Actualitzada a la ultima versió de jail_audio

This commit is contained in:
2025-02-21 15:38:29 +01:00
parent 6bb877b510
commit c86a6496b3
4 changed files with 214 additions and 73 deletions

View File

@@ -18,6 +18,7 @@
#include <iostream> // Para basic_ostream, operator<<, cout
#include <string> // Para basic_string, operator+, char_...
#include <vector> // Para vector
#include <memory>
#include "asset.h" // Para Asset, assetType
#include "const.h" // Para SECTION_LOGO, SECTION_TITLE
#include "debug.h" // Para Debug
@@ -1724,9 +1725,8 @@ void Director::runLogo()
std::cout << "\n* SECTION: LOGO" << std::endl;
}
loadResources(section);
logo = new Logo(renderer, screen, resource, asset, input, options, section);
auto logo = std::make_unique<Logo>(renderer, screen, resource, asset, input, options, section);
logo->run();
delete logo;
resource->free();
}
@@ -1738,9 +1738,8 @@ void Director::runLoadingScreen()
std::cout << "\n* SECTION: INTRO" << std::endl;
}
loadResources(section);
loadingScreen = new LoadingScreen(renderer, screen, resource, asset, input, options, section);
auto loadingScreen = std::make_unique<LoadingScreen>(renderer, screen, resource, asset, input, options, section);
loadingScreen->run();
delete loadingScreen;
resource->free();
}
@@ -1756,9 +1755,8 @@ void Director::runTitle()
JA_PlayMusic(music);
}
loadResources(section);
title = new Title(renderer, screen, resource, asset, input, options, section);
auto title = std::make_unique<Title>(renderer, screen, resource, asset, input, options, section);
title->run();
delete title;
resource->free();
}
@@ -1770,9 +1768,8 @@ void Director::runCredits()
std::cout << "\n* SECTION: CREDITS" << std::endl;
}
loadResources(section);
credits = new Credits(renderer, screen, resource, asset, input, options, section);
auto credits = std::make_unique<Credits>(renderer, screen, resource, asset, input, options, section);
credits->run();
delete credits;
resource->free();
}
@@ -1784,9 +1781,8 @@ void Director::runDemo()
std::cout << "\n* SECTION: DEMO" << std::endl;
}
loadResources(section);
demo = new Demo(renderer, screen, resource, asset, input, options, section, debug);
auto demo = std::make_unique<Demo>(renderer, screen, resource, asset, input, options, section, debug);
demo->run();
delete demo;
resource->free();
}
@@ -1798,9 +1794,8 @@ void Director::runEnding()
std::cout << "\n* SECTION: ENDING" << std::endl;
}
loadResources(section);
ending = new Ending(renderer, screen, resource, asset, input, options, section);
auto ending = std::make_unique<Ending>(renderer, screen, resource, asset, input, options, section);
ending->run();
delete ending;
resource->free();
}
@@ -1812,9 +1807,8 @@ void Director::runEnding2()
std::cout << "\n* SECTION: ENDING2" << std::endl;
}
loadResources(section);
ending2 = new Ending2(renderer, screen, resource, asset, input, options, section);
auto ending2 = std::make_unique<Ending2>(renderer, screen, resource, asset, input, options, section);
ending2->run();
delete ending2;
resource->free();
}
@@ -1826,9 +1820,8 @@ void Director::runGameOver()
std::cout << "\n* SECTION: GAME OVER" << std::endl;
}
loadResources(section);
gameOver = new GameOver(renderer, screen, resource, asset, input, options, section);
auto gameOver = std::make_unique<GameOver>(renderer, screen, resource, asset, input, options, section);
gameOver->run();
delete gameOver;
resource->free();
}
@@ -1841,9 +1834,8 @@ void Director::runGame()
}
JA_StopMusic();
loadResources(section);
game = new Game(renderer, screen, resource, asset, options, input, section, debug);
auto game = std::make_unique<Game>(renderer, screen, resource, asset, options, input, section, debug);
game->run();
delete game;
resource->free();
}

View File

@@ -31,15 +31,6 @@ private:
Resource *resource; // Objeto con los recursos
Asset *asset; // Objeto que gestiona todos los ficheros de recursos
Input *input; // Objeto Input para gestionar las entradas
Game *game; // Objeto para gestionar la sección del juego
Logo *logo; // Objeto para gestionar la sección del logo del programa
Title *title; // Objeto para gestionar la pantalla de título
LoadingScreen *loadingScreen; // Objeto para gestionar la introducción del juego
Credits *credits; // Objeto para gestionar los creditos del juego
Demo *demo; // Objeto para gestionar el modo demo, en el que se ven pantallas del juego
Ending *ending; // Objeto para gestionar el final del juego
Ending2 *ending2; // Objeto para gestionar el final del juego
GameOver *gameOver; // Objeto para gestionar el final de la partida
Debug *debug; // Objeto para getsionar la información de debug
struct options_t *options; // Variable con todas las opciones del programa
section_t *section; // Sección y subsección actual del programa;

