optimitzant textureToRenderer()

This commit is contained in:
2026-03-27 09:46:25 +01:00
parent 92453a6104
commit c5a7c9e70d
10 changed files with 748 additions and 154 deletions

View File

@@ -4,6 +4,7 @@
#include <algorithm> // Para max, min, transform
#include <cctype> // Para toupper
#include <cstring> // Para memcpy
#include <fstream> // Para basic_ostream, operator<<, endl, basic_...
#include <iostream> // Para cerr
#include <iterator> // Para istreambuf_iterator, operator==
@@ -48,7 +49,6 @@ Screen::Screen()
// Ajusta los tamaños
game_surface_dstrect_ = {.x = Options::video.border.width, .y = Options::video.border.height, .w = Options::game.width, .h = Options::game.height};
// adjustWindowSize();
current_palette_ = findPalette(Options::video.palette);
// Define el color del borde para el modo de pantalla completa
@@ -244,21 +244,27 @@ void Screen::adjustWindowSize() {
window_width_ = Options::game.width + (Options::video.border.enabled ? Options::video.border.width * 2 : 0);
window_height_ = Options::game.height + (Options::video.border.enabled ? Options::video.border.height * 2 : 0);
// Establece el nuevo tamaño
// Reservamos memoria una sola vez.
// game_pixel_buffer_ contendrá solo los píxeles del área de juego.
game_pixel_buffer_.resize(static_cast<size_t>(Options::game.width * Options::game.height));
// border_pixel_buffer_ es el buffer que se sube a la GPU (tamaño total ventana).
if (Options::video.border.enabled) {
border_pixel_buffer_.resize(static_cast<size_t>(window_width_ * window_height_));
}
// Lógica de centrado y redimensionado de ventana SDL
if (static_cast<int>(Options::video.fullscreen) == 0) {
int old_width;
int old_height;
SDL_GetWindowSize(window_, &old_width, &old_height);
int old_w, old_h;
SDL_GetWindowSize(window_, &old_w, &old_h);
int old_x, old_y;
SDL_GetWindowPosition(window_, &old_x, &old_y);
int old_pos_x;
int old_pos_y;
SDL_GetWindowPosition(window_, &old_pos_x, &old_pos_y);
const int NEW_POS_X = old_pos_x + ((old_width - (window_width_ * Options::window.zoom)) / 2);
const int NEW_POS_Y = old_pos_y + ((old_height - (window_height_ * Options::window.zoom)) / 2);
const int NEW_X = old_x + ((old_w - (window_width_ * Options::window.zoom)) / 2);
const int NEW_Y = old_y + ((old_h - (window_height_ * Options::window.zoom)) / 2);
SDL_SetWindowSize(window_, window_width_ * Options::window.zoom, window_height_ * Options::window.zoom);
SDL_SetWindowPosition(window_, std::max(NEW_POS_X, WINDOWS_DECORATIONS), std::max(NEW_POS_Y, 0));
SDL_SetWindowPosition(window_, std::max(NEW_X, WINDOWS_DECORATIONS), std::max(NEW_Y, 0));
}
}
@@ -330,42 +336,47 @@ void Screen::surfaceToTexture() { // NOLINT(readability-convert-member-function
// Copia la textura al renderizador (o hace el present GPU)
void Screen::textureToRenderer() {
if (shader_backend_ && shader_backend_->isHardwareAccelerated()) {
// ---- SDL3 GPU path: convertir Surface → ARGB → upload → PostFX/pass-through → present ----
if (Options::video.border.enabled) {
// El border_surface_ solo tiene el color de borde; hay que componer encima el game_surface_
const int BORDER_W = static_cast<int>(border_surface_->getWidth());
const int BORDER_H = static_cast<int>(border_surface_->getHeight());
pixel_buffer_.resize(static_cast<size_t>(BORDER_W * BORDER_H));
border_surface_->toARGBBuffer(pixel_buffer_.data());
const int GAME_W = Options::game.width;
const int GAME_H = Options::game.height;
// Compositar game_surface_ en la posición correcta dentro del buffer
const int GAME_W = static_cast<int>(game_surface_->getWidth());
const int GAME_H = static_cast<int>(game_surface_->getHeight());
if (Options::video.border.enabled) {
// 1. Volcamos la Surface del borde al buffer (aquí van las franjas de carga)
// Esto es mucho más rápido que un bucle manual
border_surface_->toARGBBuffer(border_pixel_buffer_.data());
// 2. Extraemos los píxeles del juego
game_surface_->toARGBBuffer(game_pixel_buffer_.data());
// 3. Superponemos el juego sobre el borde (Composición por filas)
const int BORDER_W = window_width_;
const int OFF_X = static_cast<int>(game_surface_dstrect_.x);
const int OFF_Y = static_cast<int>(game_surface_dstrect_.y);
std::vector<Uint32> game_pixels(static_cast<size_t>(GAME_W * GAME_H));
game_surface_->toARGBBuffer(game_pixels.data());
for (int y = 0; y < GAME_H; ++y) {
for (int x = 0; x < GAME_W; ++x) {
pixel_buffer_[static_cast<size_t>(((OFF_Y + y) * BORDER_W) + (OFF_X + x))] = game_pixels[static_cast<size_t>((y * GAME_W) + x)];
}
// Puntero de origen (fila Y del juego)
const Uint32* src = &game_pixel_buffer_[y * GAME_W];
// Puntero de destino (fila Y + offset en el buffer global)
Uint32* dst = &border_pixel_buffer_[(OFF_Y + y) * BORDER_W + OFF_X];
// Copia de bloque de memoria (muy eficiente)
std::memcpy(dst, src, GAME_W * sizeof(Uint32));
}
shader_backend_->uploadPixels(pixel_buffer_.data(), BORDER_W, BORDER_H);
// 4. Subida final de un único buffer completo
shader_backend_->uploadPixels(border_pixel_buffer_.data(), BORDER_W, window_height_);
} else {
const int GAME_W = static_cast<int>(game_surface_->getWidth());
const int GAME_H = static_cast<int>(game_surface_->getHeight());
pixel_buffer_.resize(static_cast<size_t>(GAME_W * GAME_H));
game_surface_->toARGBBuffer(pixel_buffer_.data());
shader_backend_->uploadPixels(pixel_buffer_.data(), GAME_W, GAME_H);
// Caso sin borde: subida directa simplificada
game_surface_->toARGBBuffer(game_pixel_buffer_.data());
shader_backend_->uploadPixels(game_pixel_buffer_.data(), GAME_W, GAME_H);
}
shader_backend_->render();
} else {
// ---- SDL_Renderer path (fallback / no-shader) ----
SDL_Texture* texture_to_render = Options::video.border.enabled ? border_texture_ : game_texture_;
// Fallback SDL_Renderer (mantiene tu lógica de texturas SDL)
SDL_Texture* tex = Options::video.border.enabled ? border_texture_ : game_texture_;
SDL_SetRenderTarget(renderer_, nullptr);
SDL_SetRenderDrawColor(renderer_, 0x00, 0x00, 0x00, 0xFF);
SDL_RenderClear(renderer_);
SDL_RenderTexture(renderer_, texture_to_render, nullptr, nullptr);
SDL_RenderTexture(renderer_, tex, nullptr, nullptr);
SDL_RenderPresent(renderer_);
}
}
@@ -634,7 +645,6 @@ auto Screen::initSDLVideo() -> bool {
void Screen::createText() { // NOLINT(readability-convert-member-functions-to-static)
// Carga la surface de la fuente directamente del archivo
auto surface = std::make_shared<Surface>(Resource::List::get()->get("aseprite.gif"));
//surface->setTransparentColor(static_cast<Uint8>(PaletteColor::BLACK));
// Crea el objeto de texto (el constructor de Text carga el archivo text_file internamente)
text_ = std::make_shared<Text>(surface, Resource::List::get()->get("aseprite.fnt"));

