sombra als fps
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@@ -396,10 +396,14 @@ void Screen::renderInfo() const {
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if (show_debug_info_ && (Resource::Cache::get() != nullptr)) {
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auto text = Resource::Cache::get()->getText("smb2");
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auto color = static_cast<Uint8>(PaletteColor::YELLOW);
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auto shadow = static_cast<Uint8>(PaletteColor::BLACK);
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// FPS
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// FPS con sombra
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const std::string FPS_TEXT = std::to_string(fps_.last_value) + " FPS";
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text->writeColored(Options::game.width - text->length(FPS_TEXT), 0, FPS_TEXT, color);
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const int FPS_X = Options::game.width - text->length(FPS_TEXT) - 1;
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text->writeColored(FPS_X + 1, 1, FPS_TEXT, shadow);
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text->writeColored(FPS_X, 0, FPS_TEXT, color);
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}
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}
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