continue amb els ambits

This commit is contained in:
2026-04-02 23:01:39 +02:00
parent 9ffd29bea8
commit 6faa80eef4
11 changed files with 199 additions and 109 deletions

View File

@@ -18,9 +18,9 @@
#include "core/resources/resource_list.hpp" // Para Resource::List
#include "core/resources/resource_types.hpp" // Para RoomResource
#include "game/editor/editor_statusbar.hpp" // Para EditorStatusBar
#include "game/game_control.hpp" // Para GameControl
#include "game/editor/room_saver.hpp" // Para RoomSaver
#include "game/entities/player.hpp" // Para Player
#include "game/game_control.hpp" // Para GameControl
#include "game/gameplay/enemy_manager.hpp" // Para EnemyManager
#include "game/gameplay/item_manager.hpp" // Para ItemManager
#include "game/gameplay/room.hpp" // Para Room
@@ -69,12 +69,18 @@ void MapEditor::loadSettings() {
if (yaml.contains("grid")) { settings_.grid = yaml["grid"].get_value<bool>(); }
if (yaml.contains("show_render_info")) { settings_.show_render_info = yaml["show_render_info"].get_value<bool>(); }
if (yaml.contains("minimap_bg")) {
if (yaml["minimap_bg"].is_string()) { settings_.minimap_bg = yaml["minimap_bg"].get_value<std::string>(); }
else if (yaml["minimap_bg"].is_integer()) { settings_.minimap_bg = std::to_string(yaml["minimap_bg"].get_value<int>()); }
if (yaml["minimap_bg"].is_string()) {
settings_.minimap_bg = yaml["minimap_bg"].get_value<std::string>();
} else if (yaml["minimap_bg"].is_integer()) {
settings_.minimap_bg = std::to_string(yaml["minimap_bg"].get_value<int>());
}
}
if (yaml.contains("minimap_conn")) {
if (yaml["minimap_conn"].is_string()) { settings_.minimap_conn = yaml["minimap_conn"].get_value<std::string>(); }
else if (yaml["minimap_conn"].is_integer()) { settings_.minimap_conn = std::to_string(yaml["minimap_conn"].get_value<int>()); }
if (yaml["minimap_conn"].is_string()) {
settings_.minimap_conn = yaml["minimap_conn"].get_value<std::string>();
} else if (yaml["minimap_conn"].is_integer()) {
settings_.minimap_conn = std::to_string(yaml["minimap_conn"].get_value<int>());
}
}
} catch (...) {
// Fichero corrupto o vacío, usar defaults
@@ -116,8 +122,9 @@ auto MapEditor::showGrid(bool show) -> std::string {
// Parsea un color por nombre o índice numérico
static auto parseColor(const std::string& value) -> Uint8 {
try { return static_cast<Uint8>(std::stoi(value)); }
catch (...) { return stringToColor(value); }
try {
return static_cast<Uint8>(std::stoi(value));
} catch (...) { return stringToColor(value); }
}
void MapEditor::toggleMiniMap() {
@@ -243,7 +250,7 @@ void MapEditor::exit() {
// Restaurar prompt y scope de la consola
selected_enemy_ = -1;
Console::get()->setPrompt("> ");
Console::get()->setScope("");
Console::get()->setScope("debug");
drag_ = {};
statusbar_.reset();
room_.reset();
@@ -421,14 +428,13 @@ void MapEditor::handleEvent(const SDL_Event& event) {
// Tile bajo el cursor como tile actual del picker
int tile_index = mouse_tile_y_ * 32 + mouse_tile_x_;
int current = (tile_index >= 0 && tile_index < static_cast<int>(room_data_.tile_map.size()))
? room_data_.tile_map[tile_index]
: -1;
? room_data_.tile_map[tile_index]
: -1;
tile_picker_.on_select = [this](int tile) {
brush_tile_ = tile;
};
tile_picker_.open(room_->getTileSetFile(), current,
stringToColor(room_data_.bg_color));
tile_picker_.open(room_->getTileSetFile(), current, stringToColor(room_data_.bg_color));
return;
}
@@ -1178,19 +1184,36 @@ auto MapEditor::setRoomProperty(const std::string& property, const std::string&
// Dirección opuesta para la conexión recíproca
std::string opposite;
std::string* our_field = nullptr;
if (property == "UP") { opposite = "lower_room"; our_field = &room_data_.upper_room; }
if (property == "DOWN") { opposite = "upper_room"; our_field = &room_data_.lower_room; }
if (property == "LEFT") { opposite = "right_room"; our_field = &room_data_.left_room; }