View File

@@ -139,6 +139,10 @@ class Screen {
std::unique_ptr<Rendering::ShaderBackend> shader_backend_; // Backend de shaders (OpenGL/Metal/Vulkan)
std::shared_ptr<Text> text_; // Objeto para escribir texto
// Buffers persistentes para evitar .resize() cada frame
std::vector<Uint32> game_pixel_buffer_; // Textura de juego
std::vector<Uint32> border_pixel_buffer_; // Textura de borde
// Configuración de ventana y pantalla
int window_width_{0}; // Ancho de la pantalla o ventana
int window_height_{0}; // Alto de la pantalla o ventana

View File

@@ -788,7 +788,9 @@ namespace Rendering {
}
SDL_Log("SDL3GPUShader: reinit — scene %dx%d, SS %s (scaled se creará en render)",
game_width_, game_height_, oversample_ > 1 ? "on" : "off");
game_width_,
game_height_,
oversample_ > 1 ? "on" : "off");
return true;
}
@@ -827,7 +829,10 @@ namespace Rendering {
scaled_texture_ = SDL_CreateGPUTexture(device_, &info);
if (scaled_texture_ == nullptr) {
SDL_Log("SDL3GPUShader: failed to create scaled texture %dx%d (factor %d): %s",
W, H, factor, SDL_GetError());
W,
H,
factor,
SDL_GetError());
return false;
}
ss_factor_ = factor;

View File

@@ -80,26 +80,26 @@ namespace Rendering {
Uint32 num_uniform_buffers) -> SDL_GPUShader*;
auto createPipeline() -> bool;
auto reinitTexturesAndBuffer() -> bool; // Recrea scene_texture_ y upload_buffer_
auto recreateScaledTexture(int factor) -> bool; // Recrea scaled_texture_ para factor dado
static auto calcSsFactor(float zoom) -> int; // Primer múltiplo de 3 >= zoom (mín 3)
auto reinitTexturesAndBuffer() -> bool; // Recrea scene_texture_ y upload_buffer_
auto recreateScaledTexture(int factor) -> bool; // Recrea scaled_texture_ para factor dado
static auto calcSsFactor(float zoom) -> int; // Primer múltiplo de 3 >= zoom (mín 3)
SDL_Window* window_ = nullptr;
SDL_GPUDevice* device_ = nullptr;
SDL_GPUGraphicsPipeline* pipeline_ = nullptr; // PostFX pass
SDL_GPUGraphicsPipeline* upscale_pipeline_ = nullptr; // Upscale nearest pass (solo con SS)
SDL_GPUTexture* scene_texture_ = nullptr; // Canvas del juego (game_width_ × game_height_)
SDL_GPUTexture* scaled_texture_ = nullptr; // Render target intermedio (win*SS × win*SS), solo con SS
SDL_GPUGraphicsPipeline* pipeline_ = nullptr; // PostFX pass
SDL_GPUGraphicsPipeline* upscale_pipeline_ = nullptr; // Upscale nearest pass (solo con SS)
SDL_GPUTexture* scene_texture_ = nullptr; // Canvas del juego (game_width_ × game_height_)
SDL_GPUTexture* scaled_texture_ = nullptr; // Render target intermedio (win*SS × win*SS), solo con SS
SDL_GPUTransferBuffer* upload_buffer_ = nullptr;
SDL_GPUSampler* sampler_ = nullptr; // NEAREST
SDL_GPUSampler* linear_sampler_ = nullptr; // LINEAR
PostFXUniforms uniforms_{.vignette_strength = 0.6F, .chroma_strength = 0.15F, .scanline_strength = 0.7F, .screen_height = 192.0F, .pixel_scale = 1.0F, .oversample = 1.0F};
int game_width_ = 0; // Dimensiones originales del canvas
int game_width_ = 0; // Dimensiones originales del canvas
int game_height_ = 0;
int ss_factor_ = 0; // Factor SS activo (3, 6, 9...) o 0 si SS desactivado
int oversample_ = 1; // SS on/off (1 = off, >1 = on)
int ss_factor_ = 0; // Factor SS activo (3, 6, 9...) o 0 si SS desactivado
int oversample_ = 1; // SS on/off (1 = off, >1 = on)
bool is_initialized_ = false;
bool vsync_ = true;
bool integer_scale_ = false;

View File

@@ -2,58 +2,633 @@
#include <cstddef>
#include <cstdint>
static const uint8_t kupscale_frag_spv[] = {
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static const size_t kupscale_frag_spv_size = 628;

