Corregido bug: en la jail se rellenaban las vidas mientras estaba activa la pausa
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@@ -616,7 +616,12 @@ void Game::checkRestoringJail()
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}
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static int counter = 0;
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counter++;
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if (!paused)
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{
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counter++;
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}
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if (counter == 100)
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{
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counter = 0;
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