if (property == "RIGHT") { opposite = "left_room"; our_field = &room_data_.right_room; }
if (property == "UP") {
opposite = "lower_room";
our_field = &room_data_.upper_room;
}
if (property == "DOWN") {
opposite = "upper_room";
our_field = &room_data_.lower_room;
}
if (property == "LEFT") {
opposite = "right_room";
our_field = &room_data_.left_room;
}
if (property == "RIGHT") {
opposite = "left_room";
our_field = &room_data_.right_room;
}
// Si había una conexión anterior, romper la recíproca de la otra room
if (our_field != nullptr && *our_field != "0" && !our_field->empty()) {
auto old_other = Resource::Cache::get()->getRoom(*our_field);
if (old_other) {
if (opposite == "upper_room") { old_other->upper_room = "0"; }
else if (opposite == "lower_room") { old_other->lower_room = "0"; }
else if (opposite == "left_room") { old_other->left_room = "0"; }
else if (opposite == "right_room") { old_other->right_room = "0"; }
if (opposite == "upper_room") {
old_other->upper_room = "0";
} else if (opposite == "lower_room") {
old_other->lower_room = "0";
} else if (opposite == "left_room") {
old_other->left_room = "0";
} else if (opposite == "right_room") {
old_other->right_room = "0";
}
// Guardar la otra room
std::string other_path = Resource::List::get()->get(*our_field);
if (!other_path.empty()) {
@@ -1207,10 +1230,15 @@ auto MapEditor::setRoomProperty(const std::string& property, const std::string&
if (connection != "0") {
auto other = Resource::Cache::get()->getRoom(connection);
if (other) {
if (opposite == "upper_room") { other->upper_room = room_path_; }
else if (opposite == "lower_room") { other->lower_room = room_path_; }
else if (opposite == "left_room") { other->left_room = room_path_; }
else if (opposite == "right_room") { other->right_room = room_path_; }
if (opposite == "upper_room") {
other->upper_room = room_path_;
} else if (opposite == "lower_room") {
other->lower_room = room_path_;
} else if (opposite == "left_room") {
other->left_room = room_path_;
} else if (opposite == "right_room") {
other->right_room = room_path_;
}
std::string other_path = Resource::List::get()->get(connection);
if (!other_path.empty()) {
auto other_yaml = RoomSaver::loadYAML(other_path);
@@ -1306,10 +1334,15 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string {
// Comprobar que no hay ya una room en esa dirección
if (!direction.empty()) {
std::string* existing = nullptr;
if (direction == "UP") { existing = &room_data_.upper_room; }
else if (direction == "DOWN") { existing = &room_data_.lower_room; }
else if (direction == "LEFT") { existing = &room_data_.left_room; }
else if (direction == "RIGHT") { existing = &room_data_.right_room; }
if (direction == "UP") {
existing = &room_data_.upper_room;
} else if (direction == "DOWN") {
existing = &room_data_.lower_room;
} else if (direction == "LEFT") {
existing = &room_data_.left_room;
} else if (direction == "RIGHT") {
existing = &room_data_.right_room;
}
if (existing != nullptr && *existing != "0" && !existing->empty()) {
return "Already connected " + toLower(direction) + ": " + *existing;
}
@@ -1319,8 +1352,9 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string {
auto& rooms = Resource::Cache::get()->getRooms();
std::set<int> used;
for (const auto& r : rooms) {
try { used.insert(std::stoi(r.name.substr(0, r.name.find('.')))); }
catch (...) {}
try {
used.insert(std::stoi(r.name.substr(0, r.name.find('.'))));
} catch (...) {}
}
int new_num = 1;
while (used.contains(new_num)) { ++new_num; }
@@ -1351,10 +1385,15 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string {
new_room.tile_map.resize(32 * 16, -1);
// Conexión recíproca: la nueva room conecta de vuelta a la actual
if (direction == "UP") { new_room.lower_room = room_path_; }
else if (direction == "DOWN") { new_room.upper_room = room_path_; }
