reorganitzada la status bar del editor
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@@ -546,49 +546,57 @@ void MapEditor::updateStatusBarInfo() {
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statusbar_->setMouseTile(mouse_tile_x_, mouse_tile_y_);
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std::string sel_info;
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std::string sel_detail;
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std::string line2;
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std::string line3;
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std::string line5;
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// Info de drag activo (prioridad)
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// Helper para conexiones compactas
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auto conn = [](const std::string& r) -> std::string {
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if (r == "0" || r.empty()) { return "-"; }
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return r.substr(0, r.find('.'));
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};
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// Info de drag activo (línea 5, junto a tile coords)
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if (drag_.target != DragTarget::NONE && drag_.moved) {
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switch (drag_.target) {
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case DragTarget::PLAYER: sel_info = "player"; break;
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case DragTarget::ENEMY_INITIAL: sel_info = "enemy " + std::to_string(drag_.index); break;
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case DragTarget::ENEMY_BOUND1: sel_info = "e" + std::to_string(drag_.index) + " bound1"; break;
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case DragTarget::ENEMY_BOUND2: sel_info = "e" + std::to_string(drag_.index) + " bound2"; break;
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case DragTarget::ITEM: sel_info = "item " + std::to_string(drag_.index); break;
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case DragTarget::PLAYER: line5 = "dragging: player"; break;
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case DragTarget::ENEMY_INITIAL: line5 = "dragging: enemy " + std::to_string(drag_.index); break;
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case DragTarget::ENEMY_BOUND1: line5 = "dragging: e" + std::to_string(drag_.index) + " bound1"; break;
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case DragTarget::ENEMY_BOUND2: line5 = "dragging: e" + std::to_string(drag_.index) + " bound2"; break;
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case DragTarget::ITEM: line5 = "dragging: item " + std::to_string(drag_.index); break;
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case DragTarget::NONE: break;
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}
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}
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// Info de enemigo seleccionado (persistente)
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else if (selected_enemy_ >= 0 && selected_enemy_ < static_cast<int>(room_data_.enemies.size())) {
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// Líneas 2-3 según selección
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if (selected_enemy_ >= 0 && selected_enemy_ < static_cast<int>(room_data_.enemies.size())) {
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// Enemigo seleccionado
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const auto& e = room_data_.enemies[selected_enemy_];
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// Extraer nombre corto de la animación (sin .yaml)
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std::string anim = e.animation_path;
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auto dot = anim.rfind('.');
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if (dot != std::string::npos) { anim = anim.substr(0, dot); }
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sel_info = "enemy " + std::to_string(selected_enemy_) + ": " + anim;
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sel_detail = e.color + " vx:" + std::to_string(static_cast<int>(e.vx)) +
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" vy:" + std::to_string(static_cast<int>(e.vy));
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if (e.flip) { sel_detail += " flip"; }
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if (e.mirror) { sel_detail += " mirror"; }
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}
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// Info de la habitación (cuando no hay nada seleccionado)
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else {
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// Conexiones compactas
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auto conn = [](const std::string& r) -> std::string {
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if (r == "0" || r.empty()) { return "-"; }
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return r.substr(0, r.find('.'));
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};
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sel_info = "bg:" + room_data_.bg_color + " brd:" + room_data_.border_color;
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sel_detail = "u:" + conn(room_data_.upper_room) + " d:" + conn(room_data_.lower_room) +
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" l:" + conn(room_data_.left_room) + " r:" + conn(room_data_.right_room) +
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" itm:" + room_data_.item_color1 + "/" + room_data_.item_color2;
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line2 = "enemy " + std::to_string(selected_enemy_) + ": " + anim + " " + e.color;
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line3 = "vx:" + std::to_string(static_cast<int>(e.vx)) +
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" vy:" + std::to_string(static_cast<int>(e.vy));
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if (e.flip) { line3 += " flip"; }
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if (e.mirror) { line3 += " mirror"; }
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} else {
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// Propiedades de la habitación
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std::string conv = "none";
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if (room_data_.conveyor_belt_direction < 0) { conv = "left"; }
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else if (room_data_.conveyor_belt_direction > 0) { conv = "right"; }
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line2 = "bg:" + room_data_.bg_color + " brd:" + room_data_.border_color + " conv:" + conv;
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line3 = "u:" + conn(room_data_.upper_room) + " d:" + conn(room_data_.lower_room) +
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" l:" + conn(room_data_.left_room) + " r:" + conn(room_data_.right_room) +
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" itm:" + room_data_.item_color1 + "/" + room_data_.item_color2;
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}
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statusbar_->setSelectionInfo(sel_info);
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statusbar_->setSelectionDetail(sel_detail);
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statusbar_->setLine2(line2);
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statusbar_->setLine3(line3);
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statusbar_->setLine4(""); // Disponible para uso futuro
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statusbar_->setLine5(line5);
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// Actualizar el prompt de la consola según la selección
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if (selected_enemy_ >= 0) {
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