View File

@@ -104,7 +104,7 @@ Surface::Surface(const std::string& file_path)
}
// Carga una superficie desde un archivo
auto Surface::loadSurface(const std::string& file_path) -> SurfaceData { // NOLINT(readability-convert-member-functions-to-static)
auto Surface::loadSurface(const std::string& file_path) -> SurfaceData { // NOLINT(readability-convert-member-functions-to-static)
// Load file using ResourceHelper (supports both filesystem and pack)
std::vector<Uint8> buffer = Resource::Helper::loadFile(file_path);
if (buffer.empty()) {
@@ -148,14 +148,14 @@ void Surface::setColor(int index, Uint32 color) {
}
// Rellena la superficie con un color
void Surface::clear(Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::clear(Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
const size_t TOTAL_PIXELS = surface_data_->width * surface_data_->height;
Uint8* data_ptr = surface_data_->data.get();
std::fill(data_ptr, data_ptr + TOTAL_PIXELS, color);
}
// Pone un pixel en la SurfaceData
void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
if (x < 0 || y < 0 || x >= surface_data_->width || y >= surface_data_->height) {
return; // Coordenadas fuera de rango
}
@@ -168,7 +168,7 @@ void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-conver
auto Surface::getPixel(int x, int y) -> Uint8 { return surface_data_->data.get()[x + (y * static_cast<int>(surface_data_->width))]; }
// Dibuja un rectangulo relleno
void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
// Limitar los valores del rectángulo al tamaño de la superficie
float x_start = std::max(0.0F, rect->x);
float y_start = std::max(0.0F, rect->y);
@@ -185,7 +185,7 @@ void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readabili
}
// Dibuja el borde de un rectangulo
void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
// Limitar los valores del rectángulo al tamaño de la superficie
float x_start = std::max(0.0F, rect->x);
float y_start = std::max(0.0F, rect->y);
@@ -216,7 +216,7 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(rea
}
// Dibuja una linea
void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
// Calcula las diferencias
float dx = std::abs(x2 - x1);
float dy = std::abs(y2 - y1);
@@ -250,7 +250,7 @@ void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { //
}
}
void Surface::render(float dx, float dy, float sx, float sy, float w, float h) { // NOLINT(readability-make-member-function-const)
void Surface::render(float dx, float dy, float sx, float sy, float w, float h) { // NOLINT(readability-make-member-function-const)
auto surface_data = Screen::get()->getRendererSurface()->getSurfaceData();
// Limitar la región para evitar accesos fuera de rango en origen
@@ -279,7 +279,7 @@ void Surface::render(float dx, float dy, float sx, float sy, float w, float h) {
}
}
void Surface::render(int x, int y, SDL_FRect* src_rect, SDL_FlipMode flip) { // NOLINT(readability-make-member-function-const)
void Surface::render(int x, int y, SDL_FRect* src_rect, SDL_FlipMode flip) { // NOLINT(readability-make-member-function-const)
auto surface_data_dest = Screen::get()->getRendererSurface()->getSurfaceData();
// Determina la región de origen (clip) a renderizar