else if (direction == "LEFT") { new_room.right_room = room_path_; }
else if (direction == "RIGHT") { new_room.left_room = room_path_; }
if (direction == "UP") {
new_room.lower_room = room_path_;
} else if (direction == "DOWN") {
new_room.upper_room = room_path_;
} else if (direction == "LEFT") {
new_room.right_room = room_path_;
} else if (direction == "RIGHT") {
new_room.left_room = room_path_;
}
// Conexiones del YAML
auto connStr = [](const std::string& c) -> std::string { return (c == "0") ? "null" : c; };
@@ -1400,10 +1439,15 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string {
addRoomToAssetsYaml(new_name);
// Conectar la room actual con la nueva (recíproco: ya hecho arriba para la nueva)
if (direction == "UP") { room_data_.upper_room = new_name; }
else if (direction == "DOWN") { room_data_.lower_room = new_name; }
else if (direction == "LEFT") { room_data_.left_room = new_name; }
else if (direction == "RIGHT") { room_data_.right_room = new_name; }
if (direction == "UP") {
room_data_.upper_room = new_name;
} else if (direction == "DOWN") {
room_data_.lower_room = new_name;
} else if (direction == "LEFT") {
room_data_.left_room = new_name;
} else if (direction == "RIGHT") {
room_data_.right_room = new_name;
}
if (!direction.empty()) { autosave(); }
@@ -1425,15 +1469,23 @@ auto MapEditor::deleteRoom() -> std::string {
// Buscar una room vecina a la que navegar después de borrar
std::string target = "0";
if (room_data_.upper_room != "0" && !room_data_.upper_room.empty()) { target = room_data_.upper_room; }
else if (room_data_.lower_room != "0" && !room_data_.lower_room.empty()) { target = room_data_.lower_room; }
else if (room_data_.left_room != "0" && !room_data_.left_room.empty()) { target = room_data_.left_room; }
else if (room_data_.right_room != "0" && !room_data_.right_room.empty()) { target = room_data_.right_room; }
if (room_data_.upper_room != "0" && !room_data_.upper_room.empty()) {
target = room_data_.upper_room;
} else if (room_data_.lower_room != "0" && !room_data_.lower_room.empty()) {
target = room_data_.lower_room;
} else if (room_data_.left_room != "0" && !room_data_.left_room.empty()) {
target = room_data_.left_room;
} else if (room_data_.right_room != "0" && !room_data_.right_room.empty()) {
target = room_data_.right_room;
}
if (target == "0") {
// Buscar la primera room que no sea esta
for (const auto& r : Resource::Cache::get()->getRooms()) {
if (r.name != deleted_name) { target = r.name; break; }
if (r.name != deleted_name) {
target = r.name;
break;
}
}
}
if (target == "0") { return "Cannot delete: no other room to navigate to"; }
@@ -1443,10 +1495,15 @@ auto MapEditor::deleteRoom() -> std::string {
if (neighbor == "0" || neighbor.empty()) { return; }
auto other = Resource::Cache::get()->getRoom(neighbor);
if (!other) { return; }
if (field_name == "upper_room") { other->upper_room = "0"; }
else if (field_name == "lower_room") { other->lower_room = "0"; }
else if (field_name == "left_room") { other->left_room = "0"; }
else if (field_name == "right_room") { other->right_room = "0"; }
if (field_name == "upper_room") {
other->upper_room = "0";
} else if (field_name == "lower_room") {
other->lower_room = "0";
} else if (field_name == "left_room") {
other->left_room = "0";
} else if (field_name == "right_room") {
other->right_room = "0";
}
// Guardar la otra room
std::string other_path = Resource::List::get()->get(neighbor);
if (!other_path.empty()) {
@@ -1474,8 +1531,7 @@ auto MapEditor::deleteRoom() -> std::string {
// Quitar del cache
auto& cache_rooms = Resource::Cache::get()->getRooms();
cache_rooms.erase(
std::remove_if(cache_rooms.begin(), cache_rooms.end(),
[&](const RoomResource& r) { return r.name == deleted_name; }),
std::remove_if(cache_rooms.begin(), cache_rooms.end(), [&](const RoomResource& r) { return r.name == deleted_name; }),
cache_rooms.end());
// Quitar de assets.yaml