corregits missatges de log en opengl_shader.cpp que no deurien d'eixir en versions release

This commit is contained in:
2025-11-21 20:15:35 +01:00
parent d27f978c62
commit a21e6f8bb5

View File

@@ -257,8 +257,8 @@ auto OpenGLShader::init(SDL_Window* window,
SDL_GetWindowSize(window_, &window_width_, &window_height_);
SDL_GetTextureSize(back_buffer_, &texture_width_, &texture_height_);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Inicializando shaders: ventana=%dx%d, textura=%.0fx%.0f",
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION,
"Initializing shaders: window=%dx%d, texture=%.0fx%.0f",
window_width_,
window_height_,
texture_width_,
@@ -268,7 +268,7 @@ auto OpenGLShader::init(SDL_Window* window,
const char* renderer_name = SDL_GetRendererName(renderer_);
if ((renderer_name == nullptr) || strncmp(renderer_name, "opengl", 6) != 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Renderer no es OpenGL: %s",
"Renderer is not OpenGL: %s",
(renderer_name != nullptr) ? renderer_name : "unknown");
return false;
}
@@ -277,7 +277,7 @@ auto OpenGLShader::init(SDL_Window* window,
// Inicializar extensiones OpenGL en Windows/Linux
if (!initGLExtensions()) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Error al inicializar extensiones OpenGL");
"Failed to initialize OpenGL extensions");
return false;
}
#endif
@@ -294,7 +294,7 @@ auto OpenGLShader::init(SDL_Window* window,
if (vertex_shader == 0 || fragment_shader == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Error al compilar shaders");
"Failed to compile shaders");
if (vertex_shader != 0) {
glDeleteShader(vertex_shader);
}
@@ -313,7 +313,7 @@ auto OpenGLShader::init(SDL_Window* window,
if (program_id_ == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Error al crear programa de shaders");
"Failed to create shader program");
return false;
}
@@ -324,21 +324,21 @@ auto OpenGLShader::init(SDL_Window* window,
glUseProgram(program_id_);
texture_size_location_ = glGetUniformLocation(program_id_, "TextureSize");
if (texture_size_location_ != -1) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Configurando TextureSize uniform: %.0fx%.0f",
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION,
"Configuring TextureSize uniform: %.0fx%.0f",
texture_width_,
texture_height_);
glUniform2f(texture_size_location_, texture_width_, texture_height_);
checkGLError("glUniform2f(TextureSize)");
} else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Uniform 'TextureSize' no encontrado en shader");
"Uniform 'TextureSize' not found in shader");
}
glUseProgram(0);
is_initialized_ = true;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"** OpenGL 3.3 Shader Backend inicializado correctamente");
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION,
"** OpenGL 3.3 Shader Backend initialized successfully");
return true;
}