Trabajando en la abadia
This commit is contained in:
9
data/enemies/bat.ani
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9
data/enemies/bat.ani
Normal file
@@ -0,0 +1,9 @@
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frameWidth=9
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frameHeight=7
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[animation]
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name=default
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speed=3
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loop=0
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frames=0,1
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[/animation]
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BIN
data/enemies/bat.png
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BIN
data/enemies/bat.png
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After Width: | Height: | Size: 134 B |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -1,33 +1,36 @@
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border=red
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[enemy]
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[/enemy]
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[item]
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[enemy]
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[enemy]
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[enemy]
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[enemy]
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||||
|
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Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 7.2 KiB |
@@ -570,6 +570,8 @@ bool Director::setFileList()
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||||
asset->add("/../data/enemies/arounder_stop.ani", t_data);
|
||||
asset->add("/../data/enemies/arounder_fly.png", t_bitmap);
|
||||
asset->add("/../data/enemies/arounder_fly.ani", t_data);
|
||||
asset->add("/../data/enemies/bat.png", t_bitmap);
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||||
asset->add("/../data/enemies/bat.ani", t_data);
|
||||
|
||||
// Jugador
|
||||
asset->add("/../data/player/player.png", t_bitmap);
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||||
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||||
@@ -17,7 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
|
||||
|
||||
// ****
|
||||
// this->debug->setEnabled(true);
|
||||
currentRoom = "53.room";
|
||||
currentRoom = "14.room";
|
||||
const int x = 30;
|
||||
const int y = 13;
|
||||
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
|
||||
Reference in New Issue
Block a user