room_positions_.contains(room_data->right_room)) {
|
||||
int x1 = px + CELL_W;
|
||||
int y_mid = py + CELL_H / 2 - 1;
|
||||
SDL_FRect line = {.x = static_cast<float>(x1), .y = static_cast<float>(y_mid),
|
||||
.w = static_cast<float>(GAP), .h = 3.0F};
|
||||
SDL_FRect line = {.x = static_cast<float>(x1), .y = static_cast<float>(y_mid), .w = static_cast<float>(GAP), .h = 3.0F};
|
||||
map_surface_->fillRect(&line, conn_color_);
|
||||
}
|
||||
|
||||
@@ -264,8 +262,7 @@ void MiniMap::drawConnections() {
|
||||
if (room_data->lower_room != "0" && !room_data->lower_room.empty() && room_positions_.contains(room_data->lower_room)) {
|
||||
int x_mid = px + CELL_W / 2 - 1;
|
||||
int y1 = py + CELL_H;
|
||||
SDL_FRect line = {.x = static_cast<float>(x_mid), .y = static_cast<float>(y1),
|
||||
.w = 3.0F, .h = static_cast<float>(GAP)};
|
||||
SDL_FRect line = {.x = static_cast<float>(x_mid), .y = static_cast<float>(y1), .w = 3.0F, .h = static_cast<float>(GAP)};
|
||||
map_surface_->fillRect(&line, conn_color_);
|
||||
}
|
||||
}
|
||||
@@ -309,8 +306,7 @@ void MiniMap::render(const std::string& current_room) {
|
||||
// Renderizar la surface del minimapa con el viewport actual (alineado a pixel)
|
||||
float vx = std::floor(view_x_);
|
||||
float vy = std::floor(view_y_);
|
||||
SDL_FRect dst = {.x = vx, .y = vy,
|
||||
.w = static_cast<float>(map_width_ + SHADOW_OFFSET), .h = static_cast<float>(map_height_ + SHADOW_OFFSET)};
|
||||
SDL_FRect dst = {.x = vx, .y = vy, .w = static_cast<float>(map_width_ + SHADOW_OFFSET), .h = static_cast<float>(map_height_ + SHADOW_OFFSET)};
|
||||
map_surface_->render(nullptr, &dst);
|
||||
|
||||
// Highlight de la room actual (solo si está completamente visible en el play area)
|
||||
|
||||
@@ -4,11 +4,11 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <functional> // Para function
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string
|
||||
#include <unordered_map> // Para unordered_map
|
||||
#include <vector> // Para vector
|
||||
#include <functional> // Para function
|
||||
#include <memory> // Para shared_ptr
|
||||
#include <string> // Para string
|
||||
#include <unordered_map> // Para unordered_map
|
||||
#include <vector> // Para vector
|
||||
|
||||
class Surface;
|
||||
|
||||
@@ -58,9 +58,9 @@ class MiniMap {
|
||||
auto cellPixelY(int grid_y) const -> int { return PADDING + (grid_y - min_grid_y_) * (CELL_H + GAP); }
|
||||
|
||||
// Tabla de color predominante por tile index
|
||||
std::vector<Uint8> tile_colors_; // tile_index → palette color index
|
||||
int tileset_width_{0}; // Ancho del tileset en tiles
|
||||
Uint8 tileset_transparent_{16}; // Color transparente del tileset
|
||||
std::vector<Uint8> tile_colors_; // tile_index → palette color index
|
||||
int tileset_width_{0}; // Ancho del tileset en tiles
|
||||
Uint8 tileset_transparent_{16}; // Color transparente del tileset
|
||||
|
||||
// Rooms renderizadas y posicionadas
|
||||
std::unordered_map<std::string, RoomMini> room_positions_;
|
||||
@@ -84,20 +84,20 @@ class MiniMap {
|
||||
float view_start_y_{0.0F};
|
||||
|
||||
// Constantes
|
||||
static constexpr int ROOM_W = 32; // Ancho de una room en pixels del minimapa
|
||||
static constexpr int ROOM_H = 16; // Alto de una room en pixels del minimapa
|
||||
static constexpr int BORDER = 1; // Borde alrededor de cada room
|
||||
static constexpr int ROOM_W = 32; // Ancho de una room en pixels del minimapa
|
||||
static constexpr int ROOM_H = 16; // Alto de una room en pixels del minimapa
|
||||
static constexpr int BORDER = 1; // Borde alrededor de cada room
|
||||
