fix: enum class amb base std::uint8_t (33 troballes)

This commit is contained in:
2026-05-14 22:32:57 +02:00
parent 058f7b118a
commit ac93cfa7d7
35 changed files with 120 additions and 113 deletions

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@@ -24,14 +24,14 @@ struct SDLFreeDeleter {
};
// --- Public Enums ---
enum JA_Channel_state {
enum JA_Channel_state : uint8_t {
JA_CHANNEL_INVALID,
JA_CHANNEL_FREE,
JA_CHANNEL_PLAYING,
JA_CHANNEL_PAUSED,
JA_SOUND_DISABLED,
};
enum JA_Music_state {
enum JA_Music_state : uint8_t {
JA_MUSIC_INVALID,
JA_MUSIC_PLAYING,
JA_MUSIC_PAUSED,

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@@ -2,9 +2,9 @@
#include <SDL3/SDL.h> // Para SDL_GetGamepadAxis, SDL_GamepadAxis, SDL_GamepadButton, SDL_GetError, SDL_JoystickID, SDL_AddGamepadMappingsFromFile, SDL_Event, SDL_EventType, SDL_GetGamepadButton, SDL_GetKeyboardState, SDL_INIT_GAMEPAD, SDL_InitSubSystem, SDL_LogError, SDL_OpenGamepad, SDL_PollEvent, SDL_WasInit, Sint16, SDL_Gamepad, SDL_LogCategory, SDL_Scancode
#include <algorithm> // Para ranges::any_of
#include <iostream> // Para basic_ostream, operator<<, cout, cerr
#include <memory> // Para shared_ptr, __shared_ptr_access, allocator, operator==, make_shared
#include <algorithm> // Para ranges::any_of
#include <ranges> // Para __find_if_fn, find_if
#include <unordered_map> // Para unordered_map, _Node_iterator, operator==, _Node_iterator_base, _Node_const_iterator
#include <utility> // Para pair, move
@@ -184,8 +184,7 @@ auto Input::checkAnyInput(bool check_keyboard, const std::shared_ptr<Gamepad>& g
// --- Comprobación del Teclado ---
// Llegim l'estat pre-calculat per Input::update() (sense tornar a cridar SDL_GetKeyboardState).
if (check_keyboard && std::ranges::any_of(keyboard_.bindings,
[](const auto& pair) { return pair.second.just_pressed; })) {
if (check_keyboard && std::ranges::any_of(keyboard_.bindings, [](const auto& pair) { return pair.second.just_pressed; })) {
return true;
}
@@ -197,8 +196,7 @@ auto Input::checkAnyInput(bool check_keyboard, const std::shared_ptr<Gamepad>& g
// --- Comprobación del Mando ---
// Iterem sobre totes les accions del mandos pre-calculades per Input::update().
if (active_gamepad != nullptr && std::ranges::any_of(active_gamepad->bindings,
[](const auto& pair) { return pair.second.just_pressed; })) {
if (active_gamepad != nullptr && std::ranges::any_of(active_gamepad->bindings, [](const auto& pair) { return pair.second.just_pressed; })) {
return true;
}
@@ -230,8 +228,7 @@ auto Input::getControllerName(const std::shared_ptr<Gamepad>& gamepad) -> std::s
auto Input::getControllerNames() const -> std::vector<std::string> {
std::vector<std::string> names;
names.reserve(gamepads_.size());
std::ranges::transform(gamepads_, std::back_inserter(names),
[](const auto& gamepad) { return gamepad->name; });
std::ranges::transform(gamepads_, std::back_inserter(names), [](const auto& gamepad) { return gamepad->name; });
return names;
}

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@@ -2,11 +2,12 @@
#include <SDL3/SDL.h>
#include <cstdint>
#include <string>
#include <unordered_map>
// --- Enums ---
enum class InputAction : int { // Acciones de entrada posibles en el juego
enum class InputAction : std::uint8_t { // Acciones de entrada posibles en el juego
// Inputs de movimiento
LEFT,
RIGHT,

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@@ -3,6 +3,7 @@
#include <SDL3/SDL.h>
#include <array>
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
@@ -14,7 +15,7 @@ using Palette = std::array<Uint32, 256>;
class Surface;
// Modo de ordenación de paletas
enum class PaletteSortMode : int {
enum class PaletteSortMode : std::uint8_t {
ORIGINAL = 0, // Paleta tal cual viene del fichero
LUMINANCE = 1, // Ordenada por luminancia percibida
SPECTRUM = 2, // Reordenada para imitar la paleta ZX Spectrum

