fix: el cursor del mouse no està amagat per defecte
This commit is contained in:
@@ -7,6 +7,7 @@
|
||||
#include <SDL2/SDL_hints.h> // for SDL_SetHint, SDL_HINT_RENDER_DR...
|
||||
#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_A, SDL_SCANCODE_ES...
|
||||
#include <SDL2/SDL_stdinc.h> // for Uint32
|
||||
#include <SDL2/SDL_mouse.h> // Para SDL_ShowCursor
|
||||
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
|
||||
#include <errno.h> // for errno, EEXIST, EACCES, ENAMETOO...
|
||||
#include <stdio.h> // for printf, perror
|
||||
@@ -83,6 +84,7 @@ Director::Director(int argc, const char *argv[])
|
||||
initInput();
|
||||
Debug::init();
|
||||
Cheevos::init(Asset::get()->get("cheevos.bin"));
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
}
|
||||
|
||||
Director::~Director()
|
||||
|
||||
@@ -103,8 +103,8 @@ void Game::checkInput()
|
||||
// Bucle para el juego
|
||||
void Game::run()
|
||||
{
|
||||
JA_PlayMusic(Resource::get()->getMusic("game.ogg"));
|
||||
if (!board_->music)
|
||||
keepMusicPlaying();
|
||||
if (!board_->music && mode_ == GameMode::GAME)
|
||||
{
|
||||
JA_PauseMusic();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user