static constexpr int CELL_W = ROOM_W + BORDER * 2; // Room + borde
|
||||
static constexpr int CELL_H = ROOM_H + BORDER * 2;
|
||||
static constexpr int GAP = 4; // Separación entre celdas
|
||||
static constexpr int SHADOW_OFFSET = 1; // Desplazamiento de la sombra
|
||||
static constexpr int PADDING = 4; // Padding alrededor del minimapa
|
||||
static constexpr int GAP = 4; // Separación entre celdas
|
||||
static constexpr int SHADOW_OFFSET = 1; // Desplazamiento de la sombra
|
||||
static constexpr int PADDING = 4; // Padding alrededor del minimapa
|
||||
|
||||
// Colores del minimapa (índices de paleta)
|
||||
Uint8 bg_color_{2}; // Fondo general (configurable)
|
||||
Uint8 conn_color_{14}; // Líneas de conexión (configurable)
|
||||
Uint8 bg_color_{2}; // Fondo general (configurable)
|
||||
Uint8 conn_color_{14}; // Líneas de conexión (configurable)
|
||||
static constexpr Uint8 COLOR_ROOM_BORDER = 0; // Borde de cada miniroom
|
||||
static constexpr Uint8 COLOR_SHADOW = 1; // Sombra de cada miniroom
|
||||
static constexpr Uint8 COLOR_SHADOW = 1; // Sombra de cada miniroom
|
||||
};
|
||||
|
||||
#endif // _DEBUG
|
||||
|
||||
@@ -14,9 +14,7 @@
|
||||
static constexpr int BORDER_PAD = 3;
|
||||
|
||||
// Abre el picker con un tileset
|
||||
void TilePicker::open(const std::string& tileset_name, int current_tile,
|
||||
int bg_color, int source_color, int target_color,
|
||||
int tile_spacing_in, int tile_spacing_out) {
|
||||
void TilePicker::open(const std::string& tileset_name, int current_tile, int bg_color, int source_color, int target_color, int tile_spacing_in, int tile_spacing_out) {
|
||||
tileset_ = Resource::Cache::get()->getSurface(tileset_name);
|
||||
if (!tileset_) {
|
||||
open_ = false;
|
||||
@@ -70,16 +68,15 @@ void TilePicker::open(const std::string& tileset_name, int current_tile,
|
||||
SDL_FRect src = {
|
||||
.x = static_cast<float>(col * src_cell),
|
||||
.y = static_cast<float>(row * src_cell),
|
||||
.w = TS, .h = TS};
|
||||
.w = TS,
|
||||
.h = TS};
|
||||
|
||||
// Destino: posición en el frame con spacing de salida
|
||||
int dst_x = BORDER_PAD + col * out_cell;
|
||||
int dst_y = BORDER_PAD + row * out_cell;
|
||||
|
||||
if (source_color >= 0 && target_color >= 0) {
|
||||
tileset_->renderWithColorReplace(dst_x, dst_y,
|
||||
static_cast<Uint8>(source_color),
|
||||
static_cast<Uint8>(target_color), &src);
|
||||
tileset_->renderWithColorReplace(dst_x, dst_y, static_cast<Uint8>(source_color), static_cast<Uint8>(target_color), &src);
|
||||
} else {
|
||||
SDL_FRect dst = {.x = static_cast<float>(dst_x), .y = static_cast<float>(dst_y), .w = TS, .h = TS};
|
||||
tileset_->render(&src, &dst);
|
||||
@@ -97,8 +94,7 @@ void TilePicker::open(const std::string& tileset_name, int current_tile,
|
||||
|
||||
visible_height_ = PlayArea::HEIGHT;
|
||||
|
||||
frame_dst_ = {.x = static_cast<float>(offset_x_), .y = static_cast<float>(offset_y),
|
||||
.w = static_cast<float>(frame_w), .h = static_cast<float>(frame_h)};
|
||||
frame_dst_ = {.x = static_cast<float>(offset_x_), .y = static_cast<float>(offset_y), .w = static_cast<float>(frame_w), .h = static_cast<float>(frame_h)};
|
||||
|
||||
// Si el frame es más alto que el play area, necesitará scroll
|
||||
if (frame_h > visible_height_) {
|
||||
@@ -138,8 +134,7 @@ void TilePicker::render() {
|
||||
int max_scroll = frame_h - visible_height_;
|
||||
scroll_y_ = std::clamp(scroll_y_, 0, max_scroll);
|
||||
|
||||
SDL_FRect src = {.x = 0, .y = static_cast<float>(scroll_y_),
|
||||
.w = frame_dst_.w, .h = static_cast<float>(visible_height_)};
|
||||
SDL_FRect src = {.x = 0, .y = static_cast<float>(scroll_y_), .w = frame_dst_.w, .h = static_cast<float>(visible_height_)};