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@@ -1,7 +1,8 @@
#pragma once
#include <memory> // Para shared_ptr
#include <vector> // Para vector
#include <cstdint> // Para uint8_t
#include <memory> // Para shared_ptr
#include <vector> // Para vector
class Surface;
@@ -10,7 +11,7 @@ class Surface;
class PixelReveal {
public:
// Modo de revelado: aleatorio por fila o en orden de bisección (dithering ordenado 1D)
enum class RevealMode { RANDOM,
enum class RevealMode : std::uint8_t { RANDOM,
ORDERED };
// Constructor

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@@ -1,5 +1,7 @@
#pragma once
#include <cstdint> // Para uint8_t
class RenderInfo {
public:
// Singleton
@@ -20,7 +22,7 @@ class RenderInfo {
static constexpr float SLIDE_SPEED = 120.0F;
private:
enum class Status { HIDDEN,
enum class Status : std::uint8_t { HIDDEN,
RISING,
ACTIVE,
VANISHING };

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@@ -4,6 +4,7 @@
#include <SDL3/SDL_pixels.h> // Para Uint32
#include <cstddef> // Para size_t
#include <cstdint> // Para uint8_t
#include <memory> // Para shared_ptr, __shared_ptr_access
#include <string> // Para string
#include <utility> // Para std::pair
@@ -18,7 +19,7 @@ class Text;
class Screen {
public:
// Tipos de filtro
enum class Filter : Uint32 {
enum class Filter : std::uint8_t {
NEAREST = 0,
LINEAR = 1,
};

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@@ -2,13 +2,14 @@
#include <SDL3/SDL.h>
#include <cstdint>
#include <string>
#include <utility>
namespace Rendering {
/** @brief Identificador del shader de post-procesado activo */
enum class ShaderType { POSTFX,
enum class ShaderType : std::uint8_t { POSTFX,
CRTPI };
/**

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@@ -2,14 +2,15 @@
#include <SDL3/SDL.h>
#include <memory> // Para shared_ptr
#include <cstdint> // Para uint8_t
#include <memory> // Para shared_ptr
#include "core/rendering/sprite/animated_sprite.hpp" // Para SurfaceAnimatedSprite
class Surface;
// Direcció de la dissolució
enum class DissolveDirection { NONE,
enum class DissolveDirection : std::uint8_t { NONE,
DOWN,
UP };
@@ -41,7 +42,7 @@ class DissolveSprite : public AnimatedSprite {
void setColorReplace(Uint8 source, Uint8 target);
private:
enum class TransitionMode { NONE,
enum class TransitionMode : std::uint8_t { NONE,
DISSOLVING,
GENERATING };

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@@ -1,7 +1,8 @@
#pragma once
#include <memory> // Para shared_ptr
#include <string> // Para string
#include <cstdint> // Para uint8_t
#include <memory> // Para shared_ptr
#include <string> // Para string
#include <utility>
#include <vector> // Para vector
@@ -54,7 +55,7 @@ namespace Resource {
};
// Etapas del loader incremental
enum class LoadStage {
enum class LoadStage : std::uint8_t {
SOUNDS,
MUSICS,
SURFACES,

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@@ -12,7 +12,7 @@ namespace Resource {
class List {
public:
// --- Enums ---
enum class Type : int {
enum class Type : std::uint8_t {
DATA, // Datos
BITMAP, // Imágenes
ANIMATION, // Animaciones

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@@ -6,19 +6,18 @@
#include <SDL3/SDL_filesystem.h>
#include <algorithm>
#include <numeric>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <numeric>
namespace Resource {
// Calculate CRC32 checksum for data verification
auto Pack::calculateChecksum(const std::vector<uint8_t>& data) -> uint32_t { // NOLINT(readability-convert-member-functions-to-static)
return std::accumulate(data.begin(), data.end(), uint32_t{0x12345678},
[](uint32_t acc, unsigned char byte) -> uint32_t {
return ((acc << 5) + acc) + byte;
});
return std::accumulate(data.begin(), data.end(), uint32_t{0x12345678}, [](uint32_t acc, unsigned char byte) -> uint32_t {
return ((acc << 5) + acc) + byte;
});
}
// XOR encryption (symmetric - same function for encrypt/decrypt)

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@@ -61,7 +61,8 @@ namespace {
} // namespace
// Constructor
Director::Director() : executable_path_(getExecutablePath()) {
Director::Director()
: executable_path_(getExecutablePath()) {
std::cout << "Game start" << '\n';
// Crea la carpeta del sistema donde guardar datos