View File

@@ -76,7 +76,7 @@ namespace Resource {
}
// Obtiene el sonido a partir de un nombre
auto Cache::getSound(const std::string& name) -> JA_Sound_t* { // NOLINT(readability-convert-member-functions-to-static)
auto Cache::getSound(const std::string& name) -> JA_Sound_t* { // NOLINT(readability-convert-member-functions-to-static)
auto it = std::ranges::find_if(sounds_, [&name](const auto& s) -> bool { return s.name == name; });
if (it != sounds_.end()) {
@@ -88,7 +88,7 @@ namespace Resource {
}
// Obtiene la música a partir de un nombre
auto Cache::getMusic(const std::string& name) -> JA_Music_t* { // NOLINT(readability-convert-member-functions-to-static)
auto Cache::getMusic(const std::string& name) -> JA_Music_t* { // NOLINT(readability-convert-member-functions-to-static)
auto it = std::ranges::find_if(musics_, [&name](const auto& m) -> bool { return m.name == name; });
if (it != musics_.end()) {
@@ -100,7 +100,7 @@ namespace Resource {
}
// Obtiene la surface a partir de un nombre
auto Cache::getSurface(const std::string& name) -> std::shared_ptr<Surface> { // NOLINT(readability-convert-member-functions-to-static)
auto Cache::getSurface(const std::string& name) -> std::shared_ptr<Surface> { // NOLINT(readability-convert-member-functions-to-static)
auto it = std::ranges::find_if(surfaces_, [&name](const auto& t) -> bool { return t.name == name; });
if (it != surfaces_.end()) {
@@ -112,7 +112,7 @@ namespace Resource {
}
// Obtiene la paleta a partir de un nombre
auto Cache::getPalette(const std::string& name) -> Palette { // NOLINT(readability-convert-member-functions-to-static)
auto Cache::getPalette(const std::string& name) -> Palette { // NOLINT(readability-convert-member-functions-to-static)
auto it = std::ranges::find_if(palettes_, [&name](const auto& t) -> bool { return t.name == name; });
if (it != palettes_.end()) {
@@ -124,7 +124,7 @@ namespace Resource {
}
// Obtiene el fichero de texto a partir de un nombre
auto Cache::getTextFile(const std::string& name) -> std::shared_ptr<Text::File> { // NOLINT(readability-convert-member-functions-to-static)
auto Cache::getTextFile(const std::string& name) -> std::shared_ptr<Text::File> { // NOLINT(readability-convert-member-functions-to-static)
auto it = std::ranges::find_if(text_files_, [&name](const auto& t) -> bool { return t.name == name; });
if (it != text_files_.end()) {
@@ -136,7 +136,7 @@ namespace Resource {
}
// Obtiene el objeto de texto a partir de un nombre
auto Cache::getText(const std::string& name) -> std::shared_ptr<Text> { // NOLINT(readability-convert-member-functions-to-static)
auto Cache::getText(const std::string& name) -> std::shared_ptr<Text> { // NOLINT(readability-convert-member-functions-to-static)
auto it = std::ranges::find_if(texts_, [&name](const auto& t) -> bool { return t.name == name; });
if (it != texts_.end()) {
@@ -148,7 +148,7 @@ namespace Resource {
}
// Obtiene los datos de animación parseados a partir de un nombre
auto Cache::getAnimationData(const std::string& name) -> const AnimationResource& { // NOLINT(readability-convert-member-functions-to-static)
auto Cache::getAnimationData(const std::string& name) -> const AnimationResource& { // NOLINT(readability-convert-member-functions-to-static)
auto it = std::ranges::find_if(animations_, [&name](const auto& a) -> bool { return a.name == name; });
if (it != animations_.end()) {
@@ -160,7 +160,7 @@ namespace Resource {
}
// Obtiene la habitación a partir de un nombre
auto Cache::getRoom(const std::string& name) -> std::shared_ptr<Room::Data> { // NOLINT(readability-convert-member-functions-to-static)
