Añadido macos_release al Makefile
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@@ -7,7 +7,9 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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// Inicia algunas variables
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board.iniClock = SDL_GetTicks();
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currentRoom = "03.room";
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spawnPoint = {15, 96, 0, 0, 0, s_standing, SDL_FLIP_NONE};
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const int x = 25;
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const int y = 13;
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spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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// Copia los punteros
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this->resource = resource;
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@@ -20,9 +22,9 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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#ifndef RELEASE
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currentRoom = "03.room";
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const int x = 29;
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const int y = 13;
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spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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const int x1 = 29;
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const int y1 = 13;
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spawnPoint = {x1 * 8, y1 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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#endif
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// Crea los objetos
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