incrementat el nivell de detall en updateLoadingProgress()

This commit is contained in:
2025-03-17 13:46:38 +01:00
parent 15ecc10d8b
commit a43967c279
2 changed files with 4 additions and 4 deletions

View File

@@ -239,7 +239,7 @@ void Resource::loadMusics()
auto name = getFileName(l);
musics_.emplace_back(ResourceMusic(name, JA_LoadMusic(l.c_str())));
printWithDots("Music : ", name, "[ LOADED ]");
updateLoadingProgress();
updateLoadingProgress(1);
}
}
@@ -473,10 +473,10 @@ void Resource::checkEvents()
}
// Actualiza el progreso de carga
void Resource::updateLoadingProgress()
void Resource::updateLoadingProgress(int steps)
{
count_.add(1);
if (count_.loaded % 5 == 0 || count_.loaded == count_.total)
if (count_.loaded % steps == 0 || count_.loaded == count_.total)
{
renderProgress();
}

View File

@@ -203,7 +203,7 @@ private:
void checkEvents();
// Actualiza el progreso de carga
void updateLoadingProgress();
void updateLoadingProgress(int steps = 5);
// [SINGLETON] Ahora el constructor y el destructor son privados, para no poder crear objetos resource desde fuera