auto Cache::getRoom(const std::string& name) -> std::shared_ptr<Room::Data> { // NOLINT(readability-convert-member-functions-to-static)
auto it = std::ranges::find_if(rooms_, [&name](const auto& r) -> bool { return r.name == name; });
if (it != rooms_.end()) {
@@ -177,7 +177,7 @@ namespace Resource {
}
// Helper para lanzar errores de carga con formato consistente
[[noreturn]] void Cache::throwLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e) { // NOLINT(readability-convert-member-functions-to-static)
[[noreturn]] void Cache::throwLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e) { // NOLINT(readability-convert-member-functions-to-static)
std::cerr << "\n[ ERROR ] Failed to load " << asset_type << ": " << getFileName(file_path) << '\n';
std::cerr << "[ ERROR ] Path: " << file_path << '\n';
std::cerr << "[ ERROR ] Reason: " << e.what() << '\n';
@@ -186,7 +186,7 @@ namespace Resource {
}
// Carga los sonidos
void Cache::loadSounds() { // NOLINT(readability-convert-member-functions-to-static)
void Cache::loadSounds() { // NOLINT(readability-convert-member-functions-to-static)
std::cout << "\n>> SOUND FILES" << '\n';
auto list = List::get()->getListByType(List::Type::SOUND);
sounds_.clear();
@@ -221,7 +221,7 @@ namespace Resource {
}
// Carga las musicas
void Cache::loadMusics() { // NOLINT(readability-convert-member-functions-to-static)
void Cache::loadMusics() { // NOLINT(readability-convert-member-functions-to-static)
std::cout << "\n>> MUSIC FILES" << '\n';
auto list = List::get()->getListByType(List::Type::MUSIC);
musics_.clear();
@@ -256,7 +256,7 @@ namespace Resource {
}
// Carga las texturas
void Cache::loadSurfaces() { // NOLINT(readability-convert-member-functions-to-static)
void Cache::loadSurfaces() { // NOLINT(readability-convert-member-functions-to-static)
std::cout << "\n>> SURFACES" << '\n';
auto list = List::get()->getListByType(List::Type::BITMAP);
surfaces_.clear();
@@ -283,7 +283,7 @@ namespace Resource {
}
// Carga las paletas
void Cache::loadPalettes() { // NOLINT(readability-convert-member-functions-to-static)
void Cache::loadPalettes() { // NOLINT(readability-convert-member-functions-to-static)
std::cout << "\n>> PALETTES" << '\n';
auto list = List::get()->getListByType(List::Type::PALETTE);
palettes_.clear();
@@ -300,7 +300,7 @@ namespace Resource {
}
// Carga los ficheros de texto
void Cache::loadTextFiles() { // NOLINT(readability-convert-member-functions-to-static)
void Cache::loadTextFiles() { // NOLINT(readability-convert-member-functions-to-static)
std::cout << "\n>> TEXT FILES" << '\n';
auto list = List::get()->getListByType(List::Type::FONT);
text_files_.clear();
@@ -317,7 +317,7 @@ namespace Resource {
}
// Carga las animaciones
void Cache::loadAnimations() { // NOLINT(readability-convert-member-functions-to-static)
void Cache::loadAnimations() { // NOLINT(readability-convert-member-functions-to-static)
std::cout << "\n>> ANIMATIONS" << '\n';
auto list = List::get()->getListByType(List::Type::ANIMATION);
animations_.clear();
@@ -343,7 +343,7 @@ namespace Resource {
}
// Carga las habitaciones desde archivos YAML
void Cache::loadRooms() { // NOLINT(readability-convert-member-functions-to-static)
void Cache::loadRooms() { // NOLINT(readability-convert-member-functions-to-static)
std::cout << "\n>> ROOMS" << '\n';
auto list = List::get()->getListByType(List::Type::ROOM);
rooms_.clear();
@@ -360,7 +360,7 @@ namespace Resource {
}
}
void Cache::createText() { // NOLINT(readability-convert-member-functions-to-static)
void Cache::createText() { // NOLINT(readability-convert-member-functions-to-static)
struct ResourceInfo {
std::string key; // Identificador del recurso
std::string texture_file; // Nombre del archivo de textura