|
||||
SDL_FRect dst = {.x = frame_dst_.x, .y = 0, .w = frame_dst_.w, .h = static_cast<float>(visible_height_)};
|
||||
frame_surface_->render(&src, &dst);
|
||||
}
|
||||
|
||||
@@ -29,9 +29,7 @@ class TilePicker {
|
||||
// source_color/target_color: sustitución de color (-1 = sin sustitución)
|
||||
// tile_spacing_in: pixels de separación entre tiles en el fichero fuente
|
||||
// tile_spacing_out: pixels de separación visual entre tiles al mostrar
|
||||
void open(const std::string& tileset_name, int current_tile = -1,
|
||||
int bg_color = -1, int source_color = -1, int target_color = -1,
|
||||
int tile_spacing_in = 0, int tile_spacing_out = 1);
|
||||
void open(const std::string& tileset_name, int current_tile = -1, int bg_color = -1, int source_color = -1, int target_color = -1, int tile_spacing_in = 0, int tile_spacing_out = 1);
|
||||
void close();
|
||||
[[nodiscard]] auto isOpen() const -> bool { return open_; }
|
||||
|
||||
@@ -54,8 +52,8 @@ class TilePicker {
|
||||
int hover_tile_{-1}; // Tile bajo el cursor
|
||||
|
||||
// Spacing
|
||||
int spacing_in_{0}; // Spacing en el fichero fuente
|
||||
int spacing_out_{1}; // Spacing visual al mostrar
|
||||
int spacing_in_{0}; // Spacing en el fichero fuente
|
||||
int spacing_out_{1}; // Spacing visual al mostrar
|
||||
|
||||
// Scroll y posicionamiento
|
||||
int scroll_y_{0}; // Scroll vertical en pixels
|
||||
|
||||
@@ -114,8 +114,7 @@ void TilemapRenderer::setTile(int index, int tile_value) {
|
||||
Screen::get()->setRendererSurface(map_surface_);
|
||||
|
||||
// Borrar la celda con el color de fondo
|
||||
SDL_FRect cell = {.x = static_cast<float>(col * TILE_SIZE), .y = static_cast<float>(row * TILE_SIZE),
|
||||
.w = static_cast<float>(TILE_SIZE), .h = static_cast<float>(TILE_SIZE)};
|
||||
SDL_FRect cell = {.x = static_cast<float>(col * TILE_SIZE), .y = static_cast<float>(row * TILE_SIZE), .w = static_cast<float>(TILE_SIZE), .h = static_cast<float>(TILE_SIZE)};
|
||||
map_surface_->fillRect(&cell, stringToColor(bg_color_));
|
||||
|
||||
// Dibujar el nuevo tile (si no es vacío ni animado)
|
||||
@@ -123,8 +122,9 @@ void TilemapRenderer::setTile(int index, int tile_value) {
|
||||
const bool IS_ANIMATED = (tile_value >= 18 * tile_set_width_) && (tile_value < 19 * tile_set_width_);
|
||||
if (!IS_ANIMATED) {
|
||||
SDL_FRect clip = {.x = static_cast<float>((tile_value % tile_set_width_) * TILE_SIZE),
|
||||
.y = static_cast<float>((tile_value / tile_set_width_) * TILE_SIZE),
|
||||
.w = static_cast<float>(TILE_SIZE), .h = static_cast<float>(TILE_SIZE)};
|
||||
.y = static_cast<float>((tile_value / tile_set_width_) * TILE_SIZE),
|
||||
.w = static_cast<float>(TILE_SIZE),
|
||||
.h = static_cast<float>(TILE_SIZE)};
|
||||
tileset_surface_->render(col * TILE_SIZE, row * TILE_SIZE, &clip);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,6 +79,11 @@ Game::Game(Mode mode)
|
||||
Cheevos::get()->enable(!Options::cheats.enabled()); // Deshabilita los logros si hay trucos activados
|
||||
Cheevos::get()->clearUnobtainableState();
|
||||
|
||||
#ifdef _DEBUG
|
||||
Console::get()->setScope("debug");
|
||||
#else
|
||||
Console::get()->setScope("game");
|
||||
#endif
|
||||
Console::get()->on_toggle = [this](bool open) { player_->setIgnoreInput(open); };
|
||||
if (Console::get()->isActive()) { player_->setIgnoreInput(true); }
|
||||
GameControl::change_player_skin = [this](const std::string& skin_name) -> void {
|
||||
|
||||
@@ -58,7 +58,7 @@ class Console {
|
||||
|
||||
// Constantes de consola
|
||||
static constexpr std::string_view CONSOLE_NAME = "JDD Console";
