canvis de paleta amb L i R del mando

This commit is contained in:
2026-04-13 21:05:52 +02:00
parent 49fb895984
commit acc1b0e8a1
2 changed files with 13 additions and 7 deletions

View File

@@ -65,7 +65,10 @@ class Input {
{Action::EXIT, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_BACK)}},
{Action::CANCEL, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_BACK)}},
// Botó START del mando → pausa
{Action::PAUSE, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_START)}}} {}
{Action::PAUSE, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_START)}},
// Shoulders → paleta següent / mode d'ordenació de paleta següent
{Action::NEXT_PALETTE, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)}},
{Action::NEXT_PALETTE_SORT, ButtonState{.button = static_cast<int>(SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)}}} {}
~Gamepad() {
if (pad != nullptr) {