View File

@@ -19,11 +19,11 @@ namespace Resource {
// Singleton
List* List::instance = nullptr;
void List::init(const std::string& executable_path) { // NOLINT(readability-convert-member-functions-to-static)
void List::init(const std::string& executable_path) { // NOLINT(readability-convert-member-functions-to-static)
List::instance = new List(executable_path);
}
void List::destroy() { // NOLINT(readability-convert-member-functions-to-static)
void List::destroy() { // NOLINT(readability-convert-member-functions-to-static)
delete List::instance;
}
@@ -52,7 +52,7 @@ namespace Resource {
}
// Carga recursos desde un archivo de configuración con soporte para variables
void List::loadFromFile(const std::string& config_file_path, const std::string& prefix, const std::string& system_folder) { // NOLINT(readability-convert-member-functions-to-static)
void List::loadFromFile(const std::string& config_file_path, const std::string& prefix, const std::string& system_folder) { // NOLINT(readability-convert-member-functions-to-static)
std::ifstream file(config_file_path);
if (!file.is_open()) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -71,7 +71,7 @@ namespace Resource {
}
// Carga recursos desde un string de configuración (para release con pack)
void List::loadFromString(const std::string& config_content, const std::string& prefix, const std::string& system_folder) { // NOLINT(readability-convert-member-functions-to-static)
void List::loadFromString(const std::string& config_content, const std::string& prefix, const std::string& system_folder) { // NOLINT(readability-convert-member-functions-to-static)
try {
// Parsear YAML
auto yaml = fkyaml::node::deserialize(config_content);
@@ -156,7 +156,7 @@ namespace Resource {
}
// Devuelve la ruta completa a un fichero (búsqueda O(1))
auto List::get(const std::string& filename) const -> std::string { // NOLINT(readability-convert-member-functions-to-static)
auto List::get(const std::string& filename) const -> std::string { // NOLINT(readability-convert-member-functions-to-static)
auto it = file_list_.find(filename);
if (it != file_list_.end()) {
return it->second.file;
@@ -167,7 +167,7 @@ namespace Resource {
}
// Carga datos del archivo
auto List::loadData(const std::string& filename) const -> std::vector<uint8_t> { // NOLINT(readability-convert-member-functions-to-static)
auto List::loadData(const std::string& filename) const -> std::vector<uint8_t> { // NOLINT(readability-convert-member-functions-to-static)
auto it = file_list_.find(filename);
if (it != file_list_.end()) {
std::ifstream file(it->second.file, std::ios::binary);
@@ -201,7 +201,7 @@ namespace Resource {
}
// Parsea string a Type
auto List::parseAssetType(const std::string& type_str) -> Type { // NOLINT(readability-convert-member-functions-to-static)
auto List::parseAssetType(const std::string& type_str) -> Type { // NOLINT(readability-convert-member-functions-to-static)
if (type_str == "DATA") {
return Type::DATA;
}
@@ -235,7 +235,7 @@ namespace Resource {
}
// Devuelve el nombre del tipo de recurso
auto List::getTypeName(Type type) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
auto List::getTypeName(Type type) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
switch (type) {
case Type::DATA:
return "DATA";
@@ -259,7 +259,7 @@ namespace Resource {
}
// Devuelve la lista de recursos de un tipo
auto List::getListByType(Type type) const -> std::vector<std::string> { // NOLINT(readability-convert-member-functions-to-static)
auto List::getListByType(Type type) const -> std::vector<std::string> { // NOLINT(readability-convert-member-functions-to-static)
std::vector<std::string> list;
for (const auto& [filename, item] : file_list_) {
@@ -275,7 +275,7 @@ namespace Resource {
}
// Reemplaza variables en las rutas
auto List::replaceVariables(const std::string& path, const std::string& prefix, const std::string& system_folder) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
auto List::replaceVariables(const std::string& path, const std::string& prefix, const std::string& system_folder) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
std::string result = path;
// Reemplazar ${PREFIX}
@@ -296,7 +296,7 @@ namespace Resource {
}
// Parsea las opciones de una línea de configuración
auto List::parseOptions(const std::string& options, bool& required, bool& absolute) -> void { // NOLINT(readability-convert-member-functions-to-static)
auto List::parseOptions(const std::string& options, bool& required, bool& absolute) -> void { // NOLINT(readability-convert-member-functions-to-static)
if (options.empty()) {
return;
}