View File

@@ -1,10 +1,9 @@
#ifndef JA_USESDLMIXER
#include "jail_audio.h"
#include "stb_vorbis.c"
#include <SDL2/SDL.h>
#include <stdio.h>
#define JA_MAX_SIMULTANEOUS_CHANNELS 5
constexpr int JA_MAX_SIMULTANEOUS_CHANNELS = 20;
struct JA_Sound_t {
Uint32 length {0};
@@ -20,6 +19,7 @@ struct JA_Channel_t {
struct JA_Music_t {
int samples {0};
Uint32 length {0};
int pos {0};
int times {0};
short* output {NULL};
@@ -32,19 +32,41 @@ JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
int JA_freq {48000};
SDL_AudioFormat JA_format {AUDIO_S16};
Uint8 JA_channels {2};
int JA_volume = 128;
int JA_musicVolume = 128;
int JA_soundVolume = 64;
bool JA_musicEnabled = true;
bool JA_soundEnabled = true;
SDL_AudioDeviceID sdlAudioDevice = 0;
bool fading = false;
int fade_start_time;
int fade_duration;
int fade_initial_volume;
void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, current_music->samples*2-current_music->pos);
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_volume);
current_music->pos += size/2;
int volume = JA_musicVolume;
if (fading) {
int time = SDL_GetTicks();
if (time > (fade_start_time+fade_duration)) {
fading = false;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
volume = 0;
} else {
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
volume = JA_musicVolume * (1.0 - percent);
}
}
const int size = SDL_min(len, current_music->length - current_music->pos);
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output)+current_music->pos, AUDIO_S16, size, volume);
current_music->pos += size;
if (size < len) {
if (current_music->times != 0) {
SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_volume);
current_music->pos = (len-size)/2;
SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, volume);
current_music->pos = len-size;
if (current_music->times > 0) current_music->times--;
} else {
current_music->pos = 0;
@@ -56,11 +78,11 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state == JA_CHANNEL_PLAYING) {
const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_volume/2);
SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
channels[i].pos += size;
if (size < len) {
if (channels[i].times != 0) {
SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_volume/2);
SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
channels[i].pos = len-size;
if (channels[i].times > 0) channels[i].times--;
} else {
@@ -71,7 +93,8 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
}
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
{
JA_freq = freq;
JA_format = format;
JA_channels = channels;
@@ -87,9 +110,33 @@ void JA_Quit() {
sdlAudioDevice = 0;
}
JA_Music_t *JA_LoadMusic(const char* filename) {
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
{
int chan, samplerate;
JA_Music_t *music = new JA_Music_t();
music->samples = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &music->output);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
if (cvt.needed) {
cvt.len = music->samples * chan * 2;
music->length = cvt.len;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, music->output, cvt.len);
SDL_ConvertAudio(&cvt);
free(music->output);
music->output = (short*)cvt.buf;
}
music->length = music->samples * chan * 2;
music->pos = 0;
music->state = JA_MUSIC_STOPPED;
return music;
}
JA_Music_t *JA_LoadMusic(const char* filename)
{
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
FILE *f = fopen(filename, "rb");
fseek(f, 0, SEEK_END);
@@ -99,30 +146,17 @@ JA_Music_t *JA_LoadMusic(const char* filename) {
if (fread(buffer, fsize, 1, f)!=1) return NULL;
fclose(f);
JA_Music_t *music = new JA_Music_t();
JA_Music_t *music = JA_LoadMusic(buffer, fsize);
music->samples = stb_vorbis_decode_memory(buffer, fsize, &chan, &samplerate, &music->output);
free(buffer);
// [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert
// music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
if (cvt.needed) {
cvt.len = music->samples * chan * 2;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, music->output, cvt.len);
SDL_ConvertAudio(&cvt);
free(music->output);
music->output = (short*)cvt.buf;
}
music->pos = 0;
music->state = JA_MUSIC_STOPPED;
return music;
}
void JA_PlayMusic(JA_Music_t *music, const int loop) {
void JA_PlayMusic(JA_Music_t *music, const int loop)
{
if (!JA_musicEnabled) return;
if (current_music != NULL) {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
@@ -133,23 +167,45 @@ void JA_PlayMusic(JA_Music_t *music, const int loop) {
current_music->times = loop;
}
void JA_PauseMusic() {
void JA_PauseMusic()
{
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PAUSED;
}
void JA_ResumeMusic() {
void JA_ResumeMusic()
{
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PLAYING;
}
void JA_StopMusic() {
void JA_StopMusic()
{
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
void JA_FadeOutMusic(const int milliseconds)
{
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
fading = true;
fade_start_time = SDL_GetTicks();
