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@@ -570,6 +570,8 @@ bool Director::setFileList()
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asset->add("/../data/enemies/arounder_stop.ani", t_data);
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asset->add("/../data/enemies/arounder_fly.png", t_bitmap);
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asset->add("/../data/enemies/arounder_fly.ani", t_data);
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asset->add("/../data/enemies/bat.png", t_bitmap);
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asset->add("/../data/enemies/bat.ani", t_data);
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// Jugador
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asset->add("/../data/player/player.png", t_bitmap);
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@@ -17,7 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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// ****
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// this->debug->setEnabled(true);
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currentRoom = "53.room";
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currentRoom = "14.room";
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const int x = 30;
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const int y = 13;
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spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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