optimitzant textureToRenderer()
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@@ -104,7 +104,7 @@ Surface::Surface(const std::string& file_path)
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}
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// Carga una superficie desde un archivo
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auto Surface::loadSurface(const std::string& file_path) -> SurfaceData { // NOLINT(readability-convert-member-functions-to-static)
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auto Surface::loadSurface(const std::string& file_path) -> SurfaceData { // NOLINT(readability-convert-member-functions-to-static)
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// Load file using ResourceHelper (supports both filesystem and pack)
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std::vector<Uint8> buffer = Resource::Helper::loadFile(file_path);
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if (buffer.empty()) {
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@@ -148,14 +148,14 @@ void Surface::setColor(int index, Uint32 color) {
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}
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// Rellena la superficie con un color
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void Surface::clear(Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::clear(Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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const size_t TOTAL_PIXELS = surface_data_->width * surface_data_->height;
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Uint8* data_ptr = surface_data_->data.get();
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std::fill(data_ptr, data_ptr + TOTAL_PIXELS, color);
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}
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// Pone un pixel en la SurfaceData
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void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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if (x < 0 || y < 0 || x >= surface_data_->width || y >= surface_data_->height) {
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return; // Coordenadas fuera de rango
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}
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@@ -168,7 +168,7 @@ void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-conver
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auto Surface::getPixel(int x, int y) -> Uint8 { return surface_data_->data.get()[x + (y * static_cast<int>(surface_data_->width))]; }
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// Dibuja un rectangulo relleno
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void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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// Limitar los valores del rectángulo al tamaño de la superficie
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float x_start = std::max(0.0F, rect->x);
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float y_start = std::max(0.0F, rect->y);
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@@ -185,7 +185,7 @@ void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readabili
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}
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// Dibuja el borde de un rectangulo
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void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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// Limitar los valores del rectángulo al tamaño de la superficie
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float x_start = std::max(0.0F, rect->x);
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float y_start = std::max(0.0F, rect->y);
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@@ -216,7 +216,7 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(rea
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}
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// Dibuja una linea
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void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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// Calcula las diferencias
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float dx = std::abs(x2 - x1);
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float dy = std::abs(y2 - y1);
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@@ -250,7 +250,7 @@ void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { //
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}
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}
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void Surface::render(float dx, float dy, float sx, float sy, float w, float h) { // NOLINT(readability-make-member-function-const)
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void Surface::render(float dx, float dy, float sx, float sy, float w, float h) { // NOLINT(readability-make-member-function-const)
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auto surface_data = Screen::get()->getRendererSurface()->getSurfaceData();
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// Limitar la región para evitar accesos fuera de rango en origen
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@@ -279,7 +279,7 @@ void Surface::render(float dx, float dy, float sx, float sy, float w, float h) {
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}
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}
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void Surface::render(int x, int y, SDL_FRect* src_rect, SDL_FlipMode flip) { // NOLINT(readability-make-member-function-const)
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void Surface::render(int x, int y, SDL_FRect* src_rect, SDL_FlipMode flip) { // NOLINT(readability-make-member-function-const)
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auto surface_data_dest = Screen::get()->getRendererSurface()->getSurfaceData();
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// Determina la región de origen (clip) a renderizar
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