View File

@@ -53,7 +53,7 @@ namespace Resource {
}
// Load a resource
auto Loader::loadResource(const std::string& filename) -> std::vector<uint8_t> { // NOLINT(readability-make-member-function-const)
auto Loader::loadResource(const std::string& filename) -> std::vector<uint8_t> { // NOLINT(readability-make-member-function-const)
if (!initialized_) {
std::cerr << "Loader: Not initialized\n";
return {};
@@ -81,7 +81,7 @@ namespace Resource {
}
// Check if a resource exists
auto Loader::resourceExists(const std::string& filename) -> bool { // NOLINT(readability-make-member-function-const)
auto Loader::resourceExists(const std::string& filename) -> bool { // NOLINT(readability-make-member-function-const)
if (!initialized_) {
return false;
}
@@ -107,7 +107,7 @@ namespace Resource {
}
// Get pack statistics
auto Loader::getPackResourceCount() const -> size_t { // NOLINT(readability-convert-member-functions-to-static)
auto Loader::getPackResourceCount() const -> size_t { // NOLINT(readability-convert-member-functions-to-static)
if (resource_pack_ && resource_pack_->isLoaded()) {
return resource_pack_->getResourceCount();
}
@@ -122,7 +122,7 @@ namespace Resource {
}
// Load from filesystem
auto Loader::loadFromFilesystem(const std::string& filepath) // NOLINT(readability-convert-member-functions-to-static)
auto Loader::loadFromFilesystem(const std::string& filepath) // NOLINT(readability-convert-member-functions-to-static)
-> std::vector<uint8_t> {
std::ifstream file(filepath, std::ios::binary | std::ios::ate);
if (!file) {
@@ -147,7 +147,7 @@ namespace Resource {
}
// Validate pack integrity
auto Loader::validatePack() const -> bool { // NOLINT(readability-convert-member-functions-to-static)
auto Loader::validatePack() const -> bool { // NOLINT(readability-convert-member-functions-to-static)
if (!initialized_ || !resource_pack_ || !resource_pack_->isLoaded()) {
std::cerr << "Loader: Cannot validate - pack not loaded\n";
return false;
@@ -168,7 +168,7 @@ namespace Resource {
}
// Load assets.yaml from pack
auto Loader::loadAssetsConfig() const -> std::string { // NOLINT(readability-convert-member-functions-to-static)
auto Loader::loadAssetsConfig() const -> std::string { // NOLINT(readability-convert-member-functions-to-static)
if (!initialized_ || !resource_pack_ || !resource_pack_->isLoaded()) {
std::cerr << "Loader: Cannot load assets config - pack not loaded\n";
return "";

