android test

This commit is contained in:
2026-04-13 21:17:31 +02:00
parent acc1b0e8a1
commit 98f251d155

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@@ -66,9 +66,11 @@ class Input {
{Action::CANCEL, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_BACK)}}, {Action::CANCEL, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_BACK)}},
// Botó START del mando → pausa // Botó START del mando → pausa
{Action::PAUSE, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_START)}}, {Action::PAUSE, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_START)}},
// Shoulders → paleta següent / mode d'ordenació de paleta següent // Shoulders → paleta següent / toggle integer scale (workaround
// Android: la restauració del canvas no funciona sempre en sortir
// de fullscreen, R permet forçar-la manualment).
{Action::NEXT_PALETTE, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)}}, {Action::NEXT_PALETTE, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)}},
{Action::NEXT_PALETTE_SORT, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)}}} {} {Action::TOGGLE_INTEGER_SCALE, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)}}} {}
~Gamepad() { ~Gamepad() {
if (pad != nullptr) { if (pad != nullptr) {