fade_duration = milliseconds;
fade_initial_volume = JA_musicVolume;
}
JA_Music_state JA_GetMusicState() {
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
if (current_music == NULL) return JA_MUSIC_INVALID;
return current_music->state;
}
@@ -160,6 +216,35 @@ void JA_DeleteMusic(JA_Music_t *music) {
delete music;
}
int JA_SetMusicVolume(int volume)
{
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
return JA_musicVolume;
}
void JA_SetMusicPosition(float value)
{
if (!current_music) return;
current_music->pos = value * JA_freq;
}
float JA_GetMusicPosition()
{
if (!current_music) return 0;
return float(current_music->pos)/float(JA_freq);
}
void JA_EnableMusic(const bool value)
{
if (!value && current_music != NULL && current_music->state==JA_MUSIC_PLAYING) JA_StopMusic();
JA_musicEnabled = value;
}
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer;
@@ -167,6 +252,24 @@ JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
return sound;
}
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size) {
JA_Sound_t *sound = new JA_Sound_t();
SDL_AudioSpec wavSpec;
SDL_LoadWAV_RW(SDL_RWFromMem(buffer, size),1, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
return sound;
}
JA_Sound_t *JA_LoadSound(const char* filename) {
JA_Sound_t *sound = new JA_Sound_t();
SDL_AudioSpec wavSpec;
@@ -185,7 +288,10 @@ JA_Sound_t *JA_LoadSound(const char* filename) {
return sound;
}
int JA_PlaySound(JA_Sound_t *sound, const int loop) {
int JA_PlaySound(JA_Sound_t *sound, const int loop)
{
if (!JA_soundEnabled) return -1;
int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
@@ -197,7 +303,21 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop) {
return channel;
}
void JA_DeleteSound(JA_Sound_t *sound) {
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
{
if (!JA_soundEnabled) return -1;
if (channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
channels[channel].sound = sound;
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING;
return channel;
}
void JA_DeleteSound(JA_Sound_t *sound)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].sound == sound) JA_StopChannel(i);
}
@@ -205,7 +325,10 @@ void JA_DeleteSound(JA_Sound_t *sound) {
delete sound;
}
void JA_PauseChannel(const int channel) {
void JA_PauseChannel(const int channel)
{
if (!JA_soundEnabled) return;
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED;
@@ -215,7 +338,10 @@ void JA_PauseChannel(const int channel) {
}
}
void JA_ResumeChannel(const int channel) {
void JA_ResumeChannel(const int channel)
{
if (!JA_soundEnabled) return;
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING;
@@ -225,7 +351,10 @@ void JA_ResumeChannel(const int channel) {
}
}
void JA_StopChannel(const int channel) {
void JA_StopChannel(const int channel)
{
if (!JA_soundEnabled) return;
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
channels[i].state = JA_CHANNEL_FREE;
@@ -239,13 +368,32 @@ void JA_StopChannel(const int channel) {
}
}
JA_Channel_state JA_GetChannelState(const int channel) {
JA_Channel_state JA_GetChannelState(const int channel)
{
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
return channels[channel].state;
}
int JA_SetVolume(int volume) {
JA_volume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
return JA_volume;
int JA_SetSoundVolume(int volume)
{
JA_soundVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
return JA_soundVolume;
}
void JA_EnableSound(const bool value)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
}
JA_soundEnabled = value;
}
int JA_SetVolume(int volume)
{
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
JA_soundVolume = JA_musicVolume/2;
return JA_musicVolume;
}
#endif

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@@ -1,8 +1,8 @@
#pragma once
#include <SDL2/SDL.h>
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED };
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED };
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
struct JA_Sound_t;
struct JA_Music_t;
@@ -11,20 +11,30 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
void JA_Quit();
JA_Music_t *JA_LoadMusic(const char* filename);
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
void JA_PauseMusic();
void JA_ResumeMusic();
void JA_StopMusic();
void JA_FadeOutMusic(const int milliseconds);
JA_Music_state JA_GetMusicState();
void JA_DeleteMusic(JA_Music_t *music);
int JA_SetMusicVolume(int volume);
void JA_SetMusicPosition(float value);
float JA_GetMusicPosition();
void JA_EnableMusic(const bool value);
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char* filename);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
void JA_PauseChannel(const int channel);
void JA_ResumeChannel(const int channel);
void JA_StopChannel(const int channel);
JA_Channel_state JA_GetChannelState(const int channel);
void JA_DeleteSound(JA_Sound_t *sound);
int JA_SetSoundVolume(int volume);
void JA_EnableSound(const bool value);
int JA_SetVolume(int volume);