View File

@@ -13,7 +13,7 @@
namespace Resource {
// Calculate CRC32 checksum for data verification
auto Pack::calculateChecksum(const std::vector<uint8_t>& data) -> uint32_t { // NOLINT(readability-convert-member-functions-to-static)
auto Pack::calculateChecksum(const std::vector<uint8_t>& data) -> uint32_t { // NOLINT(readability-convert-member-functions-to-static)
uint32_t checksum = 0x12345678;
for (unsigned char byte : data) {
checksum = ((checksum << 5) + checksum) + byte;
@@ -22,7 +22,7 @@ namespace Resource {
}
// XOR encryption (symmetric - same function for encrypt/decrypt)
void Pack::encryptData(std::vector<uint8_t>& data, const std::string& key) { // NOLINT(readability-identifier-naming)
void Pack::encryptData(std::vector<uint8_t>& data, const std::string& key) { // NOLINT(readability-identifier-naming)
if (key.empty()) {
return;
}
@@ -31,13 +31,13 @@ namespace Resource {
}
}
void Pack::decryptData(std::vector<uint8_t>& data, const std::string& key) { // NOLINT(readability-identifier-naming)
void Pack::decryptData(std::vector<uint8_t>& data, const std::string& key) { // NOLINT(readability-identifier-naming)
// XOR is symmetric
encryptData(data, key);
}
// Read entire file into memory
auto Pack::readFile(const std::string& filepath) -> std::vector<uint8_t> { // NOLINT(readability-convert-member-functions-to-static)
auto Pack::readFile(const std::string& filepath) -> std::vector<uint8_t> { // NOLINT(readability-convert-member-functions-to-static)
std::ifstream file(filepath, std::ios::binary | std::ios::ate);
if (!file) {
std::cerr << "ResourcePack: Failed to open file: " << filepath << '\n';
@@ -80,7 +80,7 @@ namespace Resource {
}
// Add all files from a directory recursively
auto Pack::addDirectory(const std::string& dir_path, // NOLINT(readability-convert-member-functions-to-static)
auto Pack::addDirectory(const std::string& dir_path, // NOLINT(readability-convert-member-functions-to-static)
const std::string& base_path) -> bool {
namespace fs = std::filesystem; // NOLINT(readability-identifier-naming)
@@ -117,7 +117,7 @@ namespace Resource {
}
// Save the pack to a file
auto Pack::savePack(const std::string& pack_file) -> bool { // NOLINT(readability-convert-member-functions-to-static)
auto Pack::savePack(const std::string& pack_file) -> bool { // NOLINT(readability-convert-member-functions-to-static)
std::ofstream file(pack_file, std::ios::binary);
if (!file) {
std::cerr << "ResourcePack: Failed to create pack file: " << pack_file << '\n';
@@ -229,7 +229,7 @@ namespace Resource {
}
// Get a resource by name
auto Pack::getResource(const std::string& filename) -> std::vector<uint8_t> { // NOLINT(readability-convert-member-functions-to-static)
auto Pack::getResource(const std::string& filename) -> std::vector<uint8_t> { // NOLINT(readability-convert-member-functions-to-static)
auto it = resources_.find(filename);
if (it == resources_.end()) {
return {};
@@ -263,7 +263,7 @@ namespace Resource {
}
// Get list of all resources
auto Pack::getResourceList() const -> std::vector<std::string> { // NOLINT(readability-convert-member-functions-to-static)
auto Pack::getResourceList() const -> std::vector<std::string> { // NOLINT(readability-convert-member-functions-to-static)
std::vector<std::string> list;
list.reserve(resources_.size());
for (const auto& [name, entry] : resources_) {
@@ -274,7 +274,7 @@ namespace Resource {
}
// Calculate overall pack checksum for validation
auto Pack::calculatePackChecksum() const -> uint32_t { // NOLINT(readability-convert-member-functions-to-static)
auto Pack::calculatePackChecksum() const -> uint32_t { // NOLINT(readability-convert-member-functions-to-static)
if (!loaded_ || data_.empty()) {
return 0;
}