|
||||
static constexpr std::string_view CONSOLE_VERSION = "v2.1";
|
||||
static constexpr std::string_view CONSOLE_VERSION = "v2.2";
|
||||
static constexpr int MAX_LINE_CHARS = 32;
|
||||
static constexpr int MAX_HISTORY_SIZE = 20;
|
||||
static constexpr float CURSOR_ON_TIME = 0.5F;
|
||||
|
||||
@@ -1032,6 +1032,11 @@ void CommandRegistry::registerHandlers() {
|
||||
dynamic_providers_["SET BGCOLOR"] = color_provider;
|
||||
dynamic_providers_["EDIT MAPBG"] = color_provider;
|
||||
dynamic_providers_["EDIT MAPCONN"] = color_provider;
|
||||
|
||||
// HELP: lista de comandos visibles en el scope activo
|
||||
dynamic_providers_["HELP"] = [this]() -> std::vector<std::string> {
|
||||
return getVisibleKeywords();
|
||||
};
|
||||
dynamic_providers_["SET BORDER"] = color_provider;
|
||||
dynamic_providers_["SET ITEMCOLOR1"] = color_provider;
|
||||
dynamic_providers_["SET ITEMCOLOR2"] = color_provider;
|
||||
@@ -1151,6 +1156,7 @@ void CommandRegistry::load(const std::string& yaml_path) {
|
||||
if (extras.contains("description")) { def.description = extras["description"].get_value<std::string>(); }
|
||||
if (extras.contains("usage")) { def.usage = extras["usage"].get_value<std::string>(); }
|
||||
if (extras.contains("hidden")) { def.hidden = extras["hidden"].get_value<bool>(); }
|
||||
if (extras.contains("help_hidden")) { def.help_hidden = extras["help_hidden"].get_value<bool>(); }
|
||||
if (extras.contains("completions")) {
|
||||
def.completions.clear();
|
||||
auto extras_completions = extras["completions"];
|
||||
@@ -1176,7 +1182,29 @@ void CommandRegistry::load(const std::string& yaml_path) {
|
||||
}
|
||||
|
||||
// Registrar el handler de HELP (captura this)
|
||||
handlers_["cmd_help"] = [this](const std::vector<std::string>&) -> std::string {
|
||||
handlers_["cmd_help"] = [this](const std::vector<std::string>& args) -> std::string {
|
||||
if (!args.empty()) {
|
||||
// HELP <command>: mostrar ayuda detallada de un comando
|
||||
const auto* cmd = findCommand(args[0]);
|
||||
if (cmd != nullptr) {
|
||||
std::string kw_lower = cmd->keyword;
|
||||
std::ranges::transform(kw_lower, kw_lower.begin(), ::tolower);
|
||||
std::string result = kw_lower + ": " + cmd->description + "\n" + cmd->usage;
|
||||
|
||||
// Listar subcomandos/opciones si hay completions
|
||||
auto opts = getCompletions(cmd->keyword);
|
||||
if (!opts.empty()) {
|
||||
result += "\noptions:";
|
||||
for (const auto& opt : opts) {
|
||||
std::string opt_lower = opt;
|
||||
std::ranges::transform(opt_lower, opt_lower.begin(), ::tolower);
|
||||
result += " " + opt_lower;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
return "Unknown command: " + args[0];
|
||||
}
|
||||
std::cout << generateTerminalHelp();
|
||||
return generateConsoleHelp();
|
||||
};
|
||||
@@ -1288,6 +1316,15 @@ auto CommandRegistry::generateConsoleHelp() const -> std::string {
|
||||
}
|
||||
|
||||
auto CommandRegistry::getCompletions(const std::string& path) const -> std::vector<std::string> {
|
||||
// Verificar que el comando raíz es visible en el scope activo
|
||||
if (!active_scope_.empty()) {
|
||||
std::string root = path;
|
||||
auto space = root.find(' ');
|
||||
if (space != std::string::npos) { root = root.substr(0, space); }
|
||||
const auto* cmd = findCommand(root);
|
||||
if (cmd != nullptr && !isCommandVisible(*cmd)) { return {}; }
|
||||
}
|
||||
|
||||
// Primero: buscar proveedor dinámico (tiene prioridad si existe)
|
||||
const auto dyn_it = dynamic_providers_.find(path);
|
||||
if (dyn_it != dynamic_providers_.end()) {
|
||||
|
||||
Reference in New Issue
Block a user